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Merge pull request 'equip_changes' (#241) from equip_changes into master

Reviewed-by: jake <jake@sharnoth.com>
pbs
jake 4 years ago
parent
commit
a50f1d58a4
  1. 110
      src/bin/main.rs
  2. 3
      src/entity/gateway/postgres/models.rs
  3. 4
      src/entity/item/unit.rs
  4. 2
      src/ship/drops/generic_unit.rs
  5. 1
      src/ship/drops/rare_drop_table.rs
  6. 62
      src/ship/items/inventory.rs
  7. 88
      src/ship/items/manager.rs
  8. 55
      src/ship/packet/handler/message.rs
  9. 7
      src/ship/ship.rs
  10. 1
      src/ship/shops/armor.rs
  11. 2
      tests/test_character.rs
  12. 218
      tests/test_item_equip.rs

110
src/bin/main.rs

@ -194,6 +194,116 @@ fn main() {
name: item::BankName("".to_string()), name: item::BankName("".to_string()),
} }
}).await; }).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Armor(
item::armor::Armor {
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 4,
modifiers: Vec::new(),
}
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 5,
equipped: true,
}
}
).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Shield(
item::shield::Shield {
shield: item::shield::ShieldType::Barrier,
dfp: 0,
evp: 0,
}
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 6,
equipped: true,
}
}
).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
armor_slot: 0,
}
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 7,
equipped: true,
}
}
).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
armor_slot: 1,
}
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 8,
equipped: true,
}
}
).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
armor_slot: 2,
}
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 9,
equipped: true,
}
}
).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Unit(
item::unit::Unit {
unit: item::unit::UnitType::PriestMind,
modifier: Some(item::unit::UnitModifier::Minus),
armor_slot: 3,
}
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 10,
equipped: true,
}
}
).await;
entity_gateway.create_item(
NewItemEntity {
item: ItemDetail::Mag(
item::mag::Mag::baby_mag(5)
),
location: ItemLocation::Inventory {
character_id: character.id,
slot: 11,
equipped: true,
}
}
).await;
} }
info!("[patch] starting server"); info!("[patch] starting server");

3
src/entity/gateway/postgres/models.rs

@ -384,6 +384,7 @@ impl Into<shield::Shield> for PgShield {
pub struct PgUnit { pub struct PgUnit {
unit: unit::UnitType, unit: unit::UnitType,
modifier: Option<unit::UnitModifier>, modifier: Option<unit::UnitModifier>,
armor_slot: u8,
} }
impl From<unit::Unit> for PgUnit { impl From<unit::Unit> for PgUnit {
@ -391,6 +392,7 @@ impl From<unit::Unit> for PgUnit {
PgUnit { PgUnit {
unit: other.unit, unit: other.unit,
modifier: other.modifier, modifier: other.modifier,
armor_slot: other.armor_slot,
} }
} }
} }
@ -400,6 +402,7 @@ impl Into<unit::Unit> for PgUnit {
unit::Unit { unit::Unit {
unit: self.unit, unit: self.unit,
modifier: self.modifier, modifier: self.modifier,
armor_slot: self.armor_slot,
} }
} }
} }

4
src/entity/item/unit.rs

@ -335,6 +335,7 @@ pub enum UnitModifier {
pub struct Unit { pub struct Unit {
pub unit: UnitType, pub unit: UnitType,
pub modifier: Option<UnitModifier>, pub modifier: Option<UnitModifier>,
pub armor_slot: u8,
} }
@ -361,7 +362,7 @@ impl Unit {
}, },
} }
} }
result[4] = self.armor_slot;
result result
} }
@ -379,6 +380,7 @@ impl Unit {
Ok(Unit{ Ok(Unit{
unit: u.unwrap(), unit: u.unwrap(),
modifier: m, modifier: m,
armor_slot: data[4],
}) })
} }
else { else {

2
src/ship/drops/generic_unit.rs

@ -89,6 +89,7 @@ impl GenericUnitTable {
ItemDropType::Unit(Unit { ItemDropType::Unit(Unit {
unit: unit_type, unit: unit_type,
modifier: unit_modifier, modifier: unit_modifier,
armor_slot: 0,
}) })
}) })
} }
@ -116,6 +117,7 @@ mod test {
assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit { assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit {
unit: unit, unit: unit,
modifier: umod, modifier: umod,
armor_slot: 0,
}))); })));
} }
} }

