move drop item over to item_state
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				| @ -3,9 +3,10 @@ use crate::entity::item::ItemNote; | ||||
| use std::future::Future; | ||||
| use std::pin::Pin; | ||||
| 
 | ||||
| use crate::ship::map::MapArea; | ||||
| use crate::entity::character::{CharacterEntity, CharacterEntityId}; | ||||
| use crate::entity::gateway::EntityGateway; | ||||
| use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, AddItemResult}; | ||||
| use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction}; | ||||
| use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult}; | ||||
| 
 | ||||
| pub enum TriggerCreateItem {ItemAction, 
 | ||||
|     Yes, | ||||
| @ -21,7 +22,7 @@ fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId) | ||||
|             let mut floor = item_state.floor(&character_id)?; | ||||
|             let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?; | ||||
|             item_state.set_floor(floor); | ||||
|             
 | ||||
| 
 | ||||
|             Ok(((item_state, transaction), item)) | ||||
|         }) | ||||
|     } | ||||
| @ -71,6 +72,54 @@ fn add_floor_item_to_inventory(character: &CharacterEntity) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId) | ||||
|                             -> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()) | ||||
|                                                -> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem), ItemStateError>> + Send + 'a>> | ||||
| { | ||||
|     move |(mut item_state, mut transaction), _| { | ||||
|         Box::pin(async move { | ||||
|             let mut inventory = item_state.inventory(&character_id)?; | ||||
|             let item = inventory.take_item(&item_id).ok_or_else (|| ItemStateError::NoFloorItem(item_id))?; | ||||
| 
 | ||||
|             transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?; | ||||
|             item_state.set_inventory(inventory); | ||||
| 
 | ||||
|             Ok(((item_state, transaction), item)) | ||||
|         }) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| fn add_inventory_item_to_shared_floor(character_id: CharacterEntityId, item_id: ClientItemId, map_area: MapArea, drop_position: (f32, f32, f32)) | ||||
|                                   -> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem) | ||||
|                                                      -> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>> | ||||
| { | ||||
|     move |(mut item_state, transaction), inventory_item| { | ||||
|         Box::pin(async move { | ||||
|             let transaction = inventory_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| { | ||||
|                 async move { | ||||
|                     if let Ok(transaction) = &mut transaction { | ||||
|                         transaction.gateway().add_item_note(&entity_id, ItemNote::PlayerDrop { | ||||
|                             character_id, | ||||
|                             map_area, | ||||
|                             x: drop_position.0, | ||||
|                             y: drop_position.1, | ||||
|                             z: drop_position.2, | ||||
|                         }).await?; | ||||
|                     } | ||||
|                     transaction | ||||
|                 }}).await?; | ||||
| 
 | ||||
|             let mut floor = item_state.floor(&character_id)?; | ||||
|             floor.add_inventory_item(inventory_item, map_area, drop_position); | ||||
| 
 | ||||
|             Ok(((item_state, transaction), ())) | ||||
|         }) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| pub async fn pick_up_item<EG>( | ||||
|     item_state: &mut ItemState, | ||||
|     entity_gateway: &mut EG, | ||||
| @ -96,23 +145,21 @@ pub async fn drop_item<EG>( | ||||
|     item_state: &mut ItemState, | ||||
|     entity_gateway: &mut EG, | ||||
|     character: &CharacterEntity, | ||||
|     item_id: &ClientItemId) | ||||
|     item_id: &ClientItemId, | ||||
|     map_area: MapArea, | ||||
|     drop_position: (f32, f32, f32)) | ||||
|     -> Result<(), ItemStateError> | ||||
| where | ||||
|     EG: EntityGateway, | ||||
| { | ||||
| /* | ||||
|     let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move { | ||||
|     entity_gateway.with_transaction(|transaction| async move { | ||||
|         let item_state_proxy = ItemStateProxy::new(item_state); | ||||
|         let ((item_state_proxy, transaction), result) = ItemStateAction::default() | ||||
|             .act(take_item_from_inventory(character.id, *item_id)) | ||||
|             .act(add_inventory_item_to_shared_floor(&character)) | ||||
|             .act(add_inventory_item_to_shared_floor(character.id, *item_id, map_area, drop_position)) | ||||
|             .commit((item_state_proxy, transaction)) | ||||
|             .await?; | ||||
|         item_state_proxy.commit(); | ||||
|         Ok((transaction, result)) | ||||
|     }).await; | ||||
|     Ok(result?) | ||||
|      */ | ||||
|     Ok(()) | ||||
|     }).await | ||||
| } | ||||
|  | ||||
| @ -7,6 +7,8 @@ use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocat | ||||
| use crate::ship::location::{ClientLocation, ClientLocationError}; | ||||
| use crate::ship::items::{ItemManager, ClientItemId}; | ||||
| use crate::ship::packet::builder; | ||||
| use crate::ship::items::state::ItemState; | ||||
| use crate::ship::items::actions::{drop_item, pick_up_item}; | ||||
| 
 | ||||
| pub async fn request_exp<EG: EntityGateway>(id: ClientId, | ||||
|                                             request_exp: &RequestExp, | ||||
| @ -63,12 +65,12 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId, | ||||
| } | ||||
| 
 | ||||
| pub async fn player_drop_item<EG>(id: ClientId, | ||||
|                             player_drop_item: &PlayerDropItem, | ||||
|                             entity_gateway: &mut EG, | ||||
|                             client_location: &ClientLocation, | ||||
|                             clients: &mut Clients, | ||||
|                             rooms: &mut Rooms, | ||||
|                             item_manager: &mut ItemManager) | ||||
|                                   player_drop_item: &PlayerDropItem, | ||||
|                                   entity_gateway: &mut EG, | ||||
|                                   client_location: &ClientLocation, | ||||
|                                   clients: &mut Clients, | ||||
|                                   rooms: &mut Rooms, | ||||
|                                   item_state: &mut ItemState) | ||||
|                             -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> | ||||
| where | ||||
|     EG: EntityGateway | ||||
| @ -80,7 +82,7 @@ where | ||||
|         .as_mut() | ||||
|         .ok_or(ShipError::InvalidRoom(room_id.0 as u32))?; | ||||
|     let area = room.map_areas.get_area_map(player_drop_item.map_area)?; | ||||
|     item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, ClientItemId(player_drop_item.item_id), (*area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?; | ||||
|     drop_item(item_state, entity_gateway, &client.character, &ClientItemId(player_drop_item.item_id), *area, (player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?; | ||||
|     let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?; | ||||
|     let pdi = player_drop_item.clone(); | ||||
|     Ok(Box::new(clients_in_area.into_iter() | ||||
|  | ||||
| @ -480,7 +480,7 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|             }, | ||||
|             GameMessage::PlayerDropItem(player_drop_item) => { | ||||
|                 let block = self.blocks.with_client(id, &self.clients)?; | ||||
|                 handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await? | ||||
|                 handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await? | ||||
|             }, | ||||
|             GameMessage::DropCoordinates(drop_coordinates) => { | ||||
|                 let block = self.blocks.with_client(id, &self.clients)?; | ||||
|  | ||||
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