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map objects 1

map_objects
andy 4 years ago
parent
commit
84fc27ceea
  1. 3
      Cargo.toml
  2. 18
      data/quests.toml
  3. 34
      src/bin/main.rs
  4. 6
      src/ship/map/maps.rs
  5. 167
      src/ship/map/object.rs
  6. 1
      src/ship/packet/handler/direct_message.rs
  7. 3
      src/ship/quests.rs

3
Cargo.toml

@ -33,3 +33,6 @@ strum = "0.19.5"
strum_macros = "0.19"
anyhow = "1.0.33"
[patch."http://git.sharnoth.com/jake/libpso"]
libpso = { path = "../libpso" }

18
data/quests.toml

@ -32,4 +32,20 @@ dat = "q233-ext-bb.dat"
[[Retrieval.quests]]
bin = "q236-ext-bb.bin"
dat = "q236-ext-bb.dat"
#drop_table = "q102-drops"
[Shop]
list_order = 3
description = "buy some shit"
[[Shop.quests]]
bin = "q219-shp-bb.bin"
dat = "q219-shp-bb.dat"
#drop_table = "q204-drops"
[TTF]
list_order = 4
description = "best quest"
[[TTF.quests]]
bin = "q118-vr-bb.bin"
dat = "q118-vr-bb.dat"

34
src/bin/main.rs

@ -72,9 +72,11 @@ fn main() {
character.name = "ItemRefactor".into();
character.exp = 80000000;
character.meseta = 999999;
// character.techs.set_tech(elseware::entity::item::tech::Technique::Shifta, elseware::entity::character::TechLevel(3));
// character.techs.set_tech(elseware::entity::item::tech::Technique::Deband, elseware::entity::character::TechLevel(3));
let character = entity_gateway.create_character(character).await.unwrap();
for _ in 0..3 {
for _ in 0..3usize {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
@ -93,7 +95,7 @@ fn main() {
}).await.unwrap();
}
for _ in 0..8 {
for _ in 0..8usize {
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Tool (
@ -112,13 +114,13 @@ fn main() {
NewItemEntity {
item: ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
weapon: item::weapon::WeaponType::Decalog,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Hell),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
special: None,
attrs: [None,
None,
None,],
tekked: false,
tekked: true,
}
),
location: ItemLocation::Inventory {
@ -291,8 +293,8 @@ fn main() {
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
unit: item::unit::UnitType::V101,
modifier: None,
}
),
location: ItemLocation::Inventory {
@ -304,8 +306,8 @@ fn main() {
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
unit: item::unit::UnitType::HeavenlyPower,
modifier: None,
}
),
location: ItemLocation::Inventory {
@ -317,8 +319,8 @@ fn main() {
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
unit: item::unit::UnitType::HeavenlyPower,
modifier: None,
}
),
location: ItemLocation::Inventory {
@ -330,8 +332,8 @@ fn main() {
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
unit: item::unit::UnitType::HeavenlyPower,
modifier: None,
}
),
location: ItemLocation::Inventory {
@ -351,7 +353,7 @@ fn main() {
).await.unwrap();
let equipped = item::EquippedEntity {
weapon: Some(item2_w.id),
weapon: Some(item4.id),
armor: Some(item7_a.id),
shield: Some(item8_s.id),
unit: [Some(item9_u0.id), Some(item10_u1.id), Some(item11_u2.id), Some(item12_u3.id)],

6
src/ship/map/maps.rs

@ -19,7 +19,13 @@ pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area:
while let Ok(raw_object) = RawMapObject::from_byte_stream(cursor) {
let object = MapObject::from_raw(raw_object.clone(), *episode, map_area);
object_data.push(object.ok());
println!("PRINTING RAW OBJECT: {:?}", raw_object);
}
// object_data needs to be sorted based on map area ie: p2 map objects should be enumerated first (p2,f,c,m,r,d,drl,v,df)?
println!("ship::map::maps.rs -- objects_from_stream() -- printing out all objects");
for o in &object_data {
println!("{:?}", o);
};
object_data
}

