add a bunch of item manager tests
This commit is contained in:
parent
e0f73cf273
commit
78a5e0963b
@ -56,7 +56,7 @@ impl HeldItemType {
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, PartialEq)]
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pub enum FloorItemType {
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Individual(ItemDetail),
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Stacked(Tool, usize),
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@ -290,6 +290,35 @@ impl ItemManager {
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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match &floor_item.item {
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FloorItemType::Individual(_item) => {
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if inventory.len() >= 30 {
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return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
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}
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},
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FloorItemType::Stacked(floor_tooltype, floor_amount) => {
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let tool_overflow = inventory.iter()
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.find(|item| {
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if let HeldItemType::Stacked(inv_tooltype, inv_amount) = item.item {
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if floor_tooltype.tool == inv_tooltype.tool {
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if floor_tooltype.tool.max_stack() < (inv_amount + floor_amount) {
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return true
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}
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}
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}
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false
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});
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if tool_overflow.is_some() {
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return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
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}
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},
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FloorItemType::Meseta(_meseta) => {
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if character.meseta == 999999 {
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return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
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}
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},
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}
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if let Some(_) = local_floor.iter().find(|i| i.item_id == floor_item.item_id) {
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local_floor.retain(|item| {
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item.item_id != floor_item.item_id
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@ -304,10 +333,6 @@ impl ItemManager {
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return Err(ItemManagerError::NoSuchItemId(floor_item.item_id))
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}
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if inventory.len() >= 30 {
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return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
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}
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match floor_item.item {
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FloorItemType::Individual(item) => {
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let inventory_item = InventoryItem {
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@ -342,7 +367,6 @@ impl ItemManager {
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})
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.next()
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.map(|existing_inv_item| {
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// TOOD: check stack amount does not exceed limit
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if let (ActiveItemEntityId::Stacked(ref mut inv_item_id),
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ActiveItemEntityId::Stacked(floor_item_id))
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= (&mut existing_inv_item.entity_id, &floor_item.entity_id)
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@ -386,7 +410,7 @@ impl ItemManager {
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} // else something went very wrong TODO: log it
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},
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FloorItemType::Meseta(meseta) => {
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character.meseta += meseta.0;
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character.meseta = std::cmp::min(character.meseta + meseta.0, 999999);
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entity_gateway.save_character(&character);
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}
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}
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@ -190,4 +190,4 @@ EG: EntityGateway
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.collect::<Vec<_>>(); // TODO: can EntityGateway be Sync?
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Ok(Box::new(item_drop_packets.into_iter()))
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}
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}
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@ -238,7 +238,7 @@ impl ClientState {
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pub struct ShipServerState<EG: EntityGateway> {
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entity_gateway: EG,
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clients: Clients,
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pub clients: Clients,
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client_location: ClientLocation,
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level_table: CharacterLevelTable,
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name: String,
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@ -7,7 +7,7 @@ use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
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//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType};
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use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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@ -121,7 +121,7 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() {
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});
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}
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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@ -214,3 +214,471 @@ fn test_pick_up_item_stack_of_items_not_already_held() {
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assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
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assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
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}
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#[test]
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fn test_pick_up_meseta_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
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for slot in 0..30 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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});
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}
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char2.meseta = 300;
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entity_gateway.save_character(&char2);
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 23,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0xF0000001,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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let c2 = ship.clients.get(&ClientId(2)).unwrap();
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assert!(c1.character.meseta == 23);
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assert!(c2.character.meseta == 277);
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}
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#[test]
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fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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for slot in 0..29 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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});
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}
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 29,
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equipped: false,
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}
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});
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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});
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let monomates = p1_inventory.slot(29).unwrap();
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assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
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}
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#[test]
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fn test_can_not_pick_up_item_when_inventory_full() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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for slot in 0..30 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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});
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}
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}
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);
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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unknown: [0; 3]
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})))).unwrap().for_each(drop);
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let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
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assert!(p1_inventory.count() == 30);
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let floor_item = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
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assert!(floor_item.item_id == ClientItemId(0x210000));
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}
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#[test]
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fn test_can_not_drop_more_meseta_than_is_held() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
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char1.meseta = 300;
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entity_gateway.save_character(&char1);
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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join_lobby(&mut ship, ClientId(1));
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create_room(&mut ship, ClientId(1), "room", "");
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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map_area: 0,
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x: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
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client: 0,
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target: 0,
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item_id: 0xFFFFFFFF,
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amount: 301,
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}))));
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assert!(split_attempt.is_err());
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let c1 = ship.clients.get(&ClientId(1)).unwrap();
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assert!(c1.character.meseta == 300);
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assert!(ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).is_err())
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}
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#[test]
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fn test_pick_up_stack_that_would_exceed_stack_limit() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
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for _ in 0..6 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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});
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}
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for _ in 0..6 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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});
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}
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let mut ship = ShipServerState::new(entity_gateway.clone());
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log_in_char(&mut ship, ClientId(1), "a1", "a");
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log_in_char(&mut ship, ClientId(2), "a2", "a");
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join_lobby(&mut ship, ClientId(1));
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join_lobby(&mut ship, ClientId(2));
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create_room(&mut ship, ClientId(1), "room", "");
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join_room(&mut ship, ClientId(2), 0);
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ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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area: 0,
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item_id: 0x210000,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).unwrap().for_each(drop);
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x210000,
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area: 0,
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||||
unknown: [0; 3]
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
let monomates = p1_inventory.slot(0).unwrap();
|
||||
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
||||
let floor_monomates = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
|
||||
assert!(floor_monomates.item == FloorItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_can_not_pick_up_meseta_when_full() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1);
|
||||
char2.meseta = 300;
|
||||
entity_gateway.save_character(&char2);
|
||||
|
||||
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
||||
join_lobby(&mut ship, ClientId(1));
|
||||
join_lobby(&mut ship, ClientId(2));
|
||||
|
||||
create_room(&mut ship, ClientId(1), "room", "");
|
||||
join_room(&mut ship, ClientId(2), 0);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0xFFFFFFFF,
|
||||
map_area: 0,
|
||||
x: 0.0,
|
||||
z: 0.0,
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0xFFFFFFFF,
|
||||
amount: 23,
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0xF0000001,
|
||||
area: 0,
|
||||
unknown: [0; 3]
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
assert!(c1.character.meseta == 999999);
|
||||
assert!(c2.character.meseta == 277);
|
||||
|
||||
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).unwrap();
|
||||
assert!(floor_meseta.item == FloorItemType::Meseta(item::Meseta(23)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
||||
char1.meseta = 999998;
|
||||
entity_gateway.save_character(&char1);
|
||||
char2.meseta = 300;
|
||||
entity_gateway.save_character(&char2);
|
||||
|
||||
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
||||
join_lobby(&mut ship, ClientId(1));
|
||||
join_lobby(&mut ship, ClientId(2));
|
||||
|
||||
create_room(&mut ship, ClientId(1), "room", "");
|
||||
join_room(&mut ship, ClientId(2), 0);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0xFFFFFFFF,
|
||||
map_area: 0,
|
||||
x: 0.0,
|
||||
z: 0.0,
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0xFFFFFFFF,
|
||||
amount: 23,
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0xF0000001,
|
||||
area: 0,
|
||||
unknown: [0; 3]
|
||||
})))).unwrap().for_each(drop);
|
||||
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
println!("{}", c1.character.meseta);
|
||||
assert!(c1.character.meseta == 999999);
|
||||
assert!(c2.character.meseta == 277);
|
||||
|
||||
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001));
|
||||
assert!(floor_meseta.is_err());
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user