remove some debug statements
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6d74958de9
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7664771cf5
@ -95,7 +95,7 @@ impl<S, R> Client<S, R> where
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let pkt_data = self.incoming_data.drain(..pkt_len).collect::<Vec<_>>();
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let pkt_data = self.incoming_data.drain(..pkt_len).collect::<Vec<_>>();
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println!("[recv: buf] {:?}", pkt_data);
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//println!("[recv: buf] {:?}", pkt_data);
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let pkt = R::from_bytes(&pkt_data[..pkt_size])
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let pkt = R::from_bytes(&pkt_data[..pkt_size])
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.map_err(|err| -> PacketNetworkError { err.into() })?;
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.map_err(|err| -> PacketNetworkError { err.into() })?;
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@ -108,12 +108,12 @@ impl<S, R> Client<S, R> where
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pub fn send_pkt(&mut self, pkt: S) {
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pub fn send_pkt(&mut self, pkt: S) {
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println!("[send] {:?}", pkt);
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println!("[send] {:?}", pkt);
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let buf = pkt.as_bytes();
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let buf = pkt.as_bytes();
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if buf.len() < 1024*2 {
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/*if buf.len() < 1024*2 {
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println!("[send: buf] {:?}", buf);
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println!("[send: buf] {:?}", buf);
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}
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}
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else {
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else {
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println!("[send: buf] [...large buffer...]");
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println!("[send: buf] [...large buffer...]");
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}
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}*/
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let mut cbuf = self.cipher_out.encrypt(&buf).unwrap();
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let mut cbuf = self.cipher_out.encrypt(&buf).unwrap();
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self.send_buffer.append(&mut cbuf);
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self.send_buffer.append(&mut cbuf);
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self.send_data();
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self.send_data();
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@ -103,7 +103,6 @@ impl<S, R> ClientPool<S, R> where
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Ok(action) => {
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Ok(action) => {
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match action {
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match action {
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ClientAction::EncryptionKeys(client_id, cipher_in, cipher_out) => {
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ClientAction::EncryptionKeys(client_id, cipher_in, cipher_out) => {
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println!("enc {:?}", client_id);
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self.clients.get_mut(&client_id)
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self.clients.get_mut(&client_id)
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.map(|client| {
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.map(|client| {
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client.set_cipher(cipher_in, cipher_out);
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client.set_cipher(cipher_in, cipher_out);
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@ -5,10 +5,6 @@ use mio_extras::channel::{channel, Sender, Receiver};
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use crate::common::clientpool::{ClientPool, ClientAction, ClientPoolAction};
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use crate::common::clientpool::{ClientPool, ClientAction, ClientPoolAction};
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use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
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use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
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fn recv_from_clientpool<STATE, S, R, E>(state: &mut STATE,
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fn recv_from_clientpool<STATE, S, R, E>(state: &mut STATE,
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pool_recv: &Receiver<ClientPoolAction<R>>,
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pool_recv: &Receiver<ClientPoolAction<R>>,
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pool_send: &Sender<ClientAction<S>>) where
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pool_send: &Sender<ClientAction<S>>) where
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