167
src/ship/map/object.rs

@ -124,6 +124,91 @@ pub enum MapObjectType {
EmptyFixedBox(FixedBoxDropType),
RuinsEmptyBox,
RuinsEmptyFixedBox,
// taken from qedit v1.0 public
// TODO: update names
// TODO: add missing objects
// TODO: sort by otype
MenuActivation,
PlaceHolder,
SpawnPosition,
Teleporter,
PrincipalWarp,
TelepipeLocation,
MedicalCenterDoor,
ShopDoor,
HuntersGuildDoor,
TeleporterDoor,
RicoMessagePod,
BossTeleporter,
MapDetect,
SetEventActivation,
ForestDoor,
RandomTypeBox1, // is this different than "Box"?
ForestConsole,
CavesNormalDoor,
FloorPanel2, // implies floor panel 1?
TouchPlateObject,
EffectObject,
CavesSmashingPillar,
LaserFenceEx, // Ex??
MinesDoor,
PopupTrapsTechs,
Ruins3Door,
RuinsWarpSiteToSite,
RuinsTeleporter,
RuinsPillarTrap, // falling cage trap
Darkness,
RandomBoxTypeRuins, // is this different than "Box"?
FunctionTouchPlate,
Warp, // found in vol opt map?
RuinsSeal, // totem door. unused in bb?
Poison, // found in vol opt map? poison fog??
LobbyTeleporter,
MainRagolTeleporter,
Pioneer2InvisibleTouchplate,
LaserFence,
ForestLaserFenceSwitch,
ElementalTrap,
StatusTrap,
HealTrap,
HealRing,
ForestSwitch,
LaserSquareFence,
Probe,
ForestWeatherStation,
LaserBarrierDoor,
ForestRisingBridge,
SwitchNoneDoor,
FloorPanel1,
Caves4ButtonDoor,
CavesSign1,
CavesSign3,
CavesSwitchDoor,
Caves1LargeRedRock,
Caves2SmallRock1,
Caves2LargeRock2,
FloorPanel3,
MinesSwitchDoor,
MinesLargeFlashingCrate,
RuinsSwitch,
FloorPanel4,
Ruins1Door,
Ruins2Door,
Ruins4ButtonDoor,
Ruins2ButtonDoor,
RuinsFenceSwitch,
RuinsLaserFence4x2,
RuinsLaserFence6x2,
RuinsPoisonBlob,
RuinsCrystal,
Monument,
RuinsRock1,
RuinsRock2,
RuinsRock3,
RuinsRock4,
RuinsRock5,
RuinsRock6,
}
#[derive(Debug, Copy, Clone)]
@ -143,11 +228,88 @@ pub enum MapObjectError {
impl MapObject {
pub fn from_raw(raw: RawMapObject, episode: Episode, map_area: &MapArea) -> Result<MapObject, MapObjectError> {
let object = match (raw, episode) {
(RawMapObject {otype: 136, ..}, _) => MapObjectType::Box,
(RawMapObject {otype: 0, ..}, _) => MapObjectType::SpawnPosition,
(RawMapObject {otype: 2, ..}, _) => MapObjectType::Teleporter,
(RawMapObject {otype: 3, ..}, _) => MapObjectType::Warp,
(RawMapObject {otype: 8, ..}, _) => MapObjectType::SetEventActivation,
(RawMapObject {otype: 10, ..}, _) => MapObjectType::ElementalTrap,
(RawMapObject {otype: 11, ..}, _) => MapObjectType::StatusTrap,
(RawMapObject {otype: 12, ..}, _) => MapObjectType::HealTrap,
(RawMapObject {otype: 14, ..}, _) => MapObjectType::MapDetect,
(RawMapObject {otype: 18, ..}, _) => MapObjectType::FunctionTouchPlate,
(RawMapObject {otype: 19, ..}, _) => MapObjectType::HealRing,
(RawMapObject {otype: 24, ..}, _) => MapObjectType::Darkness,
(RawMapObject {otype: 25, ..}, _) => MapObjectType::BossTeleporter,
(RawMapObject {otype: 34, ..}, _) => MapObjectType::TouchPlateObject,
(RawMapObject {otype: 36, ..}, _) => MapObjectType::EffectObject,
(RawMapObject {otype: 64, ..}, _) => MapObjectType::MenuActivation,
(RawMapObject {otype: 65, ..}, _) => MapObjectType::TelepipeLocation,
(RawMapObject {otype: 67, ..}, _) => MapObjectType::MainRagolTeleporter,
(RawMapObject {otype: 68, ..}, _) => MapObjectType::LobbyTeleporter,
(RawMapObject {otype: 69, ..}, _) => MapObjectType::PrincipalWarp,
(RawMapObject {otype: 70, ..}, _) => MapObjectType::ShopDoor,
