|
@ -263,7 +263,7 @@ impl RoomState { |
|
|
};
|
|
|
};
|
|
|
|
|
|
|
|
|
room_quests.push(quest_list);
|
|
|
room_quests.push(quest_list);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// if multiplayer also push the government quests
|
|
|
// if multiplayer also push the government quests
|
|
|
if let RoomMode::Multi {..} = room_mode {
|
|
|
if let RoomMode::Multi {..} = room_mode {
|
|
|
qpath = PathBuf::from("data/quests/bb/");
|
|
|
qpath = PathBuf::from("data/quests/bb/");
|
|
@ -292,7 +292,6 @@ impl RoomState { |
|
|
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
|
|
|
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
|
|
|
bursting: false,
|
|
|
bursting: false,
|
|
|
map_areas: MapAreaLookup::new(&room_mode.episode()),
|
|
|
map_areas: MapAreaLookup::new(&room_mode.episode()),
|
|
|
// quests: quest_list,
|
|
|
|
|
|
quest_group: 0,
|
|
|
quest_group: 0,
|
|
|
quests: room_quests,
|
|
|
quests: room_quests,
|
|
|
})
|
|
|
})
|
|
|