I forgot blocks are a thing
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				@ -133,15 +133,18 @@ pub struct ClientLocation {
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    client_location: HashMap<ClientId, RoomLobby>,
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}
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impl ClientLocation {
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    pub fn new() -> ClientLocation {
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impl Default for ClientLocation {
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    fn default() -> ClientLocation {
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        ClientLocation {
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            lobbies: [Lobby([None; 12]); 15],
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            rooms: [None; MAX_ROOMS],
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            client_location: HashMap::new(),
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        }
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    }
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}
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impl ClientLocation {
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    pub fn add_client_to_lobby(&mut self, id: ClientId, lobby: LobbyId) -> Result<(), JoinLobbyError> {
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        let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
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        let (index, empty_slot) = l.0.iter_mut()
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@ -389,7 +392,7 @@ mod test {
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    #[test]
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    fn test_add_client_to_lobby() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        cl.add_client_to_lobby(ClientId(12), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(13), LobbyId(1));
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        cl.add_client_to_lobby(ClientId(14), LobbyId(0));
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@ -402,7 +405,7 @@ mod test {
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    #[test]
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    fn test_add_client_to_full_lobby() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        (0..12).for_each(|i| {
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            cl.add_client_to_lobby(ClientId(i), LobbyId(0));
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        });
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@ -411,7 +414,7 @@ mod test {
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    #[test]
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    fn test_add_client_to_next_available_lobby() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        (1..4).for_each(|lobby| {
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            (0..12).for_each(|i| {
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                cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
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@ -422,7 +425,7 @@ mod test {
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    #[test]
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    fn test_add_to_lobby_when_all_are_full() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        (0..15).for_each(|lobby| {
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            (0..12).for_each(|i| {
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                cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
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@ -433,13 +436,13 @@ mod test {
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    #[test]
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    fn test_new_room() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        assert!(cl.create_new_room(ClientId(12)) == Ok(RoomId(0)));
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    }
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    #[test]
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    fn test_add_client_to_room() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        let room = cl.create_new_room(ClientId(12)).unwrap();
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        assert!(cl.add_client_to_room(ClientId(234), room) == Ok(()));
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        assert!(cl.get_clients_in_room(room).unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
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@ -450,7 +453,7 @@ mod test {
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    #[test]
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    fn test_no_new_room_slots() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        for i in 0..128 {
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            cl.create_new_room(ClientId(i));
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        }
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@ -459,7 +462,7 @@ mod test {
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    #[test]
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    fn test_joining_full_room() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        let room = cl.create_new_room(ClientId(0)).unwrap();
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        assert!(cl.add_client_to_room(ClientId(1), room) == Ok(()));
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        assert!(cl.add_client_to_room(ClientId(2), room) == Ok(()));
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@ -469,7 +472,7 @@ mod test {
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    #[test]
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    fn test_adding_client_to_room_removes_from_lobby() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        cl.add_client_to_lobby(ClientId(93), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(23), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(51), LobbyId(0));
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@ -489,7 +492,7 @@ mod test {
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    #[test]
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    fn test_getting_neighbors() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        cl.add_client_to_lobby(ClientId(93), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(23), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(51), LobbyId(0));
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@ -504,7 +507,7 @@ mod test {
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    #[test]
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    fn test_failing_to_join_lobby_does_not_remove_from_current_area() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        (0..12).for_each(|i| {
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            cl.add_client_to_lobby(ClientId(i), LobbyId(0));
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        });
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@ -518,7 +521,7 @@ mod test {
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    #[test]
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    fn test_get_leader() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        cl.add_client_to_lobby(ClientId(93), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(23), LobbyId(0));
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        cl.add_client_to_lobby(ClientId(51), LobbyId(0));
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@ -529,7 +532,7 @@ mod test {
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    #[test]
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    fn test_remove_client_from_room() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        let room = cl.create_new_room(ClientId(51)).unwrap();
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        cl.add_client_to_room(ClientId(93), room);
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        cl.add_client_to_room(ClientId(23), room);
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@ -545,7 +548,7 @@ mod test {
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    #[test]
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    fn test_leader_changes_on_leader_leaving() {
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        let mut cl = ClientLocation::new();
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        let mut cl = ClientLocation::default();
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        let room = cl.create_new_room(ClientId(51)).unwrap();
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        cl.add_client_to_room(ClientId(93), room);
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        cl.add_client_to_room(ClientId(23), room);
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@ -8,15 +8,16 @@ use crate::ship::items::ItemManager;
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use crate::common::interserver::ShipMessage;
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pub async fn validate_login<EG: EntityGateway>(id: ClientId,
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                                         pkt: &Login,
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                                         entity_gateway: &mut EG,
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                                         clients: &mut Clients,
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                                         item_manager: &mut ItemManager,
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                                         shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
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                                         ship_name: &String)
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                                               pkt: &Login,
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                                               entity_gateway: &mut EG,
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                                               clients: &mut Clients,
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                                               item_manager: &mut ItemManager,
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                                               shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
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                                               ship_name: &String,
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                                               num_blocks: usize)
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                                         -> Result<Vec<SendShipPacket>, anyhow::Error> {
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    Ok(match get_login_status(entity_gateway, pkt).await {
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        Ok(mut user) => {
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        Ok(user) => {
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            let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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            response.guildcard = user.id.0 as u32;
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            response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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@ -34,7 +35,7 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
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                shipgate_sender(ShipMessage::AddUser(user.id.clone()));
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            }
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            clients.insert(id, ClientState::new(user, settings, character, pkt.session));
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            vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 1))]
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            vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, num_blocks))]
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        },
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        Err(err) => {
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            vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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@ -17,7 +17,7 @@ pub fn block_selected(id: ClientId,
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                      level_table: &CharacterLevelTable)
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                      -> Result<Vec<SendShipPacket>, anyhow::Error> {
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    let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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    client.block = pkt.item as u32;
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    client.block = pkt.item as usize - 1;
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    let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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										168
									
