Browse Source

meseta refactor

pull/80/head
jake 3 years ago
parent
commit
9c34baeb26
  1. 29
      src/bin/main.rs
  2. 7
      src/entity/character.rs
  3. 14
      src/entity/gateway/entitygateway.rs
  4. 38
      src/entity/gateway/inmemory.rs
  5. 15
      src/entity/gateway/postgres/migrations/V0004__meseta.sql
  6. 4
      src/entity/gateway/postgres/models.rs
  7. 45
      src/entity/gateway/postgres/postgres.rs
  8. 2
      src/entity/item/mod.rs
  9. 4
      src/login/character.rs
  10. 24
      src/ship/character.rs
  11. 72
      src/ship/items/manager.rs
  12. 2
      src/ship/packet/builder/mod.rs
  13. 42
      src/ship/packet/handler/direct_message.rs
  14. 2
      src/ship/packet/handler/lobby.rs
  15. 29
      src/ship/packet/handler/message.rs
  16. 4
      src/ship/ship.rs
  17. 3
      tests/common.rs

29
src/bin/main.rs

@ -9,7 +9,7 @@ use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
#[allow(unused_imports)] #[allow(unused_imports)]
use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
use elseware::entity::character::NewCharacterEntity; use elseware::entity::character::NewCharacterEntity;
use elseware::entity::item::{NewItemEntity, ItemDetail};
use elseware::entity::item::{NewItemEntity, ItemDetail, InventoryItemEntity};
use elseware::common::interserver::AuthToken; use elseware::common::interserver::AuthToken;
use elseware::entity::item; use elseware::entity::item;
@ -67,13 +67,16 @@ fn main() {
entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id)).await.unwrap(); entity_gateway.create_user_settings(NewUserSettingsEntity::new(fake_user.id)).await.unwrap();
let mut character = NewCharacterEntity::new(fake_user.id); let mut character = NewCharacterEntity::new(fake_user.id);
character.name = format!("Test Char {}", i*2); character.name = format!("Test Char {}", i*2);
entity_gateway.create_character(character).await.unwrap();
let character = entity_gateway.create_character(character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
let mut character = NewCharacterEntity::new(fake_user.id); let mut character = NewCharacterEntity::new(fake_user.id);
character.slot = 2; character.slot = 2;
character.name = "ItemRefactor".into(); character.name = "ItemRefactor".into();
character.exp = 80000000; character.exp = 80000000;
character.meseta = 999999;
let character = entity_gateway.create_character(character).await.unwrap(); let character = entity_gateway.create_character(character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
for _ in 0..3 { for _ in 0..3 {
entity_gateway.create_item( entity_gateway.create_item(
@ -162,8 +165,8 @@ fn main() {
item: ItemDetail::Weapon( item: ItemDetail::Weapon(
item::weapon::Weapon { item::weapon::Weapon {
weapon: item::weapon::WeaponType::DarkFlow, weapon: item::weapon::WeaponType::DarkFlow,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
grind: 0,
special: None,
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}), Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),], Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
@ -293,6 +296,20 @@ fn main() {
} }
).await.unwrap(); ).await.unwrap();
let monomates = futures::future::join_all((0..6).map(|_| {
let mut entity_gateway = entity_gateway.clone();
async move {
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Tool (
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
}).await.unwrap()
}
})).await;
let equipped = item::EquippedEntity { let equipped = item::EquippedEntity {
weapon: Some(item2_w.id), weapon: Some(item2_w.id),
armor: Some(item7_a.id), armor: Some(item7_a.id),
@ -302,7 +319,7 @@ fn main() {
}; };
entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap(); entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap();
let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13]);
let inventory = item::InventoryEntity::new(vec![InventoryItemEntity::from(item0), item1.into(), item2_w.into(), item3.into(), item4.into(), item5_m.into(), item6.into(), item7_a.into(), item8_s.into(), item9_u0.into(), item10_u1.into(), item11_u2.into(), item12_u3.into(), item13.into(), monomates.into()]);
entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap(); entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap(); entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap();
} }

7
src/entity/character.rs

@ -294,8 +294,6 @@ pub struct NewCharacterEntity {
pub materials: CharacterMaterials, pub materials: CharacterMaterials,
pub tech_menu: CharacterTechMenu, pub tech_menu: CharacterTechMenu,
pub meseta: u32,
pub bank_meseta: u32,
pub option_flags: u32, pub option_flags: u32,
} }
@ -315,8 +313,6 @@ impl NewCharacterEntity {
guildcard: CharacterGuildCard::default(), guildcard: CharacterGuildCard::default(),
materials: CharacterMaterials::default(), materials: CharacterMaterials::default(),
tech_menu: CharacterTechMenu::default(), tech_menu: CharacterTechMenu::default(),
meseta: 0,
bank_meseta: 0,
option_flags: 0, option_flags: 0,
} }
} }
@ -342,8 +338,5 @@ pub struct CharacterEntity {
pub materials: CharacterMaterials, pub materials: CharacterMaterials,
pub tech_menu: CharacterTechMenu, pub tech_menu: CharacterTechMenu,
pub meseta: u32,
// TODO: this should not be tied to the character
pub bank_meseta: u32,
pub option_flags: u32, pub option_flags: u32,
} }