(RawMapObject {otype: 71, ..}, _) => MapObjectType::HuntersGuildDoor,
(RawMapObject {otype: 72, ..}, _) => MapObjectType::TeleporterDoor,
(RawMapObject {otype: 73, ..}, _) => MapObjectType::MedicalCenterDoor,
(RawMapObject {otype: 87, ..}, _) => MapObjectType::Pioneer2InvisibleTouchplate,
(RawMapObject {otype: 128, ..}, _) => MapObjectType::ForestDoor,
(RawMapObject {otype: 129, ..}, _) => MapObjectType::ForestSwitch,
(RawMapObject {otype: 130, ..}, _) => MapObjectType::LaserFence,
(RawMapObject {otype: 131, ..}, _) => MapObjectType::LaserSquareFence,
(RawMapObject {otype: 132, ..}, _) => MapObjectType::ForestLaserFenceSwitch,
(RawMapObject {otype: 135, ..}, _) => MapObjectType::Probe,
(RawMapObject {otype: 137, ..}, _) => MapObjectType::ForestWeatherStation,
(RawMapObject {otype: 139, ..}, _) => MapObjectType::ForestConsole,
(RawMapObject {otype: 141, ..}, _) => MapObjectType::RicoMessagePod,
(RawMapObject {otype: 142, ..}, _) => MapObjectType::LaserBarrierDoor,
(RawMapObject {otype: 143, ..}, _) => MapObjectType::ForestRisingBridge,
(RawMapObject {otype: 144, ..}, _) => MapObjectType::SwitchNoneDoor,
(RawMapObject {otype: 145, ..}, _) => MapObjectType::EnemyBox,
(RawMapObject {otype: 146, ..}, _) => MapObjectType::FixedBox(FixedBoxDropType::from_object(raw.field1, raw.field2, raw.field3, raw.field4)),
(RawMapObject {otype: 147, ..}, _) => MapObjectType::EnemyFixedBox(FixedBoxDropType::from_object(raw.field1, raw.field2, raw.field3, raw.field4)),
(RawMapObject {otype: 149, ..}, _) => MapObjectType::EmptyFixedBox(FixedBoxDropType::from_object(raw.field1, raw.field2, raw.field3, raw.field4)),
(RawMapObject {otype: 150, ..}, _) => MapObjectType::LaserFenceEx,
(RawMapObject {otype: 192, ..}, _) => MapObjectType::FloorPanel1,
(RawMapObject {otype: 193, ..}, _) => MapObjectType::Caves4ButtonDoor,
(RawMapObject {otype: 194, ..}, _) => MapObjectType::CavesNormalDoor,
(RawMapObject {otype: 195, ..}, _) => MapObjectType::CavesSmashingPillar,
(RawMapObject {otype: 196, ..}, _) => MapObjectType::CavesSign1,
(RawMapObject {otype: 198, ..}, _) => MapObjectType::CavesSign3,
(RawMapObject {otype: 206, ..}, _) => MapObjectType::CavesSwitchDoor,
(RawMapObject {otype: 211, ..}, _) => MapObjectType::Caves1LargeRedRock,
(RawMapObject {otype: 212, ..}, _) => MapObjectType::Caves2SmallRock1,
(RawMapObject {otype: 217, ..}, _) => MapObjectType::Caves2LargeRock2,
(RawMapObject {otype: 222, ..}, _) => MapObjectType::FloorPanel2,
(RawMapObject {otype: 256, ..}, _) => MapObjectType::MinesDoor,
(RawMapObject {otype: 257, ..}, _) => MapObjectType::FloorPanel3,
(RawMapObject {otype: 258, ..}, _) => MapObjectType::MinesSwitchDoor,
(RawMapObject {otype: 268, ..}, _) => MapObjectType::MinesLargeFlashingCrate,
(RawMapObject {otype: 304, ..}, _) => MapObjectType::RuinsSeal,
(RawMapObject {otype: 320, ..}, _) => MapObjectType::RuinsTeleporter,
(RawMapObject {otype: 321, ..}, _) => MapObjectType::RuinsWarpSiteToSite,
(RawMapObject {otype: 322, ..}, _) => MapObjectType::RuinsSwitch,
(RawMapObject {otype: 323, ..}, _) => MapObjectType::FloorPanel4,
(RawMapObject {otype: 324, ..}, _) => MapObjectType::Ruins1Door,
(RawMapObject {otype: 325, ..}, _) => MapObjectType::Ruins3Door,
(RawMapObject {otype: 326, ..}, _) => MapObjectType::Ruins2Door,
