use anyhow for itemmanager
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@ -89,7 +89,7 @@ impl ItemManager {
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}
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// TODO: Result
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pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), ItemManagerError> {
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pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), anyhow::Error> {
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let inventory = entity_gateway.get_character_inventory(&character.id).await?;
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let bank = entity_gateway.get_character_bank(&character.id, BankName("".into())).await?;
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let equipped = entity_gateway.get_character_equips(&character.id).await?;
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@ -176,12 +176,12 @@ impl ItemManager {
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}));
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}
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&CharacterInventory, ItemManagerError> {
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&CharacterInventory, anyhow::Error> {
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Ok(self.character_inventory.get(&character.id)
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.ok_or(ItemManagerError::NoCharacter(character.id))?)
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}
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pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> {
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pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&CharacterBank, anyhow::Error> {
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Ok(self.character_bank
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.get(&character.id)
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.ok_or(ItemManagerError::NoCharacter(character.id))?)
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@ -210,7 +210,7 @@ impl ItemManager {
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});
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}
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pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<(&FloorItem, FloorType), ItemManagerError> {
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pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<(&FloorItem, FloorType), anyhow::Error> {
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let local_floor = self.character_floor.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get(room).ok_or(ItemManagerError::NoCharacter(character.id))?;
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@ -219,7 +219,7 @@ impl ItemManager {
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.or_else(|| {
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shared_floor.get_item_by_id(item_id).map(|item| (item, FloorType::Shared))
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})
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.ok_or(ItemManagerError::NoSuchItemId(item_id))
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.ok_or(ItemManagerError::NoSuchItemId(item_id).into())
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}
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pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, item_id: ClientItemId)
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@ -300,7 +300,7 @@ impl ItemManager {
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Ok(trigger_create_item)
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}
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pub async fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, ItemManagerError> {
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pub async fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, anyhow::Error> {
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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enum ItemOrMeseta {
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@ -382,7 +382,7 @@ impl ItemManager {
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self.character_floor.entry(character.id).or_insert(RoomFloorItems::new()).add_item(floor_item);
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// TODO: make these real errors
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self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.get_item_by_id(item_id).ok_or(ItemManagerError::Idunnoman)
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self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.get_item_by_id(item_id).ok_or(ItemManagerError::Idunnoman.into())
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}
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pub async fn player_drop_item_on_shared_floor<EG: EntityGateway>(&mut self,
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@ -466,7 +466,7 @@ impl ItemManager {
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item_id: ClientItemId,
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drop_location: ItemDropLocation,
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amount: usize)
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-> Result<&StackedFloorItem, ItemManagerError> {
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-> Result<&StackedFloorItem, anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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@ -498,7 +498,7 @@ impl ItemManager {
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character: &mut CharacterEntity,
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item_id: ClientItemId,
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amount: usize)
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-> Result<ConsumedItem, ItemManagerError> {
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-> Result<ConsumedItem, anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let used_item = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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let consumed_item = used_item.consume(amount)?;
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@ -523,7 +523,7 @@ impl ItemManager {
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character: &CharacterEntity,
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item_id: ClientItemId,
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amount: usize)
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-> Result<(), ItemManagerError> {
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let bank = self.character_bank
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.get_mut(&character.id)
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@ -561,7 +561,7 @@ impl ItemManager {
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character: &CharacterEntity,
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item_id: ClientItemId,
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amount: usize)
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-> Result<&InventoryItem, ItemManagerError> {
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-> Result<&InventoryItem, anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let bank = self.character_bank
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@ -593,7 +593,7 @@ impl ItemManager {
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entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
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entity_gateway.set_character_bank(&character.id, &bank.as_bank_entity(&character.id, &BankName("".into())), BankName("".into())).await?;
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inventory.slot(inventory_item_slot).ok_or(ItemManagerError::Idunnoman)
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inventory.slot(inventory_item_slot).ok_or(ItemManagerError::Idunnoman.into())
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}
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pub async fn player_feeds_mag_item<EG: EntityGateway>(&mut self,
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@ -601,7 +601,7 @@ impl ItemManager {
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character: &CharacterEntity,
