|
@ -3,9 +3,12 @@ use libpso::packet::messages::*; |
|
|
use crate::entity::gateway::EntityGateway;
|
|
|
use crate::entity::gateway::EntityGateway;
|
|
|
use crate::common::serverstate::ClientId;
|
|
|
use crate::common::serverstate::ClientId;
|
|
|
use crate::common::leveltable::CharacterLevelTable;
|
|
|
use crate::common::leveltable::CharacterLevelTable;
|
|
|
|
|
|
use crate::entity::item::ItemDetail;
|
|
|
|
|
|
use crate::entity::item::esweapon::{ESWeaponSpecial};
|
|
|
|
|
|
use crate::entity::item::weapon::{WeaponSpecial};
|
|
|
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
|
|
|
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
|
|
|
use crate::ship::location::{ClientLocation, ClientLocationError};
|
|
|
use crate::ship::location::{ClientLocation, ClientLocationError};
|
|
|
use crate::ship::items::{ItemManager, ClientItemId};
|
|
|
|
|
|
|
|
|
use crate::ship::items::{ItemManager, ClientItemId, ItemManagerError};
|
|
|
use crate::ship::packet::builder;
|
|
|
use crate::ship::packet::builder;
|
|
|
|
|
|
|
|
|
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
|
|
|
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
|
|
@ -398,3 +401,101 @@ where |
|
|
// TODO: send the packet to other clients
|
|
|
// TODO: send the packet to other clients
|
|
|
Ok(Box::new(None.into_iter()))
|
|
|
Ok(Box::new(None.into_iter()))
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: multihit weapon penalty?
|
|
|
|
|
|
// TODO: restrict stealable exp to 100%
|
|
|
|
|
|
// TODO: track stealable exp per client
|
|
|
|
|
|
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
|
|
|
|
|
|
// TODO: reject bosses
|
|
|
|
|
|
// TODO: use real errors (Idunnoman)
|
|
|
|
|
|
// TODO: create InventoryError::CannotGetItemHandle or something
|
|
|
|
|
|
pub async fn player_steals_exp<EG> (id: ClientId,
|
|
|
|
|
|
expsteal: &ExperienceSteal,
|
|
|
|
|
|
entity_gateway: &mut EG,
|
|
|
|
|
|
client_location: &ClientLocation,
|
|
|
|
|
|
clients: &mut Clients,
|
|
|
|
|
|
rooms: &mut Rooms,
|
|
|
|
|
|
item_manager: &mut ItemManager,
|
|
|
|
|
|
level_table: &CharacterLevelTable)
|
|
|
|
|
|
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
|
|
|
|
|
where
|
|
|
|
|
|
EG: EntityGateway
|
|
|
|
|
|
{
|
|
|
|
|
|
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
|
|
|
|
|
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
|
|
|
|
|
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
|
|
|
|
|
let room = rooms.get_mut(room_id.0)
|
|
|
|
|
|
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?
|
|
|
|
|
|
.as_mut()
|
|
|
|
|
|
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
|
|
|
|
|
|
|
|
|
|
|
|
let monster = room.maps.enemy_by_id(expsteal.enemy_id as usize)?;
|
|
|
|
|
|
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
|
|
|
|
|
|
|
|
|
|
|
|
let char_special_modifier: f32 = if client.character.char_class.is_android() {
|
|
|
|
|
|
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
|
|
|
|
|
|
0.3
|
|
|
|
|
|
} else {
|
|
|
|
|
|
0.0
|
|
|
|
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
|
|
0.0
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let weapon_exp_ratio: f32 = {
|
|
|
|
|
|
let equipped_weapon_handle = item_manager
|
|
|
|
|
|
.get_character_inventory_mut(&client.character)?
|
|
|
|
|
|
.get_equipped_weapon_handle()
|
|
|
|
|
|
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
|
|
|
|
|
|
|
|
|
|
|
|
let equipped_weapon = &equipped_weapon_handle
|
|
|
|
|
|
.item()
|
|
|
|
|
|
.ok_or(ItemManagerError::Idunnoman)?
|
|
|
|
|
|
.individual()
|
|
|
|
|
|
.ok_or(ItemManagerError::Idunnoman)?
|
|
|
|
|
|
.item;
|
|
|
|
|
|
match equipped_weapon {
|
|
|
|
|
|
ItemDetail::Weapon(weapon) => match weapon.special {
|
|
|
|
|
|
Some(WeaponSpecial::Masters) => 0.08,
|
|
|
|
|
|
Some(WeaponSpecial::Lords) => 0.10,
|
|
|
|
|
|
Some(WeaponSpecial::Kings) => 0.12,
|
|
|
|
|
|
_ => 0.0, // TODO: error - stealing exp with wrong special
|
|
|
|
|
|
},
|
|
|
|
|
|
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
|
|
|
|
|
|
Some(ESWeaponSpecial::Kings) => 0.12,
|
|
|
|
|
|
_ => 0.0, // TODO: error - stealing exp with wrong special
|
|
|
|
|
|
},
|
|
|
|
|
|
_ => 0.0, // TODO: error - stealing exp without a weapon!!
|
|
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
let exp_gain = (monster_stats.exp as f32 * (char_special_modifier + weapon_exp_ratio)).clamp(1.0, 80.0) as u32;
|
|
|
|
|
|
|
|
|
|
|
|
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
|
|
|
|
|
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
|
|
|
|
|
|
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
|
|
|
|
|
|
.map(move |c| {
|
|
|
|
|
|
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
|
|
|
|
|
|
}));
|
|
|
|
|
|
|
|
|
|
|
|
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
|
|
|
|
|
|
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
|
|
|
|
|
|
let level_up = before_level != after_level;
|
|
|
|
|
|
|
|
|
|
|
|
if level_up {
|
|
|
|
|
|
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
|
|
|
|
|
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
|
|
|
|
|
|
|
|
|
|
|
|
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
|
|
|
|
|
|
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
|
|
|
|
|
|
.map(move |c| {
|
|
|
|
|
|
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
|
|
|
|
|
|
})))
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
client.character.exp += exp_gain;
|
|
|
|
|
|
entity_gateway.save_character(&client.character).await?;
|
|
|
|
|
|
|
|
|
|
|
|
Ok(exp_pkts)
|
|
|
|
|
|
}
|