14
src/entity/gateway/entitygateway.rs

@ -116,7 +116,19 @@ pub trait EntityGateway: Send + Sync + Clone {
unimplemented!(); unimplemented!();
} }
async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
async fn get_character_meseta(&mut self, _char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
unimplemented!();
}
async fn set_character_meseta(&mut self, _char_id: &CharacterEntityId, _amount: Meseta) -> Result<(), GatewayError> {
unimplemented!();
}
async fn get_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: BankName) -> Result<Meseta, GatewayError> {
unimplemented!();
}
async fn set_bank_meseta(&mut self, _char_id: &CharacterEntityId, _bank: BankName, _amount: Meseta) -> Result<(), GatewayError> {
unimplemented!(); unimplemented!();
} }
} }

38
src/entity/gateway/inmemory.rs

@ -13,6 +13,8 @@ pub struct InMemoryGateway {
users: Arc<Mutex<BTreeMap<UserAccountId, UserAccountEntity>>>, users: Arc<Mutex<BTreeMap<UserAccountId, UserAccountEntity>>>,
user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>, user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>,
characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>, characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>,
character_meseta: Arc<Mutex<BTreeMap<CharacterEntityId, Meseta>>>,
bank_meseta: Arc<Mutex<BTreeMap<(CharacterEntityId, BankName), Meseta>>>,
items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>, items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>,
inventories: Arc<Mutex<BTreeMap<CharacterEntityId, InventoryEntity>>>, inventories: Arc<Mutex<BTreeMap<CharacterEntityId, InventoryEntity>>>,
banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>, banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>,
@ -27,6 +29,8 @@ impl Default for InMemoryGateway {
users: Arc::new(Mutex::new(BTreeMap::new())), users: Arc::new(Mutex::new(BTreeMap::new())),
user_settings: Arc::new(Mutex::new(BTreeMap::new())), user_settings: Arc::new(Mutex::new(BTreeMap::new())),
characters: Arc::new(Mutex::new(BTreeMap::new())), characters: Arc::new(Mutex::new(BTreeMap::new())),
character_meseta: Arc::new(Mutex::new(BTreeMap::new())),
bank_meseta: Arc::new(Mutex::new(BTreeMap::new())),
items: Arc::new(Mutex::new(BTreeMap::new())), items: Arc::new(Mutex::new(BTreeMap::new())),
inventories: Arc::new(Mutex::new(BTreeMap::new())), inventories: Arc::new(Mutex::new(BTreeMap::new())),
banks: Arc::new(Mutex::new(BTreeMap::new())), banks: Arc::new(Mutex::new(BTreeMap::new())),
@ -197,8 +201,6 @@ impl EntityGateway for InMemoryGateway {
guildcard: character.guildcard, guildcard: character.guildcard,
materials: character.materials, materials: character.materials,
tech_menu: character.tech_menu, tech_menu: character.tech_menu,
meseta: character.meseta,
bank_meseta: character.bank_meseta,
option_flags: character.option_flags, option_flags: character.option_flags,
}; };
characters.insert(new_character.id, new_character.clone()); characters.insert(new_character.id, new_character.clone());
@ -314,11 +316,35 @@ impl EntityGateway for InMemoryGateway {
Ok(()) Ok(())
} }
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
let mut characters = self.characters.lock().unwrap();
if let Some(char) = characters.get_mut(&char_id) {
char.meseta = amount as u32;
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
let mut character_meseta = self.character_meseta.lock().unwrap();
character_meseta.insert(*char_id, meseta);
Ok(())
}
async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
let mut character_meseta = self.character_meseta.lock().unwrap();
if let Some(meseta) = character_meseta.get_mut(&char_id) {
Ok(*meseta)
}
else {
Err(GatewayError::Error)
} }
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName, meseta: Meseta) -> Result<(), GatewayError> {
let mut bank_meseta = self.bank_meseta.lock().unwrap();
bank_meseta.insert((*char_id, bank), meseta);
Ok(()) Ok(())
} }
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName) -> Result<Meseta, GatewayError> {
let mut bank_meseta = self.bank_meseta.lock().unwrap();
if let Some(meseta) = bank_meseta.get_mut(&(*char_id, bank)) {
Ok(*meseta)
}
else {
Err(GatewayError::Error)
}
}
} }

15
src/entity/gateway/postgres/migrations/V0004__meseta.sql

@ -0,0 +1,15 @@
create table character_meseta (
pchar integer references character (id) not null unique,
meseta integer not null,
);
create table bank_meseta (
pchar integer references character (id) not null,
bank varchar(128) not null,
meseta integer not null,
unique (pchar, bank)
);
alter table player_character
drop column meseta, bank_meseta;