								
								src/ship/ship.rs
									
									
									
									
									
								
							
							
						
						
									
										168
									
								
								src/ship/ship.rs
									
									
									
									
									
								
							@ -70,6 +70,7 @@ pub enum ShipError {
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    GatewayError(#[from] GatewayError),
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    UnknownMonster(crate::ship::monster::MonsterType),
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    InvalidShip(usize),
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    InvalidBlock(usize),
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}
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#[derive(Debug)]
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@ -242,7 +243,7 @@ pub struct ClientState {
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    pub character: CharacterEntity,
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    session: Session,
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    //guildcard: GuildCard,
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    pub block: u32,
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    pub block: usize,
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    pub item_drop_location: Option<ItemDropLocation>,
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    pub done_loading_quest: bool,
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    //pub loading_quest: Option<LoadingQuest>,
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@ -310,6 +311,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
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    ip: Option<Ipv4Addr>,
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    port: Option<u16>,
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    auth_token: Option<AuthToken>,
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    num_blocks: usize,
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}
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impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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@ -320,6 +322,7 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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            ip: None,
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            port: None,
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            auth_token: None,
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            num_blocks: 2,
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        }
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    }
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@ -348,19 +351,26 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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        self
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    }
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    pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
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        self.num_blocks = num_blocks;
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        self
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    }
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    pub fn build(self) -> ShipServerState<EG> {
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        let blocks = std::iter::repeat_with(Block::default).take(self.num_blocks).collect(); // Block doesn't have a Clone impl which limits the easy ways to init this
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        ShipServerState {
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            entity_gateway: self.entity_gateway.unwrap(),
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            clients: HashMap::new(),
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            client_location: Box::new(ClientLocation::new()),
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            level_table: CharacterLevelTable::new(),
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            name: self.name.unwrap_or("NAMENOTSET".into()),
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            rooms: Box::new([None; MAX_ROOMS]),
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            item_manager: items::ItemManager::new(),
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            quests: quests::load_quests("data/quests.toml".into()).unwrap(),
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            ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
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            port: self.port.unwrap_or(SHIP_PORT),
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            shops: Box::new(ItemShops::new()),
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            blocks: Blocks(blocks),
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            auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
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            ship_list: Vec::new(),
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            shipgate_sender: None,
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@ -368,20 +378,44 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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    }
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}
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struct Block {
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    client_location: Box<ClientLocation>,
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    rooms: Box<Rooms>,
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}
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impl Default for Block {
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    fn default() -> Block {
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        Block {
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            client_location: Box::new(ClientLocation::default()),
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            rooms: Box::new([None; MAX_ROOMS]),
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        }
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    }
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}
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struct Blocks(Vec<Block>);
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impl Blocks {
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    fn with_client(&mut self, id: ClientId, clients: &Clients) -> Result<&mut Block, ShipError> {
