actually this can be simplified
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@ -99,10 +99,7 @@ impl RareMonsterAppearTable {
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}
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}
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pub fn roll_is_rare(&self, monster: &MonsterType) -> bool {
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pub fn roll_is_rare(&self, monster: &MonsterType) -> bool {
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if rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32) {
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rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32)
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return true
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}
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false
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}
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}
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}
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}
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