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@ -263,7 +263,7 @@ impl RoomState { |
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};
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room_quests.push(quest_list);
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// if multiplayer also push the government quests
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if let RoomMode::Multi {..} = room_mode {
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qpath = PathBuf::from("data/quests/bb/");
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@ -292,7 +292,6 @@ impl RoomState { |
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drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
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bursting: false,
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map_areas: MapAreaLookup::new(&room_mode.episode()),
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// quests: quest_list,
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quest_group: 0,
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quests: room_quests,
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})
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