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        let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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        self.0.get_mut(client.block).ok_or(ShipError::InvalidBlock(client.block))
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    }
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}
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pub struct ShipServerState<EG: EntityGateway> {
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    entity_gateway: EG,
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    pub clients: Clients,
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    client_location: Box<ClientLocation>,
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    level_table: CharacterLevelTable,
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    name: String,
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    pub rooms: Box<Rooms>,
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    item_manager: items::ItemManager,
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    quests: quests::QuestList,
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    shops: Box<ItemShops>,
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    blocks: Blocks,
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    ip: Ipv4Addr,
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    port: u16,
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    shops: Box<ItemShops>,
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    auth_token: AuthToken,
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    auth_token: AuthToken,
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    ship_list: Vec<Ship>,
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    shipgate_sender: Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
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}
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@ -398,34 +432,41 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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    async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
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        Ok(match &msg.msg {
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            GameMessage::RequestExp(request_exp) => {
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                handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await?
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                let block = self.blocks.with_client(id, &self.clients)?;
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                handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
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            },
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            GameMessage::PlayerDropItem(player_drop_item) => {
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                handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
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                let block = self.blocks.with_client(id, &self.clients)?;
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                handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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            },
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            GameMessage::DropCoordinates(drop_coordinates) => {
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                handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)?
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                let block = self.blocks.with_client(id, &self.clients)?;
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                handler::message::drop_coordinates(id, drop_coordinates, &block.client_location, &mut self.clients, &block.rooms)?
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            },
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            GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
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                handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) | 
 | 
			
		||||
            GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) | 
 | 
			
		||||
            GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) | 
 | 
			
		||||
            GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
 | 
			
		||||
                handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::ChargeAttack(charge_attack) => {
 | 
			
		||||
                handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUseItem(player_use_item) => {
 | 
			
		||||
                handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
 | 
			
		||||
                handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerFeedMag(player_feed_mag) => {
 | 
			
		||||
                handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PlayerEquipItem(player_equip_item) => {
 | 
			
		||||
                handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
@ -438,7 +479,8 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
            },
 | 
			
		||||
            _ => {
 | 
			
		||||
                let cmsg = msg.clone();
 | 
			
		||||
                Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                Box::new(block.client_location.get_client_neighbors(id).unwrap().into_iter()
 | 
			
		||||
                    .map(move |client| {
 | 
			
		||||
                        (client.client, SendShipPacket::Message(cmsg.clone()))
 | 
			
		||||
                    }))
 | 
			
		||||
@ -450,32 +492,40 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
			
		||||
        let target = msg.flag;
 | 
			
		||||
        Ok(match &msg.msg {
 | 
			
		||||
            GameMessage::GuildcardSend(guildcard_send) => {
 | 
			
		||||
                handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::RequestItem(request_item) => {
 | 
			
		||||
                handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::PickupItem(pickup_item) => {
 | 
			
		||||
                handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::BoxDropRequest(box_drop_request) => {
 | 
			
		||||
                handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::BankRequest(_bank_request) => {
 | 
			
		||||
                handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::BankInteraction(bank_interaction) => {
 | 
			
		||||
                handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::ShopRequest(shop_request) => {
 | 
			
		||||
                handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
 | 
			