4
src/entity/gateway/postgres/models.rs

@ -216,8 +216,6 @@ pub struct PgCharacter {
tp: i16, tp: i16,
tech_menu: Vec<u8>, tech_menu: Vec<u8>,
meseta: i32,
bank_meseta: i32,
} }
impl From<PgCharacter> for CharacterEntity { impl From<PgCharacter> for CharacterEntity {
@ -267,8 +265,6 @@ impl From<PgCharacter> for CharacterEntity {
tech_menu: CharacterTechMenu { tech_menu: CharacterTechMenu {
tech_menu: vec_to_array(other.tech_menu) tech_menu: vec_to_array(other.tech_menu)
}, },
meseta: other.meseta as u32,
bank_meseta: other.bank_meseta as u32,
} }
} }
} }

45
src/entity/gateway/postgres/postgres.rs

@ -182,7 +182,7 @@ impl EntityGateway for PostgresGateway {
async fn create_character(&mut self, char: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> { async fn create_character(&mut self, char: NewCharacterEntity) -> Result<CharacterEntity, GatewayError> {
let q = r#"insert into player_character let q = r#"insert into player_character
(user_account, slot, name, exp, class, section_id, costume, skin, face, head, hair, hair_r, hair_g, hair_b, prop_x, prop_y, techs, (user_account, slot, name, exp, class, section_id, costume, skin, face, head, hair, hair_r, hair_g, hair_b, prop_x, prop_y, techs,
config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, meseta, bank_meseta, option_flags)
config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, option_flags)
values values
($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30, $31) ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30, $31)
returning *;"#; returning *;"#;
@ -215,8 +215,6 @@ impl EntityGateway for PostgresGateway {
.bind(char.materials.hp as i16) .bind(char.materials.hp as i16)
.bind(char.materials.tp as i16) .bind(char.materials.tp as i16)
.bind(char.tech_menu.tech_menu.to_vec()) .bind(char.tech_menu.tech_menu.to_vec())
.bind(char.meseta as i32)
.bind(char.bank_meseta as i32)
.bind(char.option_flags as i32) .bind(char.option_flags as i32)
.fetch_one(&self.pool).await?; .fetch_one(&self.pool).await?;
@ -241,7 +239,7 @@ impl EntityGateway for PostgresGateway {
let q = r#"update player_character set let q = r#"update player_character set
user_account=$1, slot=$2, name=$3, exp=$4, class=$5, section_id=$6, costume=$7, skin=$8, face=$9, head=$10, hair=$11, hair_r=$12, user_account=$1, slot=$2, name=$3, exp=$4, class=$5, section_id=$6, costume=$7, skin=$8, face=$9, head=$10, hair=$11, hair_r=$12,
hair_g=$13, hair_b=$14, prop_x=$15, prop_y=$16, techs=$17, config=$18, infoboard=$19, guildcard=$20, power=$21, mind=$22, def=$23, hair_g=$13, hair_b=$14, prop_x=$15, prop_y=$16, techs=$17, config=$18, infoboard=$19, guildcard=$20, power=$21, mind=$22, def=$23,
evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, meseta=$29, bank_meseta=$30, option_flags=$31
evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, option_flags=$29
where id=$32;"#; where id=$32;"#;
sqlx::query(q) sqlx::query(q)
.bind(char.user_id.0) .bind(char.user_id.0)
@ -272,8 +270,6 @@ impl EntityGateway for PostgresGateway {
.bind(char.materials.hp as i16) .bind(char.materials.hp as i16)
.bind(char.materials.tp as i16) .bind(char.materials.tp as i16)
.bind(char.tech_menu.tech_menu.to_vec()) .bind(char.tech_menu.tech_menu.to_vec())
.bind(char.meseta as i32)
.bind(char.bank_meseta as i32)
.bind(char.option_flags as i32) .bind(char.option_flags as i32)
.bind(char.id.0 as i32) .bind(char.id.0 as i32)
.execute(&self.pool).await?; .execute(&self.pool).await?;
@ -551,12 +547,43 @@ impl EntityGateway for PostgresGateway {
Ok(()) Ok(())
} }
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, amount: usize) -> Result<(), GatewayError> {
sqlx::query(r#"update player_character set meseta=$2 where id = $1"#)
async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> {
sqlx::query("insert into character_meseta values ($1, $2) on conflict (pchar) do update set items = $2")
.bind(char_id.0) .bind(char_id.0)
.bind(amount as i32)
.bind(meseta.0 as i32)
.execute(&self.pool) .execute(&self.pool)
.await?; .await?;
Ok(()) Ok(())
} }
async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result<Meseta, GatewayError> {
#[derive(sqlx::FromRow)]
struct PgMeseta(i32);
let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1"#)
.bind(char_id.0)
.fetch_one(&self.pool)
.await?;
Ok(Meseta(meseta.0 as u32))
}
async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName, meseta: Meseta) -> Result<(), GatewayError> {
sqlx::query("insert into bank_meseta values ($1, $2, $3) on conflict (pchar, bank) do update set items = $2")
.bind(char_id.0)
.bind(meseta.0 as i32)
.bind(bank.0)
.execute(&self.pool)
.await?;
Ok(())
}
async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank: BankName) -> Result<Meseta, GatewayError> {
#[derive(sqlx::FromRow)]
struct PgMeseta(i32);
let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where id = $1 and bank = $2"#)
.bind(char_id.0)
.bind(bank.0)
.fetch_one(&self.pool)
.await?;
Ok(Meseta(meseta.0 as u32))
}
} }

