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fix asserts in bank tests

pull/43/head
andy 4 years ago
parent
commit
79a7caf126
  1. 32
      tests/test_bank.rs

32
tests/test_bank.rs

@ -293,8 +293,8 @@ async fn test_deposit_individual_item() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10001 if player_no_longer_has_item.item_id == 0x10001
&& player_no_longer_has_item.amount == 0 && player_no_longer_has_item.amount == 0
)); ));
@ -356,8 +356,8 @@ async fn test_deposit_stacked_item() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000 if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 3 && player_no_longer_has_item.amount == 3
)); ));
@ -420,8 +420,8 @@ async fn test_deposit_partial_stacked_item() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000 if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 2 && player_no_longer_has_item.amount == 2
)); ));
@ -508,8 +508,8 @@ async fn test_deposit_stacked_item_with_stack_already_in_bank() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
if player_no_longer_has_item.item_id == 0x10000 if player_no_longer_has_item.item_id == 0x10000
&& player_no_longer_has_item.amount == 2 && player_no_longer_has_item.amount == 2
)); ));
@ -1024,8 +1024,8 @@ async fn test_withdraw_individual_item() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x20000 if create_item.item_id == 0x20000
)); ));
@ -1088,8 +1088,8 @@ async fn test_withdraw_stacked_item() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x10002 if create_item.item_id == 0x10002
)); ));
@ -1151,8 +1151,8 @@ async fn test_withdraw_partial_stacked_item() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x10002 if create_item.item_id == 0x10002
)); ));
@ -1236,8 +1236,8 @@ async fn test_withdraw_stacked_item_with_stack_already_in_inventory() {
unknown: 0, unknown: 0,
})))).await.unwrap().collect::<Vec<_>>(); })))).await.unwrap().collect::<Vec<_>>();
assert!(packets.len() == 1);
assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
assert!(packets.len() == 2);
assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
if create_item.item_id == 0x10000 if create_item.item_id == 0x10000
)); ));

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