		||||
            },
 | 
			
		||||
            GameMessage::BuyItem(buy_item) => {
 | 
			
		||||
                handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
 | 
			
		||||
            },
 | 
			
		||||
            _ => {
 | 
			
		||||
                let cmsg = msg.clone();
 | 
			
		||||
                Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                Box::new(block.client_location.get_all_clients_by_client(id).unwrap().into_iter()
 | 
			
		||||
                    .filter(move |client| client.local_client.id() == target as u8)
 | 
			
		||||
                    .map(move |client| {
 | 
			
		||||
                        (client.client, SendShipPacket::DirectMessage(cmsg.clone()))
 | 
			
		||||
@ -509,7 +559,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
              -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
 | 
			
		||||
        Ok(match pkt {
 | 
			
		||||
            RecvShipPacket::Login(login) => {
 | 
			
		||||
                Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
 | 
			
		||||
                Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name, self.blocks.0.len())
 | 
			
		||||
                         .await?.into_iter().map(move |pkt| (id, pkt)))
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
 | 
			
		||||
                match questdetailrequest.menu {
 | 
			
		||||
@ -518,37 +569,41 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
                }
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::MenuSelect(menuselect) => {
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                match menuselect.menu {
 | 
			
		||||
                    SHIP_MENU_ID => handler::ship::selected_ship(id, menuselect, &self.ship_list)?,
 | 
			
		||||
                    BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
 | 
			
		||||
                    ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?,
 | 
			
		||||
                    ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?,
 | 
			
		||||
                    QUEST_CATEGORY_MENU_ID => handler::quest::select_quest_category(id, menuselect, &self.quests)?,
 | 
			
		||||
                    _ => unreachable!(),
 | 
			
		||||
                }
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::QuestMenuSelect(questmenuselect) => {
 | 
			
		||||
                handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &self.client_location, &mut self.rooms)?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::MenuDetail(_menudetail) => {
 | 
			
		||||
                //unreachable!();
 | 
			
		||||
                Box::new(Vec::new().into_iter())
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::RoomPasswordReq(room_password_req) => {
 | 
			
		||||
                if room_password_req.password == self.rooms[room_password_req.item as usize].as_ref()
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                if room_password_req.password == block.rooms[room_password_req.item as usize].as_ref()
 | 
			
		||||
                    .ok_or(ShipError::InvalidRoom(room_password_req.item))?
 | 
			
		||||
                    .password {
 | 
			
		||||
                    let menuselect = MenuSelect {
 | 
			
		||||
                        menu: room_password_req.menu,
 | 
			
		||||
                        item: room_password_req.item,
 | 
			
		||||
                    };
 | 
			
		||||
                    handler::room::join_room(id, &menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?
 | 
			
		||||
                }
 | 
			
		||||
                        let menuselect = MenuSelect {
 | 
			
		||||
                            menu: room_password_req.menu,
 | 
			
		||||
                            item: room_password_req.item,
 | 
			
		||||
                        };
 | 
			
		||||
                        handler::room::join_room(id, &menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?
 | 
			
		||||
                    }
 | 
			
		||||
                else {
 | 
			
		||||
                    Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("Incorrect password".into())))].into_iter())
 | 
			
		||||
                }
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::CharData(chardata) => {
 | 
			
		||||
                Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut block.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::Message(msg) => {
 | 
			
		||||
                self.message(id, msg).await?
 | 
			
		||||
@ -557,41 +612,50 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
                self.direct_message(id, msg).await?
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::PlayerChat(msg) => {
 | 
			
		||||
                Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::CreateRoom(create_room) => {
 | 
			
		||||
                handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.item_manager, &mut self.rooms)?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::room::create_room(id, create_room, &mut block.client_location, &mut self.clients, &mut self.item_manager, &mut block.rooms)?
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::RoomNameRequest(_req) => {
 | 
			
		||||
                handler::room::room_name_request(id, &self.client_location, &self.rooms)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::room::room_name_request(id, &block.client_location, &block.rooms)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::UpdateConfig(pkt) => {
 | 
			
