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@ -19,6 +19,9 @@ const SHOP_OPTION_TOOL: u8 = 0; |
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const SHOP_OPTION_WEAPON: u8 = 1;
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const SHOP_OPTION_ARMOR: u8 = 2;
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const INVENTORY_MESETA_CAPACITY: u32 = 999999;
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const BANK_MESETA_CAPACITY: u32 = 999999;
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//const BANK_ACTION_: u8 = 1;
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fn send_to_client(id: ClientId, target: u8, msg: DirectMessage, client_location: &ClientLocation)
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@ -213,7 +216,7 @@ pub async fn send_bank_list(id: ClientId, |
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let bank_items = item_manager.get_character_bank(&client.character)?;
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let bank_items_pkt = builder::message::bank_item_list(&bank_items);
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let bank_items_pkt = builder::message::bank_item_list(&bank_items, client.character.bank_meseta);
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Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
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}
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@ -233,7 +236,7 @@ where |
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let bank_action_pkts = match bank_interaction.action {
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BANK_ACTION_DEPOSIT => {
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if bank_interaction.item_id == 0xFFFFFFFF {
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if client.character.meseta > bank_interaction.meseta_amount && (bank_interaction.meseta_amount + client.character.bank_meseta) <= 999999 {
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if client.character.meseta >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + client.character.bank_meseta) <= BANK_MESETA_CAPACITY {
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client.character.meseta -= bank_interaction.meseta_amount;
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client.character.bank_meseta += bank_interaction.meseta_amount;
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entity_gateway.save_character(&client.character).await?;
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@ -248,7 +251,7 @@ where |
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},
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BANK_ACTION_WITHDRAW => {
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if bank_interaction.item_id == 0xFFFFFFFF {
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if client.character.meseta + bank_interaction.meseta_amount <= 999999 {
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if client.character.meseta + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY {
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client.character.meseta += bank_interaction.meseta_amount;
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client.character.bank_meseta -= bank_interaction.meseta_amount;
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entity_gateway.save_character(&client.character).await?;
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