convert item pickup to new itemtransaction model
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@ -1,10 +1,10 @@
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use crate::ship::items::ClientItemId;
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use std::collections::HashMap;
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use thiserror::Error;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
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use crate::entity::item::{ItemDetail, ItemLocation, BankName};
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use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, BankItemEntity};
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use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, ItemEntityId, InventoryItemEntity, BankItemEntity};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::item::weapon;
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use crate::ship::map::MapArea;
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@ -17,6 +17,7 @@ use crate::ship::items::bank::*;
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use crate::ship::items::floor::*;
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use crate::ship::items::inventory::*;
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use crate::ship::items::use_tool;
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use crate::ship::items::transaction::{ItemTransaction, ItemAction, TransactionError, TransactionCommitError};
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#[derive(PartialEq, Eq)]
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pub enum FloorType {
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@ -35,6 +36,7 @@ pub enum ItemManagerError {
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EntityGatewayError,
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NoSuchItemId(ClientItemId),
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NoCharacter(CharacterEntityId),
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NoRoom(RoomId),
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CouldNotAddToInventory(ClientItemId),
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//ItemBelongsToOtherPlayer,
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Idunnoman,
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@ -53,10 +55,36 @@ pub enum ItemManagerError {
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CannotGetIndividualItem,
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InvalidSlot(u8, u8), // slots available, slot attempted
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NoArmorEquipped,
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GatewayError(#[from] crate::entity::gateway::GatewayError),
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GatewayError(#[from] GatewayError),
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StackedItemError(Vec<ItemEntity>),
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ItemTransactionAction(Box<dyn std::error::Error + Send + Sync>),
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InvalidTrade,
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}
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impl<E> std::convert::From<TransactionError<E>> for ItemManagerError
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where
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E: std::fmt::Debug + std::marker::Send + std::marker::Sync + std::error::Error + 'static,
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{
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fn from(other: TransactionError<E>) -> ItemManagerError {
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match other {
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TransactionError::Action(err) => {
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ItemManagerError::ItemTransactionAction(Box::new(err))
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},
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TransactionError::Commit(err) => {
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match err {
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TransactionCommitError::Gateway(gw) => {
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ItemManagerError::GatewayError(gw)
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},
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TransactionCommitError::ItemManager(im) => {
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im
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}
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}
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}
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}
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}
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}
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pub struct ItemManager {
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pub(super) id_counter: u32,
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@ -225,80 +253,88 @@ impl ItemManager {
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pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, item_id: ClientItemId)
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-> Result<TriggerCreateItem, anyhow::Error> {
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let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let it = ItemTransaction::new(&self, (character, item_id))
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.act(|it, (character, item_id)| -> Result<_, ItemManagerError> {
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let local_floor = it.manager.character_floor.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let inventory = it.manager.character_inventory.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = it.manager.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = it.manager.room_floor.get(room_id).ok_or(ItemManagerError::NoRoom(*room_id))?;
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let floor_item = local_floor.get_item_handle_by_id(item_id)
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.or_else(|| {
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shared_floor.get_item_handle_by_id(item_id)
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})
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.ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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let trigger_create_item = match floor_item.item() {
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Some(FloorItem::Individual(individual_floor_item)) => {
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let new_inventory_item = inventory.pick_up_individual_floor_item(individual_floor_item);
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match new_inventory_item {
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Some((new_inventory_item, _slot)) => {
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entity_gateway.change_item_location(
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&new_inventory_item.entity_id,
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ItemLocation::Inventory {
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character_id: character.id,
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}
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).await?;
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if new_inventory_item.mag().is_some() {
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entity_gateway.change_mag_owner(&new_inventory_item.entity_id, character).await?;
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}
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let floor_item = match local_floor.get_item_by_id(*item_id) {
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Some(floor_item) => {
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it.action(Box::new(RemoveFromLocalFloor {
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character_id: character.id,
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item_id: item_id.clone()
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}));
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floor_item
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},
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None => {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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},
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}
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TriggerCreateItem::Yes
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},
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Some(FloorItem::Stacked(stacked_floor_item)) => {
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let new_inventory_item = inventory.pick_up_stacked_floor_item(stacked_floor_item);
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match new_inventory_item {
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Some((new_inventory_item, _slot)) => {
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for entity_id in &new_inventory_item.entity_ids {
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entity_gateway.change_item_location(
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entity_id,
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ItemLocation::Inventory {
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character_id: character.id,
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}
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).await?;
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match shared_floor.get_item_by_id(*item_id) {
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Some(floor_item) => {
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it.action(Box::new(RemoveFromSharedFloor {
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room_id: *room_id,
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item_id: item_id.clone()
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}));
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floor_item
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},
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None => {
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return Err(ItemManagerError::NoSuchItemId(item_id.clone())).into()
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}
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}
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}
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};
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if stacked_floor_item.count() != new_inventory_item.count() {
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TriggerCreateItem::No
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let create_trigger = match floor_item {
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FloorItem::Individual(individual_floor_item) => {
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if inventory.space_for_individual_item() {
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it.action(Box::new(AddIndividualFloorItemToInventory {
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character: (**character).clone(),
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item: individual_floor_item.clone()
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}))
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}
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else {
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TriggerCreateItem::Yes
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return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into());
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}