2
src/entity/item/mod.rs

@ -60,7 +60,7 @@ pub enum ItemNote {
}, },
} }
#[derive(Debug, Clone, PartialEq)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Meseta(pub u32); pub struct Meseta(pub u32);
impl Meseta { impl Meseta {

4
src/login/character.rs

@ -20,7 +20,7 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
use crate::entity::gateway::{EntityGateway, GatewayError}; use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::account::{UserAccountId, UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity};
use crate::entity::item::{NewItemEntity, ItemDetail, ItemNote, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity, Meseta};
use crate::entity::item::weapon::Weapon; use crate::entity::item::weapon::Weapon;
use crate::entity::item::armor::Armor; use crate::entity::item::armor::Armor;
use crate::entity::item::tech::Technique; use crate::entity::item::tech::Technique;
@ -201,8 +201,8 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
_ => {} _ => {}
} }
character.meseta = 300;
let character = entity_gateway.create_character(character).await?; let character = entity_gateway.create_character(character).await?;
entity_gateway.set_character_meseta(&character.id, Meseta(300)).await?;
let new_weapon = match character.char_class { let new_weapon = match character.char_class {
CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber, CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,

24
src/ship/character.rs

@ -2,11 +2,13 @@ use libpso::character::character;
use crate::common::leveltable::CharacterStats; use crate::common::leveltable::CharacterStats;
use crate::entity::character::CharacterEntity; use crate::entity::character::CharacterEntity;
use crate::ship::items::{CharacterInventory, CharacterBank}; use crate::ship::items::{CharacterInventory, CharacterBank};
use crate::entity::item::Meseta;
pub struct CharacterBytesBuilder<'a> { pub struct CharacterBytesBuilder<'a> {
character: Option<&'a CharacterEntity>, character: Option<&'a CharacterEntity>,
stats: Option<&'a CharacterStats>, stats: Option<&'a CharacterStats>,
level: Option<u32>, level: Option<u32>,
meseta: Option<Meseta>,
} }
impl<'a> Default for CharacterBytesBuilder<'a> { impl<'a> Default for CharacterBytesBuilder<'a> {
@ -15,6 +17,7 @@ impl<'a> Default for CharacterBytesBuilder<'a> {
character: None, character: None,
stats: None, stats: None,
level: None, level: None,
meseta: None,
} }
} }
} }
@ -42,10 +45,18 @@ impl<'a> CharacterBytesBuilder<'a> {
} }
} }
pub fn meseta(self, meseta: Meseta) -> CharacterBytesBuilder<'a> {
CharacterBytesBuilder {
meseta: Some(meseta),
..self
}
}
pub fn build(self) -> character::Character { pub fn build(self) -> character::Character {
let character = self.character.unwrap(); let character = self.character.unwrap();
let stats = self.stats.unwrap(); let stats = self.stats.unwrap();
let level = self.level.unwrap(); let level = self.level.unwrap();
let meseta = self.meseta.unwrap();
character::Character { character::Character {
name: libpso::utf8_to_utf16_array!(character.name, 16), name: libpso::utf8_to_utf16_array!(character.name, 16),
hp: stats.hp, hp: stats.hp,
@ -70,7 +81,7 @@ impl<'a> CharacterBytesBuilder<'a> {
prop_y: character.appearance.prop_y, prop_y: character.appearance.prop_y,
config: character.config.as_bytes(), config: character.config.as_bytes(),
techniques: character.techs.as_bytes(), techniques: character.techs.as_bytes(),
meseta: character.meseta,
meseta: meseta.0 as u32,
exp: character.exp, exp: character.exp,
..character::Character::default() ..character::Character::default()
} }
@ -82,6 +93,7 @@ pub struct FullCharacterBytesBuilder<'a> {
character: Option<&'a CharacterEntity>, character: Option<&'a CharacterEntity>,
stats: Option<&'a CharacterStats>, stats: Option<&'a CharacterStats>,
level: Option<u32>, level: Option<u32>,
meseta: Option<Meseta>,
inventory: Option<&'a CharacterInventory>, inventory: Option<&'a CharacterInventory>,
bank: Option<&'a CharacterBank>, bank: Option<&'a CharacterBank>,
key_config: Option<&'a [u8; 0x16C]>, key_config: Option<&'a [u8; 0x16C]>,
@ -97,6 +109,7 @@ impl<'a> Default for FullCharacterBytesBuilder<'a> {
character: None, character: None,
stats: None, stats: None,
level: None, level: None,
meseta: None,
inventory: None, inventory: None,
bank: None, bank: None,
key_config: None, key_config: None,
@ -131,6 +144,13 @@ impl<'a> FullCharacterBytesBuilder<'a> {
} }
} }
pub fn meseta(self, meseta: Meseta) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
meseta: Some(meseta),
..self
}
}
pub fn inventory(self, inventory: &'a CharacterInventory) -> FullCharacterBytesBuilder<'a> { pub fn inventory(self, inventory: &'a CharacterInventory) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder { FullCharacterBytesBuilder {
inventory: Some(inventory), inventory: Some(inventory),
@ -184,6 +204,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
let character = self.character.unwrap(); let character = self.character.unwrap();
let stats = self.stats.unwrap(); let stats = self.stats.unwrap();
let level = self.level.unwrap(); let level = self.level.unwrap();
let meseta = self.meseta.unwrap();
let inventory = self.inventory.unwrap(); let inventory = self.inventory.unwrap();
let bank = self.bank.unwrap(); let bank = self.bank.unwrap();
let key_config = self.key_config.unwrap(); let key_config = self.key_config.unwrap();
@ -204,6 +225,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
.character(character) .character(character)
.stats(stats) .stats(stats)
.level(level - 1) .level(level - 1)
.meseta(meseta)
.build(), .build(),
inventory: character::Inventory { inventory: character::Inventory {
item_count: inventory.count() as u8, item_count: inventory.count() as u8,