(RawMapObject {otype: 330, ..}, _) => MapObjectType::Ruins4ButtonDoor,
(RawMapObject {otype: 331, ..}, _) => MapObjectType::Ruins2ButtonDoor,
(RawMapObject {otype: 333, ..}, _) => MapObjectType::RuinsFenceSwitch,
(RawMapObject {otype: 334, ..}, _) => MapObjectType::RuinsLaserFence4x2,
(RawMapObject {otype: 335, ..}, _) => MapObjectType::RuinsLaserFence6x2,
(RawMapObject {otype: 338, ..}, _) => MapObjectType::RuinsPoisonBlob,
(RawMapObject {otype: 339, ..}, _) => MapObjectType::RuinsPillarTrap,
(RawMapObject {otype: 341, ..}, _) => MapObjectType::RuinsCrystal,
(RawMapObject {otype: 342, ..}, _) => MapObjectType::Monument,
(RawMapObject {otype: 345, ..}, _) => MapObjectType::RuinsRock1,
(RawMapObject {otype: 346, ..}, _) => MapObjectType::RuinsRock2,
(RawMapObject {otype: 347, ..}, _) => MapObjectType::RuinsRock3,
(RawMapObject {otype: 348, ..}, _) => MapObjectType::RuinsRock4,
(RawMapObject {otype: 349, ..}, _) => MapObjectType::RuinsRock5,
(RawMapObject {otype: 350, ..}, _) => MapObjectType::RuinsRock6,
(RawMapObject {otype: 352, ..}, _) => MapObjectType::Poison,
(RawMapObject {otype: 359, ..}, _) => MapObjectType::PopupTrapsTechs,
(RawMapObject {otype: 136, ..}, _) => MapObjectType::Box,
(RawMapObject {otype: 353, ..}, _) => MapObjectType::RuinsFixedBox(FixedBoxDropType::from_object(raw.field1, raw.field2, raw.field3, raw.field4)),
(RawMapObject {otype: 354, ..}, _) => MapObjectType::RuinsBox,
(RawMapObject {otype: 355, ..}, _) => MapObjectType::RuinsEnemyFixedBox(FixedBoxDropType::from_object(raw.field1, raw.field2, raw.field3, raw.field4)),
@ -155,7 +317,8 @@ impl MapObject {
(RawMapObject {otype: 357, ..}, _) => MapObjectType::RuinsEmptyBox,
(RawMapObject {otype: 512, ..}, _) => MapObjectType::CcaBox,
(RawMapObject {otype: 515, ..}, _) => MapObjectType::CcaFixedBox(FixedBoxDropType::from_object(raw.field1, raw.field2, raw.field3, raw.field4)),
_ => return Err(MapObjectError::UnknownObjectType(raw.otype, raw))
_ => return {println!("UNKNOWN OBJECT OTYPE --- ship::map::object::from_raw() - otype: {:?}, x: {:?}, y: {:?}, z: {:?}, id: {:?}, section: {:?}, maparea: {:?}, ", raw.otype, raw.x, raw.y, raw.z, raw.id, raw.section, map_area);
Err(MapObjectError::UnknownObjectType(raw.otype, raw))}
};
Ok(MapObject {

1
src/ship/packet/handler/direct_message.rs

@ -191,6 +191,7 @@ EG: EntityGateway
.as_mut()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
println!("ship::packet::handler::direct_message.rs::request_box_item() - box object id: {:?}", box_drop_request.object_id);
let box_object = room.maps.object_by_id(box_drop_request.object_id as usize)?;
if box_object.dropped_item {
return Err(ShipError::BoxAlreadyDroppedItem(id, box_drop_request.object_id).into())

3
src/ship/quests.rs

@ -179,10 +179,11 @@ impl Quest {
let name = array_to_utf16(&bin[24..88]);
let description = array_to_utf16(&bin[88..334]);
let full_description = array_to_utf16(&bin[334..920]);
println!("parsing quest {:?}", name);
let episode = quest_episode(&bin).ok_or(ParseDatError::CouldNotDetermineEpisode)?;
let map_areas = map_area_mappings(&bin);
let (enemies, objects) = parse_dat(&dat, &episode, &map_areas)?;
println!("got objects: {:?}", objects);
let mut prs_bin = LegacyPrsEncoder::new(Vec::new());
prs_bin.write(&bin)?;

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