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move lobby joining packet creations to their own functions

pbs
jake 5 years ago
parent
commit
728ac715c0
  1. 92
      src/ship/packet/builder/lobby.rs
  2. 1
      src/ship/packet/builder/mod.rs
  3. 81
      src/ship/packet/handler/lobby.rs

92
src/ship/packet/builder/lobby.rs

@ -0,0 +1,92 @@
use std::collections::HashMap;
use libpso::packet::ship::*;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
use crate::entity::character::CharacterEntity;
use crate::ship::items::{ActiveInventory};
use libpso::character::character::{Inventory, InventoryItem};
use libpso::utf8_to_utf16_array;
fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
PlayerHeader {
tag: tag,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: area_client.local_client.id() as u32,
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
_unknown2: 2,
}
}
fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let character = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
PlayerInfo {
header: player_header(tag, client, area_client),
inventory: Inventory {
item_count: client.inventory.count() as u8,
hp_mats_used: 0, // TODO: materials
tp_mats_used: 0, // TODO: materials
language: 0, // TODO: account language
items: client.inventory.as_client_inventory_items(),
},
character: character,
}
}
pub fn join_lobby(id: ClientId,
lobby: LobbyId,
client_location: &ClientLocation,
clients: &HashMap<ClientId, ClientState>,
level_table: &CharacterLevelTable)
-> Result<JoinLobby, ShipError> {
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let playerinfo = lobby_clients.iter()
.map(|area_client| {
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
player_info(0x100, &client, area_client, level_table)
});
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
Ok(JoinLobby {
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: client.block as u16,
event: 0,
padding: 0,
playerinfo: playerinfo.collect(),
})
}
pub fn add_to_lobby(id: ClientId,
lobby: LobbyId,
client_location: &ClientLocation,
clients: &HashMap<ClientId, ClientState>,
level_table: &CharacterLevelTable)
-> Result<AddToLobby, ShipError> {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
Ok(AddToLobby {
flag: 1,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: client.block as u16,
event: 0,
padding: 0,
playerinfo: player_info(0x100, &client, &area_client, level_table),
})
}

1
src/ship/packet/builder/mod.rs

@ -0,0 +1 @@
pub mod lobby;

81
src/ship/packet/handler/lobby.rs

@ -5,6 +5,7 @@ use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState}; use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS}; use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
use crate::ship::packet;
use libpso::character::character; use libpso::character::character;
// this function needs a better home // this function needs a better home
@ -44,84 +45,8 @@ pub fn send_player_to_lobby(id: ClientId,
level_table: &CharacterLevelTable) level_table: &CharacterLevelTable)
-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> { -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?; let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let playerinfo = lobby_clients.iter()
.map(|room_client| {
let client = clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let c = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
PlayerInfo {
header: PlayerHeader {
tag: 0x100,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: room_client.local_client.id() as u32,
name: c.name,
_unknown2: 2,
},
inventory: character::Inventory {
item_count: 0,
hp_mats_used: 0,
tp_mats_used: 0,
language: 0,
items: [character::InventoryItem::default(); 30],
},
character: c,
}
});
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
let join_lobby = JoinLobby {
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: 1,
event: 0,
padding: 0,
playerinfo: playerinfo.collect(),
};
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let c = CharacterBytesBuilder::new()
.character(&client.character)
.stats(&stats)
.level(level - 1)
.build();
let addto = AddToLobby {
flag: 1,
client: area_client.local_client.id(),
leader: leader.local_client.id(),
one: 1,
lobby: lobby.id(),
block: 1,
event: 0,
padding: 0,
playerinfo: PlayerInfo {
header: PlayerHeader {
tag: 0x100,
guildcard: client.user.id.0,
_unknown1: [0; 5],
client_id: area_client.local_client.id() as u32,
name: c.name,
_unknown2: 2,
},
inventory: character::Inventory {
item_count: 0,
hp_mats_used: 0,
tp_mats_used: 0,
language: 0,
items: [character::InventoryItem::default(); 30],
},
character: c,
},
};
let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
let neighbors = client_location.get_client_neighbors(id).unwrap(); let neighbors = client_location.get_client_neighbors(id).unwrap();
Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))] Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]

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