		||||
                handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::ViewInfoboardRequest(_pkt) => {
 | 
			
		||||
                handler::communication::request_infoboard(id, &self.client_location, &self.clients)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::communication::request_infoboard(id, &block.client_location, &self.clients)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::WriteInfoboard(pkt) => {
 | 
			
		||||
                handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::RoomListRequest(_req) => {
 | 
			
		||||
                handler::room::request_room_list(id, &self.client_location, &self.rooms)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::room::request_room_list(id, &block.client_location, &block.rooms)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::Like62ButCooler(cool62) => {
 | 
			
		||||
                handler::room::cool_62(id, cool62, &self.client_location)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::room::cool_62(id, cool62, &block.client_location)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::ClientCharacterData(_) => {
 | 
			
		||||
                // TOOD: validate this in some way?
 | 
			
		||||
                Box::new(None.into_iter())
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::DoneBursting(_) => {
 | 
			
		||||
                handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::DoneBursting2(_) => {
 | 
			
		||||
                handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::LobbySelect(pkt) => {
 | 
			
		||||
                Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut self.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms, &mut self.entity_gateway).await?.into_iter())
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::RequestQuestList(_) => {
 | 
			
		||||
                handler::quest::send_quest_category_list(id, &self.quests)?
 | 
			
		||||
@ -603,7 +667,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
                handler::quest::quest_chunk_ack(id, quest_chunk_ack, &self.quests)?
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::DoneLoadingQuest(_) => {
 | 
			
		||||
                handler::quest::done_loading_quest(id, &mut self.clients, &self.client_location)?
 | 
			
		||||
                let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
                handler::quest::done_loading_quest(id, &mut self.clients, &block.client_location)?
 | 
			
		||||
            },
 | 
			
		||||
            RecvShipPacket::FullCharacterData(_full_character_data) => {
 | 
			
		||||
                Box::new(None.into_iter())
 | 
			
		||||
@ -622,19 +687,20 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
 | 
			
		||||
    async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
 | 
			
		||||
        let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
 | 
			
		||||
        let area_client = self.client_location.get_local_client(id)?;
 | 
			
		||||
        let neighbors = self.client_location.get_client_neighbors(id)?;
 | 
			
		||||
        let block = self.blocks.with_client(id, &self.clients)?;
 | 
			
		||||
        let area_client = block.client_location.get_local_client(id)?;
 | 
			
		||||
        let neighbors = block.client_location.get_client_neighbors(id)?;
 | 
			
		||||
 | 
			
		||||
        let pkt = match self.client_location.get_area(id)? {
 | 
			
		||||
        let pkt = match block.client_location.get_area(id)? {
 | 
			
		||||
            RoomLobby::Room(room) => {
 | 
			
		||||
                if neighbors.len() == 0 {
 | 
			
		||||
                    self.rooms[room.0] = None;
 | 
			
		||||
                    block.rooms[room.0] = None;
 | 
			
		||||
                }
 | 
			
		||||
                let leader = self.client_location.get_room_leader(room)?;
 | 
			
		||||
                let leader = block.client_location.get_room_leader(room)?;
 | 
			
		||||
                SendShipPacket::LeaveRoom(LeaveRoom::new(area_client.local_client.id(), leader.local_client.id()))
 | 
			
		||||
            },
 | 
			
		||||
            RoomLobby::Lobby(lobby) => {
 | 
			
		||||
                let leader = self.client_location.get_lobby_leader(lobby)?;
 | 
			
		||||
                let leader = block.client_location.get_lobby_leader(lobby)?;
 | 
			
		||||
                SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()))
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
@ -643,7 +709,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
 | 
			
		||||
            shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        self.client_location.remove_client_from_area(id);
 | 
			
		||||
        block.client_location.remove_client_from_area(id);
 | 
			
		||||
        self.item_manager.remove_character_from_room(&client.character);
 | 
			
		||||
 | 
			
		||||
        if let Some(mut client) = self.clients.remove(&id) {
 | 
			
		||||
 | 
			
		||||
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