72
src/ship/items/manager.rs

@ -106,6 +106,8 @@ pub struct ItemManager {
pub(super) id_counter: u32, pub(super) id_counter: u32,
pub(self) character_inventory: HashMap<CharacterEntityId, CharacterInventory>, pub(self) character_inventory: HashMap<CharacterEntityId, CharacterInventory>,
pub(self) character_meseta: HashMap<CharacterEntityId, Meseta>,
pub(self) bank_meseta: HashMap<CharacterEntityId, Meseta>,
//character_bank: HashMap<CharacterEntityId, BTreeMap<BankName, CharacterBank>>, //character_bank: HashMap<CharacterEntityId, BTreeMap<BankName, CharacterBank>>,
pub(self) character_bank: HashMap<CharacterEntityId, CharacterBank>, pub(self) character_bank: HashMap<CharacterEntityId, CharacterBank>,
pub(self) character_floor: HashMap<CharacterEntityId, RoomFloorItems>, pub(self) character_floor: HashMap<CharacterEntityId, RoomFloorItems>,
@ -120,6 +122,8 @@ impl Default for ItemManager {
ItemManager { ItemManager {
id_counter: 0, id_counter: 0,
character_inventory: HashMap::new(), character_inventory: HashMap::new(),
character_meseta: HashMap::new(),
bank_meseta: HashMap::new(),
character_bank: HashMap::new(), character_bank: HashMap::new(),
character_floor: HashMap::new(), character_floor: HashMap::new(),
character_room: HashMap::new(), character_room: HashMap::new(),
@ -194,8 +198,13 @@ impl ItemManager {
.collect::<Result<Vec<_>, _>>()?; .collect::<Result<Vec<_>, _>>()?;
let character_bank = CharacterBank::new(bank_items); let character_bank = CharacterBank::new(bank_items);
let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
let bank_meseta = entity_gateway.get_bank_meseta(&character.id, BankName("".into())).await?;
self.character_inventory.insert(character.id, character_inventory); self.character_inventory.insert(character.id, character_inventory);
self.character_bank.insert(character.id, character_bank); self.character_bank.insert(character.id, character_bank);
self.character_meseta.insert(character.id, character_meseta);
self.bank_meseta.insert(character.id, bank_meseta);
Ok(()) Ok(())
} }
@ -237,6 +246,35 @@ impl ItemManager {
//.ok_or(ItemManagerError::InvalidBankName(BankName("".to_string())))?) //.ok_or(ItemManagerError::InvalidBankName(BankName("".to_string())))?)
} }
pub fn get_character_meseta(&self, character_id: &CharacterEntityId) -> Result<&Meseta, ItemManagerError> {
Ok(self.character_meseta.get(&character_id)
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
}
pub fn get_character_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<&'a mut Meseta, ItemManagerError> {
Ok(self.character_meseta.get_mut(&character_id)
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
}
pub fn get_bank_meseta(&self, character_id: &CharacterEntityId) -> Result<&Meseta, ItemManagerError> {
Ok(self.bank_meseta.get(&character_id)
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
}
pub fn get_bank_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<&'a mut Meseta, ItemManagerError> {
Ok(self.bank_meseta.get_mut(&character_id)
.ok_or(ItemManagerError::NoCharacter(*character_id))?)
}
pub fn get_character_and_bank_meseta_mut<'a>(&'a mut self, character_id: &CharacterEntityId) -> Result<(&'a mut Meseta, &'a mut Meseta), ItemManagerError> {
Ok((
self.character_meseta.get_mut(&character_id)
.ok_or(ItemManagerError::NoCharacter(*character_id))?,
self.bank_meseta.get_mut(&character_id)
.ok_or(ItemManagerError::NoCharacter(*character_id))?
))
}
/*pub fn get_character_bank_mut(&mut self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> { /*pub fn get_character_bank_mut(&mut self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> {
Ok(self.character_bank Ok(self.character_bank
.get_mut(&character.id) .get_mut(&character.id)
@ -336,11 +374,12 @@ impl ItemManager {
} }
}, },
FloorItem::Meseta(meseta_floor_item) => { FloorItem::Meseta(meseta_floor_item) => {
if character.meseta >= 999999 {
let character_meseta = it.manager.character_meseta.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
if character_meseta.0 >= 999999 {
return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into()); return Err(ItemManagerError::CouldNotAddToInventory(*item_id).into());
} }
it.action(Box::new(AddMesetaFloorItemToInventory { it.action(Box::new(AddMesetaFloorItemToInventory {
