Merge pull request 'changinglobbies' (#116) from changinglobbies into master
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						8174da0154
					
				@ -61,3 +61,17 @@ pub fn add_to_lobby(id: ClientId,
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        playerinfo: player_info(0x100, &client, &area_client, level_table),
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    })
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}
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pub fn remove_from_lobby(id: ClientId,
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                        client_location: &ClientLocation)
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                        -> Result<LeaveLobby, ShipError> {
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    let prev_area_index = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?.local_client.id();
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    let prev_area_leader_index = client_location.get_area_leader(client_location.get_area(id)
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        .map_err(|err| -> ClientLocationError { err.into() })?)
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        .map_err(|err| -> ClientLocationError { err.into() })?.local_client.id();
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    Ok(LeaveLobby {
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        client: prev_area_index,
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        leader: prev_area_leader_index,
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        _padding: 0,
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    })
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}
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@ -4,9 +4,10 @@ use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS, ClientLocationError};
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use crate::ship::packet;
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use libpso::character::character;
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use crate::ship::location::ClientLocationError::GetAreaError;
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// this function needs a better home
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pub fn block_selected(id: ClientId,
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@ -35,6 +36,7 @@ pub fn block_selected(id: ClientId,
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            character: fc,
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        }),
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        SendShipPacket::CharDataRequest(CharDataRequest {}),
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        SendShipPacket::LobbyList(LobbyList::new()),
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    ])
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}
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@ -47,10 +49,46 @@ pub fn send_player_to_lobby(id: ClientId,
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    let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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    let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
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    let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
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    let neighbors = client_location.get_client_neighbors(id).unwrap();
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    Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
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       .into_iter()
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       .chain(neighbors.into_iter()
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              .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
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}
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pub fn change_lobby(id: ClientId,
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                    requested_lobby: u32,
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                    client_location: &mut ClientLocation,
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                    clients: &Clients,
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                    level_table: &CharacterLevelTable)
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                    -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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    let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?;
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    if prev_area == RoomLobby::Lobby(LobbyId(requested_lobby as usize)) {                                   // If the client is already in the selected lobby,
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        let dialog = SmallDialog::new(String::from("You are already in this Lobby!")); // Send a SmallDialog to prevent client softlock / server crash
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        return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))])
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    }
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    let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location)?;
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    let old_neighbors = client_location.get_client_neighbors(id).unwrap();
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    let mut lobby = LobbyId(requested_lobby as usize);
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    if let Err(_) = client_location.add_client_to_lobby(id, lobby) {
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            match prev_area {
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                RoomLobby::Lobby(lobby) => {
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                    let dialog = SmallDialog::new(String::from("Lobby is full."));
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                    return Ok(vec![(id, SendShipPacket::SmallDialog(dialog))])
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                }
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                RoomLobby::Room(room) => {
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                    lobby = client_location.add_client_to_next_available_lobby(id, lobby).map_err(|_| ShipError::TooManyClients)?;
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                }
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            }
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    }
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    let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
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    let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
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    let neighbors = client_location.get_client_neighbors(id).unwrap();
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    Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
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        .into_iter()
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        .chain(neighbors.into_iter()
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            .map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone()))))
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        .chain(old_neighbors.into_iter()
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            .map(|c| (c.client, SendShipPacket::LeaveLobby(leave_lobby.clone()))))
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        .collect())
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}
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@ -64,6 +64,7 @@ pub enum RecvShipPacket {
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    Like62ButCooler(Like62ButCooler),
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    ClientCharacterData(ClientCharacterData),
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    DoneBursting(DoneBursting),
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    LobbySelect(LobbySelect),
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}
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impl RecvServerPacket for RecvShipPacket {
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@ -84,6 +85,7 @@ impl RecvServerPacket for RecvShipPacket {
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            0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)),
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            0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)),
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            0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)),
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            0x84 => Ok(RecvShipPacket::LobbySelect(LobbySelect::from_bytes(data)?)),
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            _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
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        }
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    }
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@ -112,6 +114,7 @@ pub enum SendShipPacket {
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    Like62ButCooler(Like62ButCooler),
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    BurstDone72(BurstDone72),
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    DoneBursting(DoneBursting),
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    LobbyList(LobbyList),
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}
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impl SendServerPacket for SendShipPacket {
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@ -138,6 +141,7 @@ impl SendServerPacket for SendShipPacket {
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            SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(),
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            SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(),
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            SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(),
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            SendShipPacket::LobbyList(pkt) => pkt.as_bytes(),
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        }
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    }
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}
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@ -300,6 +304,9 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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            },
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            RecvShipPacket::DoneBursting(_) => {
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                handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
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            },
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            RecvShipPacket::LobbySelect(pkt) => {
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                Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut self.client_location, &self.clients, &self.level_table)?.into_iter())
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            }
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        })
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    }
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