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TriggerCreateItem::Yes
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},
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FloorItem::Stacked(stacked_floor_item) => {
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match inventory.space_for_stacked_item(&stacked_floor_item.tool, stacked_floor_item.entity_ids.len()) {
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SpaceForStack::Yes(YesThereIsSpace::NewStack) => {
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it.action(Box::new(AddStackedFloorItemToInventory {
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character_id: character.id,
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item: stacked_floor_item.clone()
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}));
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TriggerCreateItem::Yes
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},
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SpaceForStack::Yes(YesThereIsSpace::ExistingStack) => {
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it.action(Box::new(AddStackedFloorItemToInventory {
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character_id: character.id,
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item: stacked_floor_item.clone()
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}));
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TriggerCreateItem::No
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},
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SpaceForStack::No => {
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return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into());
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},
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}
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},
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None => {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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}
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}
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},
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Some(FloorItem::Meseta(meseta_floor_item)) => {
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if character.meseta >= 999999 {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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}
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character.meseta = std::cmp::min(character.meseta + meseta_floor_item.meseta.0, 999999);
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entity_gateway.save_character(character).await?;
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TriggerCreateItem::No
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},
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None => {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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}
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};
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FloorItem::Meseta(meseta_floor_item) => {
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if character.meseta >= 999999 {
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return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into());
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}
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it.action(Box::new(AddMesetaFloorItemToInventory {
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character: (**character).clone(),
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item: meseta_floor_item.clone()
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}));
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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floor_item.remove_from_floor();
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Ok(trigger_create_item)
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TriggerCreateItem::No
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},
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};
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Ok(create_trigger)
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});
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it.commit(self, entity_gateway)
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.await
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.map_err(|err| err.into())
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}
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pub async fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, anyhow::Error> {
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@ -924,14 +960,93 @@ impl ItemManager {
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Ok(weapon)
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}
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pub async fn send_items_to_other_player<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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source_character: &CharacterEntity,
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dest_character: &CharacterEntity,
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items: &Vec<TradeItem>)
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-> Result<(), anyhow::Error> {
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struct RemoveFromLocalFloor {
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character_id: CharacterEntityId,
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item_id: ClientItemId,
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}
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#[async_trait::async_trait]
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impl<EG: EntityGateway> ItemAction<EG> for RemoveFromLocalFloor {
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async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
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let local_floor = item_manager.character_floor.get_mut(&self.character_id).ok_or(ItemManagerError::NoCharacter(self.character_id))?;
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local_floor.remove_item(&self.item_id);
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Ok(())
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}
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}
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struct RemoveFromSharedFloor {
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room_id: RoomId,
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item_id: ClientItemId,
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}
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#[async_trait::async_trait]
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impl<EG: EntityGateway> ItemAction<EG> for RemoveFromSharedFloor {
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async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
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let shared_floor = item_manager.room_floor.get_mut(&self.room_id).ok_or(ItemManagerError::NoRoom(self.room_id))?;
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shared_floor.remove_item(&self.item_id);
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Ok(())
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}
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}
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struct AddIndividualFloorItemToInventory{
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character: CharacterEntity,
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item: IndividualFloorItem,
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}
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#[async_trait::async_trait]
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impl<EG: EntityGateway> ItemAction<EG> for AddIndividualFloorItemToInventory {
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async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
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let inventory = item_manager.character_inventory.get_mut(&self.character.id).ok_or(ItemManagerError::NoCharacter(self.character.id))?;
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let inv_item = inventory.add_individual_floor_item(&self.item);
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entity_gateway.change_item_location(
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&self.item.entity_id,
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ItemLocation::Inventory {
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character_id: self.character.id,
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}
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).await?;
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if inv_item.mag().is_some() {
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entity_gateway.change_mag_owner(&self.item.entity_id, &self.character).await?;
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}
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entity_gateway.set_character_inventory(&self.character.id, &inventory.as_inventory_entity(&self.character.id)).await?;
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Ok(())
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}
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}
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struct AddStackedFloorItemToInventory{
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character_id: CharacterEntityId,
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item: StackedFloorItem,
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}
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#[async_trait::async_trait]
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impl<EG: EntityGateway> ItemAction<EG> for AddStackedFloorItemToInventory {
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async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
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let inventory = item_manager.character_inventory.get_mut(&self.character_id).ok_or(ItemManagerError::NoCharacter(self.character_id))?;
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inventory.add_stacked_floor_item(&self.item);
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entity_gateway.set_character_inventory(&self.character_id, &inventory.as_inventory_entity(&self.character_id)).await?;
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Ok(())
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}
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}
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struct AddMesetaFloorItemToInventory{
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character: CharacterEntity,
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item: MesetaFloorItem,
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}
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#[async_trait::async_trait]
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impl<EG: EntityGateway> ItemAction<EG> for AddMesetaFloorItemToInventory {
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async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
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let mut nchar = self.character.clone();
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nchar.meseta = std::cmp::min(self.character.meseta + self.item.meseta.0, 999999);
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entity_gateway.save_character(&nchar).await?;
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Ok(())
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}
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}
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