character: (**character).clone(),
character_id: character.id,
item: meseta_floor_item.clone() item: meseta_floor_item.clone()
})); }));
@ -493,11 +532,12 @@ impl ItemManager {
-> Result<FloorItem, anyhow::Error> { -> Result<FloorItem, anyhow::Error> {
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?; let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?; let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
if character.meseta < amount {
let character_meseta = self.character_meseta.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
if character_meseta.0 < amount {
return Err(ItemManagerError::CouldNotDropMeseta.into()) return Err(ItemManagerError::CouldNotDropMeseta.into())
} }
character.meseta -= amount;
entity_gateway.save_character(character).await?;
character_meseta.0 -= amount;
entity_gateway.set_character_meseta(&character.id, *character_meseta).await?;
let item_id = self.room_item_id_counter.borrow_mut().get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?(); let item_id = self.room_item_id_counter.borrow_mut().get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
let floor_item = FloorItem::Meseta(MesetaFloorItem { let floor_item = FloorItem::Meseta(MesetaFloorItem {
@ -1183,16 +1223,16 @@ impl<EG: EntityGateway> ItemAction<EG> for AddStackedFloorItemToInventory {
#[derive(Debug)] #[derive(Debug)]
struct AddMesetaFloorItemToInventory{ struct AddMesetaFloorItemToInventory{
character: CharacterEntity,
character_id: CharacterEntityId,
item: MesetaFloorItem, item: MesetaFloorItem,
} }
#[async_trait::async_trait] #[async_trait::async_trait]
impl<EG: EntityGateway> ItemAction<EG> for AddMesetaFloorItemToInventory { impl<EG: EntityGateway> ItemAction<EG> for AddMesetaFloorItemToInventory {
async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
let mut nchar = self.character.clone();
nchar.meseta = std::cmp::min(self.character.meseta + self.item.meseta.0, 999999);
entity_gateway.save_character(&nchar).await?;
async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
let character_meseta = item_manager.character_meseta.get_mut(&self.character_id).ok_or(ItemManagerError::NoCharacter(self.character_id))?;
character_meseta.0 = std::cmp::min(character_meseta.0 + self.item.meseta.0, 999999);
entity_gateway.set_character_meseta(&self.character_id, *character_meseta).await?;
Ok(()) Ok(())
} }
} }
@ -1254,7 +1294,17 @@ struct TradeMeseta {
#[async_trait::async_trait] #[async_trait::async_trait]
impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta { impl<EG: EntityGateway> ItemAction<EG> for TradeMeseta {
async fn commit(&self, _item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
async fn commit(&self, item_manager: &mut ItemManager, entity_gateway: &mut EG) -> Result<(), TransactionCommitError> {
{
let src_meseta = item_manager.get_character_meseta_mut(&self.src_character_id)?;
src_meseta.0 -= self.amount as u32;
entity_gateway.set_character_meseta(&self.src_character_id, *src_meseta).await?;
}
{
let dest_meseta = item_manager.get_character_meseta_mut(&self.dest_character_id)?;
dest_meseta.0 += self.amount as u32;
entity_gateway.set_character_meseta(&self.dest_character_id, *dest_meseta).await?;
}
Ok(()) Ok(())
} }
} }

2
src/ship/packet/builder/mod.rs

@ -26,10 +26,12 @@ pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -
pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, item_manager: &ItemManager, level_table: &CharacterLevelTable) -> PlayerInfo { pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, item_manager: &ItemManager, level_table: &CharacterLevelTable) -> PlayerInfo {
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let inventory = item_manager.get_character_inventory(&client.character).unwrap(); let inventory = item_manager.get_character_inventory(&client.character).unwrap();
let meseta = item_manager.get_character_meseta(&client.character.id).unwrap();
let character = CharacterBytesBuilder::default() let character = CharacterBytesBuilder::default()
.character(&client.character) .character(&client.character)
.stats(&stats) .stats(&stats)
.level(level - 1) .level(level - 1)
.meseta(*meseta)
.build(); .build();
PlayerInfo { PlayerInfo {
header: player_header(tag, client, area_client), header: player_header(tag, client, area_client),

