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exp stela part 1

expsteal
andy 2 years ago
parent
commit
9f54e3f3eb
  1. 11
      src/bin/main.rs
  2. 103
      src/ship/packet/handler/message.rs
  3. 4
      src/ship/ship.rs

11
src/bin/main.rs

@ -74,6 +74,7 @@ fn main() {
character.slot = 2;
character.name = "ItemRefactor".into();
character.exp = 80000000;
character.char_class = elseware::entity::character::CharacterClass::HUcast;
let character = entity_gateway.create_character(character).await.unwrap();
entity_gateway.set_character_meseta(&character.id, item::Meseta(999999)).await.unwrap();
entity_gateway.set_bank_meseta(&character.id, item::BankName("".into()), item::Meseta(999999)).await.unwrap();
@ -110,11 +111,11 @@ fn main() {
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Hell),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: false,
tekked: true,
}
),
}).await.unwrap();
@ -124,8 +125,8 @@ fn main() {
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Charge),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 40}),
special: Some(item::weapon::WeaponSpecial::Lords),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,

103
src/ship/packet/handler/message.rs

@ -3,9 +3,12 @@ use libpso::packet::messages::*;
use crate::entity::gateway::EntityGateway;
use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable;
use crate::entity::item::ItemDetail;
use crate::entity::item::esweapon::{ESWeaponSpecial};
use crate::entity::item::weapon::{WeaponSpecial};
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::items::{ItemManager, ClientItemId};
use crate::ship::items::{ItemManager, ClientItemId, ItemManagerError};
use crate::ship::packet::builder;
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
@ -398,3 +401,101 @@ where
// TODO: send the packet to other clients
Ok(Box::new(None.into_iter()))
}
// TODO: multihit weapon penalty?
// TODO: restrict stealable exp to 100%
// TODO: track stealable exp per client
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
// TODO: reject bosses
// TODO: use real errors (Idunnoman)
// TODO: create InventoryError::CannotGetItemHandle or something
pub async fn player_steals_exp<EG> (id: ClientId,
expsteal: &ExperienceSteal,
entity_gateway: &mut EG,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms,
item_manager: &mut ItemManager,
level_table: &CharacterLevelTable)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
where
EG: EntityGateway
{
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get_mut(room_id.0)
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?
.as_mut()
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
let monster = room.maps.enemy_by_id(expsteal.enemy_id as usize)?;
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
} else {
0.0
}
} else {
0.0
};
let weapon_exp_ratio: f32 = {
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?
.item;
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
let exp_gain = (monster_stats.exp as f32 * (char_special_modifier + weapon_exp_ratio)).clamp(1.0, 80.0) as u32;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_gain;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
}

4
src/ship/ship.rs

@ -520,6 +520,10 @@ impl<EG: EntityGateway> ShipServerState<EG> {
GameMessage::PlayerSoldItem(player_sold_item) => {
handler::message::player_sells_item(id, player_sold_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::ExperienceSteal(exp_steal) => {
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_steals_exp(id, exp_steal, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager, &self.level_table).await?
},
_ => {
let cmsg = msg.clone();
let block = self.blocks.with_client(id, &self.clients)?;

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