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mag_id: ClientItemId,
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tool_id: ClientItemId)
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-> Result<(), ItemManagerError> {
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let consumed_tool = {
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let item_to_feed = inventory.get_item_handle_by_id(tool_id).ok_or(ItemManagerError::NoSuchItemId(tool_id))?;
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@ -619,7 +619,7 @@ impl ItemManager {
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let consumed_tool_type = match &consumed_tool {
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ConsumedItem::Stacked(stacked_consumed_item) => stacked_consumed_item.tool.tool,
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_ => return Err(ItemManagerError::WrongItemType(tool_id))
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_ => return Err(ItemManagerError::WrongItemType(tool_id).into())
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};
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mag.feed(consumed_tool_type);
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@ -637,7 +637,7 @@ impl ItemManager {
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pub async fn use_item<EG: EntityGateway>(&mut self,
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used_item: ConsumedItem,
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entity_gateway: &mut EG,
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character: &mut CharacterEntity) -> Result<(), ItemManagerError> {
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character: &mut CharacterEntity) -> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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match &used_item.item() {
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ItemDetail::Weapon(_w) => {
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@ -754,7 +754,7 @@ impl ItemManager {
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shop_item: &(dyn ShopItem + Send + Sync),
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item_id: ClientItemId,
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amount: usize)
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-> Result<&InventoryItem, ItemManagerError> {
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-> Result<&InventoryItem, anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let item_detail = shop_item.as_item();
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@ -853,7 +853,7 @@ impl ItemManager {
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character: &CharacterEntity,
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item_id: ClientItemId,
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equip_slot: u8)
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-> Result<(), ItemManagerError> {
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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inventory.equip(&item_id, equip_slot);
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entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
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@ -864,7 +864,7 @@ impl ItemManager {
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: ClientItemId)
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-> Result<(), ItemManagerError> {
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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inventory.unequip(&item_id);
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entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
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@ -875,7 +875,7 @@ impl ItemManager {
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_ids: [u32; 30])
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-> Result<(), ItemManagerError> {
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let sorted_inventory_items: Vec<InventoryItem> = item_ids.iter()
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.filter(|&client_item_id| *client_item_id < 0xFFFFFFFF)
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@ -12,7 +12,7 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
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clients: &mut Clients,
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item_manager: &mut ItemManager,
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ship_name: &String)
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-> Result<Vec<SendShipPacket>, ShipError> {
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-> Result<Vec<SendShipPacket>, anyhow::Error> {
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Ok(match get_login_status(entity_gateway, pkt).await.and_then(check_if_already_online) {
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Ok(mut user) => {
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user.at_ship= true;
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@ -65,7 +65,7 @@ pub async fn request_item<EG>(id: ClientId,
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clients: &mut Clients,
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rooms: &mut Rooms,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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@ -77,7 +77,7 @@ where
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let monster = room.maps.enemy_by_id(request_item.enemy_id as usize)?;
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if monster.dropped_item {
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return Err(ShipError::MonsterAlreadyDroppedItem(id, request_item.enemy_id))
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return Err(ShipError::MonsterAlreadyDroppedItem(id, request_item.enemy_id).into())
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}
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let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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@ -114,7 +114,7 @@ pub async fn pickup_item<EG>(id: ClientId,
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client_location: &ClientLocation,
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clients: &mut Clients,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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@ -169,7 +169,7 @@ pub async fn request_box_item<EG>(id: ClientId,
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clients: &mut Clients,
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rooms: &mut Rooms,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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@ -181,7 +181,7 @@ EG: EntityGateway
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let box_object = room.maps.object_by_id(box_drop_request.object_id as usize)?;
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if box_object.dropped_item {
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return Err(ShipError::BoxAlreadyDroppedItem(id, box_drop_request.object_id))
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return Err(ShipError::BoxAlreadyDroppedItem(id, box_drop_request.object_id).into())
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}
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let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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@ -216,7 +216,7 @@ EG: EntityGateway
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pub async fn send_bank_list(id: ClientId,
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clients: &Clients,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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{
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let bank_items = item_manager.get_character_bank(&client.character)?;
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@ -231,7 +231,7 @@ pub async fn bank_interaction<EG>(id: ClientId,
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client_location: &ClientLocation,
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clients: &mut Clients,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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@ -292,7 +292,7 @@ pub async fn shop_request(id: ClientId,