42
src/ship/packet/handler/direct_message.rs

@ -232,8 +232,8 @@ pub async fn send_bank_list(id: ClientId,
{ {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let bank_items = item_manager.get_character_bank(&client.character)?; let bank_items = item_manager.get_character_bank(&client.character)?;
let bank_items_pkt = builder::message::bank_item_list(bank_items, client.character.bank_meseta);
let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
let bank_items_pkt = builder::message::bank_item_list(bank_items, bank_meseta.0);
Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter())) Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
} }
@ -252,11 +252,16 @@ where
let other_clients_in_area = client_location.get_all_clients_by_client(id).map_err(|err| -> ClientLocationError { err.into() })?; let other_clients_in_area = client_location.get_all_clients_by_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let bank_action_pkts = match bank_interaction.action { let bank_action_pkts = match bank_interaction.action {
BANK_ACTION_DEPOSIT => { BANK_ACTION_DEPOSIT => {
let character_meseta = item_manager.get_character_meseta(&client.character.id)?;
let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
if bank_interaction.item_id == 0xFFFFFFFF { if bank_interaction.item_id == 0xFFFFFFFF {
if client.character.meseta >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + client.character.bank_meseta) <= BANK_MESETA_CAPACITY {
client.character.meseta -= bank_interaction.meseta_amount;
client.character.bank_meseta += bank_interaction.meseta_amount;
entity_gateway.save_character(&client.character).await?;
if character_meseta.0 >= bank_interaction.meseta_amount && (bank_interaction.meseta_amount + bank_meseta.0) <= BANK_MESETA_CAPACITY {
let (character_meseta, bank_meseta) = item_manager.get_character_and_bank_meseta_mut(&client.character.id)?;
character_meseta.0 -= bank_interaction.meseta_amount;
bank_meseta.0 += bank_interaction.meseta_amount;
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
// TODO: BankName
entity_gateway.set_bank_meseta(&client.character.id, item::BankName("".into()), *bank_meseta).await?;
} }
Vec::new() Vec::new()
} }
@ -267,11 +272,16 @@ where
} }
}, },
BANK_ACTION_WITHDRAW => { BANK_ACTION_WITHDRAW => {
let character_meseta = item_manager.get_character_meseta(&client.character.id)?;
let bank_meseta = item_manager.get_bank_meseta(&client.character.id)?;
if bank_interaction.item_id == 0xFFFFFFFF { if bank_interaction.item_id == 0xFFFFFFFF {
if client.character.meseta + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY {
client.character.meseta += bank_interaction.meseta_amount;
client.character.bank_meseta -= bank_interaction.meseta_amount;
entity_gateway.save_character(&client.character).await?;
if (bank_meseta.0 >= bank_interaction.meseta_amount) && (character_meseta.0 + bank_interaction.meseta_amount <= INVENTORY_MESETA_CAPACITY) {
let (character_meseta, bank_meseta) = item_manager.get_character_and_bank_meseta_mut(&client.character.id)?;
character_meseta.0 += bank_interaction.meseta_amount;
bank_meseta.0 -= bank_interaction.meseta_amount;
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
// TODO: BankName
entity_gateway.set_bank_meseta(&client.character.id, item::BankName("".into()), *bank_meseta).await?;
} }
Vec::new() Vec::new()
} }
@ -370,12 +380,13 @@ where
} }
}; };
if client.character.meseta < item.price() as u32 {
let character_meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
if character_meseta.0 < item.price() as u32 {
return Err(ShipError::ShopError.into()) return Err(ShipError::ShopError.into())
} }
client.character.meseta -= item.price() as u32;
entity_gateway.save_character(&client.character).await?;
character_meseta.0 -= item.price() as u32;
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
let inventory_item = item_manager.player_buys_item(entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as usize).await?; let inventory_item = item_manager.player_buys_item(entity_gateway, &client.character, item, ClientItemId(buy_item.item_id), buy_item.amount as usize).await?;
let create = builder::message::create_withdrawn_inventory_item(area_client, inventory_item)?; let create = builder::message::create_withdrawn_inventory_item(area_client, inventory_item)?;
@ -447,8 +458,9 @@ where
grind: grind_mod, grind: grind_mod,
}); });
client.character.meseta -= 100;
entity_gateway.save_character(&client.character).await?;
let character_meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
character_meseta.0 -= 100;
entity_gateway.set_character_meseta(&client.character.id, *character_meseta).await?;
let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?; let preview_pkt = builder::message::tek_preview(ClientItemId(tek_request.item_id), &weapon)?;

2
src/ship/packet/handler/lobby.rs

@ -22,12 +22,14 @@ pub fn block_selected(id: ClientId,
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let inventory = item_manager.get_character_inventory(&client.character).unwrap(); let inventory = item_manager.get_character_inventory(&client.character).unwrap();
let meseta = item_manager.get_character_meseta(&client.character.id).unwrap();
let bank = item_manager.get_character_bank(&client.character).unwrap(); let bank = item_manager.get_character_bank(&client.character).unwrap();
let fc = FullCharacterBytesBuilder::default() let fc = FullCharacterBytesBuilder::default()
.character(&client.character) .character(&client.character)
.stats(&stats) .stats(&stats)
.level(level) .level(level)
.meseta(*meseta)
.inventory(inventory) .inventory(inventory)
.bank(bank) .bank(bank)
.key_config(&client.settings.settings.key_config) .key_config(&client.settings.settings.key_config)

29
src/ship/packet/handler/message.rs

@ -194,7 +194,7 @@ pub fn update_player_position(id: ClientId,
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))? .ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_ref() .as_ref()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?; .ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
match &message.msg { match &message.msg {
GameMessage::PlayerChangedMap(p) => { GameMessage::PlayerChangedMap(p) => {
client.x = p.x; client.x = p.x;
@ -258,18 +258,22 @@ pub fn update_player_position(id: ClientId,
pub async fn charge_attack<EG>(id: ClientId, pub async fn charge_attack<EG>(id: ClientId,
charge: &ChargeAttack, charge: &ChargeAttack,
clients: &mut Clients, clients: &mut Clients,
entity_gateway: &mut EG)
entity_gateway: &mut EG,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
where where
EG: EntityGateway EG: EntityGateway
{ {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
if client.character.meseta >= charge.meseta {
client.character.meseta -= charge.meseta;
entity_gateway.save_character(&client.character).await?;
let meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
if meseta.0 >= charge.meseta {
meseta.0 -= charge.meseta;
entity_gateway.set_character_meseta(&client.character.id, *meseta).await?;
// TODO: this should probably echo the packet
Ok(Box::new(None.into_iter())) Ok(Box::new(None.into_iter()))
} else { } else {
Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
Err(ShipError::NotEnoughMeseta(id, meseta.0).into())
} }
} }
@ -293,18 +297,21 @@ where
pub async fn player_used_medical_center<EG>(id: ClientId, pub async fn player_used_medical_center<EG>(id: ClientId,
_pumc: &PlayerUsedMedicalCenter, // not needed? _pumc: &PlayerUsedMedicalCenter, // not needed?
entity_gateway: &mut EG, entity_gateway: &mut EG,
clients: &mut Clients)
clients: &mut Clients,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
where where
EG: EntityGateway EG: EntityGateway
{ {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
if client.character.meseta >= 10 {
client.character.meseta -= 10;
entity_gateway.save_character(&client.character).await?;
let meseta = item_manager.get_character_meseta_mut(&client.character.id)?;
if meseta.0 >= 10 {
meseta.0 -= 10;
entity_gateway.set_character_meseta(&client.character.id, *meseta).await?;
// TODO: this should probably echo the packet
Ok(Box::new(None.into_iter())) Ok(Box::new(None.into_iter()))
} else { } else {
Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
Err(ShipError::NotEnoughMeseta(id, meseta.0).into())
} }
} }

4
src/ship/ship.rs

@ -488,14 +488,14 @@ impl<EG: EntityGateway> ShipServerState<EG> {
handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)? handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
}, },
GameMessage::ChargeAttack(charge_attack) => { GameMessage::ChargeAttack(charge_attack) => {
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway, &mut self.item_manager).await?
}, },
GameMessage::PlayerUseItem(player_use_item) => { GameMessage::PlayerUseItem(player_use_item) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => { GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::PlayerFeedMag(player_feed_mag) => { GameMessage::PlayerFeedMag(player_feed_mag) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;

3
tests/common.rs

@ -4,6 +4,7 @@ use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::EntityGateway; use elseware::entity::gateway::EntityGateway;
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity}; use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
use elseware::entity::character::{CharacterEntity, NewCharacterEntity}; use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
use elseware::entity::item::{Meseta, BankName};
use elseware::ship::ship::{ShipServerState, RecvShipPacket}; use elseware::ship::ship::{ShipServerState, RecvShipPacket};
use elseware::ship::room::Difficulty; use elseware::ship::room::Difficulty;
@ -27,6 +28,8 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user
let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap(); let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap();
let new_character = NewCharacterEntity::new(user.id); let new_character = NewCharacterEntity::new(user.id);
let character = entity_gateway.create_character(new_character).await.unwrap(); let character = entity_gateway.create_character(new_character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, Meseta(0)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, BankName("".into()), Meseta(0)).await.unwrap();
(user, character) (user, character)
} }

Loading…
Cancel
Save