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rooms: &Rooms,
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level_table: &CharacterLevelTable,
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shops: &mut ItemShops)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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{
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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@ -317,7 +317,7 @@ pub async fn shop_request(id: ClientId,
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builder::message::shop_list(shop_request.shop_type, &client.armor_shop)
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},
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_ => {
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return Err(ShipError::ShopError)
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return Err(ShipError::ShopError.into())
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}
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};
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@ -331,7 +331,7 @@ pub async fn buy_item<EG>(id: ClientId,
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client_location: &ClientLocation,
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clients: &mut Clients,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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@ -360,12 +360,12 @@ where
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(item, remove)
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},
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_ => {
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return Err(ShipError::ShopError)
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return Err(ShipError::ShopError.into())
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}
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};
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if client.character.meseta < item.price() as u32 {
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return Err(ShipError::ShopError)
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return Err(ShipError::ShopError.into())
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}
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client.character.meseta -= item.price() as u32;
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@ -15,7 +15,7 @@ pub fn block_selected(id: ClientId,
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clients: &mut Clients,
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item_manager: &ItemManager,
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level_table: &CharacterLevelTable)
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-> Result<Vec<SendShipPacket>, ShipError> {
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-> Result<Vec<SendShipPacket>, anyhow::Error> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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client.block = pkt.item as u32;
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@ -52,7 +52,7 @@ pub fn send_player_to_lobby(id: ClientId,
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clients: &Clients,
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item_manager: &ItemManager,
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level_table: &CharacterLevelTable)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
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let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, item_manager, level_table)?;
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let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, item_manager, level_table)?;
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@ -71,7 +71,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
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level_table: &CharacterLevelTable,
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ship_rooms: &mut Rooms,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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-> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?;
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match prev_area {
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@ -16,7 +16,7 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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clients: &mut Clients,
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rooms: &mut Rooms,
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level_table: &CharacterLevelTable)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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@ -70,7 +70,7 @@ pub async fn player_drop_item<EG>(id: ClientId,
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clients: &mut Clients,
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rooms: &mut Rooms,
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item_manager: &mut ItemManager)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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EG: EntityGateway
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{
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@ -95,7 +95,7 @@ pub fn drop_coordinates(id: ClientId,
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client_location: &ClientLocation,
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clients: &mut Clients,
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rooms: &Rooms)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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{
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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@ -120,7 +120,7 @@ pub async fn split_item_stack<EG>(id: ClientId,
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client_location: &ClientLocation,
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clients: &mut Clients,
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item_manager: &mut ItemManager)
|
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -130,7 +130,7 @@ where
|
||||
let drop_location = client.item_drop_location.ok_or(ShipError::ItemDropLocationNotSet)?;
|
||||
|
||||
if drop_location.item_id.0 != no_longer_has_item.item_id {
|
||||
return Err(ShipError::DropInvalidItemId(no_longer_has_item.item_id));
|
||||
return Err(ShipError::DropInvalidItemId(no_longer_has_item.item_id).into());
|
||||
}
|
||||
|
||||
if no_longer_has_item.item_id == 0xFFFFFFFF {
|
||||
@ -164,7 +164,7 @@ pub fn update_player_position(id: ClientId,
|
||||
clients: &mut Clients,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &Rooms)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
if let Ok(room_id) = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() }) {
|
||||
let room = rooms.get(room_id.0)
|
||||
@ -236,7 +236,7 @@ pub async fn charge_attack<EG>(id: ClientId,
|
||||
charge: &ChargeAttack,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -246,7 +246,7 @@ where
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
Ok(Box::new(None.into_iter()))
|
||||
} else {
|
||||
Err(ShipError::NotEnoughMeseta(id, client.character.meseta))
|
||||
Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
|
||||
}
|
||||
}
|
||||
|
||||
@ -256,7 +256,7 @@ pub async fn use_item<EG>(id: ClientId,
|
||||
_client_location: &ClientLocation,
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -271,7 +271,7 @@ pub async fn player_used_medical_center<EG>(id: ClientId,
|
||||
_pumc: &PlayerUsedMedicalCenter, // not needed?
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -281,7 +281,7 @@ where
|
||||
entity_gateway.save_character(&client.character).await?;
|
||||
Ok(Box::new(None.into_iter()))
|
||||
} else {
|
||||
Err(ShipError::NotEnoughMeseta(id, client.character.meseta))
|
||||
Err(ShipError::NotEnoughMeseta(id, client.character.meseta).into())
|
||||
}
|
||||
}
|
||||
|
||||
@ -292,7 +292,7 @@ pub async fn player_feed_mag<EG>(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -311,7 +311,7 @@ pub async fn player_equips_item<EG>(id: ClientId,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -331,7 +331,7 @@ pub async fn player_unequips_item<EG>(id: ClientId,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
@ -345,7 +345,7 @@ pub async fn player_sorts_items<EG>(id: ClientId,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user