1
src/ship/drops/rare_drop_table.rs

@ -128,6 +128,7 @@ impl RareDropTable {
ItemDropType::Unit(Unit { ItemDropType::Unit(Unit {
unit: unit, unit: unit,
modifier: None, modifier: None,
armor_slot: 0,
}) })
}, },
RareDropItem::Tool(tool) => { RareDropItem::Tool(tool) => {

62
src/ship/items/inventory.rs

@ -337,6 +337,10 @@ impl<'a> InventoryItemHandle<'a> {
} }
} }
} }
pub fn get_slot(&self) -> usize {
self.slot
}
} }
@ -418,6 +422,60 @@ impl CharacterInventory {
}) })
} }
pub fn get_equipped_armor_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
let (slot, _) = self.items.iter()
.enumerate()
.filter(|(_, item)| {
if let InventoryItem::Individual(individual_inventory_item) = item {
if let ItemDetail::Armor(_) = &individual_inventory_item.item {
return individual_inventory_item.equipped
}
}
false
})
.nth(0)?;
Some(InventoryItemHandle {
inventory: self,
slot: slot,
})
}
pub fn get_equipped_shield_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
let (slot, _) = self.items.iter()
.enumerate()
.filter(|(_, item)| {
if let InventoryItem::Individual(individual_inventory_item) = item {
if let ItemDetail::Shield(_) = &individual_inventory_item.item {
return individual_inventory_item.equipped
}
}
false
})
.nth(0)?;
Some(InventoryItemHandle {
inventory: self,
slot: slot,
})
}
pub fn get_equipped_weapon_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
let (slot, _) = self.items.iter()
.enumerate()
.filter(|(_, item)| {
if let InventoryItem::Individual(individual_inventory_item) = item {
if let ItemDetail::Weapon(_) = &individual_inventory_item.item {
return individual_inventory_item.equipped
}
}
false
})
.nth(0)?;
Some(InventoryItemHandle {
inventory: self,
slot: slot,
})
}
pub fn get_item_by_id(&self, item_id: ClientItemId) -> Option<&InventoryItem> { pub fn get_item_by_id(&self, item_id: ClientItemId) -> Option<&InventoryItem> {
self.items.iter() self.items.iter()
.filter(|item| { .filter(|item| {
@ -569,5 +627,9 @@ impl CharacterInventory {
pub fn iter(&self) -> impl Iterator<Item = &InventoryItem> { pub fn iter(&self) -> impl Iterator<Item = &InventoryItem> {
self.items.iter() self.items.iter()
} }
pub fn items(&self) -> &Vec<InventoryItem> {
&self.items
}
} }

88
src/ship/items/manager.rs

@ -4,8 +4,9 @@ use thiserror::Error;
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::character::{CharacterEntity, CharacterEntityId}; use crate::entity::character::{CharacterEntity, CharacterEntityId};
use crate::entity::item::{ItemDetail, ItemLocation, BankName}; use crate::entity::item::{ItemDetail, ItemLocation, BankName};
use crate::entity::item::{Meseta, NewItemEntity};
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity};
use crate::entity::item::tool::{Tool, ToolType}; use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::unit;
use crate::ship::map::MapArea; use crate::ship::map::MapArea;
use crate::ship::ship::ItemDropLocation; use crate::ship::ship::ItemDropLocation;
use crate::ship::drops::{ItemDrop, ItemDropType}; use crate::ship::drops::{ItemDrop, ItemDropType};
@ -42,7 +43,11 @@ pub enum ItemManagerError {
UseItemError(#[from] use_tool::UseItemError), UseItemError(#[from] use_tool::UseItemError),
CouldNotBuyItem, CouldNotBuyItem,
CouldNotAddBoughtItemToInventory, CouldNotAddBoughtItemToInventory,
ItemIdNotInInventory(ClientItemId)
ItemIdNotInInventory(ClientItemId),
CannotGetMutItem,
CannotGetIndividualItem,
InvalidSlot(u8, u8), // slots available, slot attempted
NoArmorEquipped,
} }
@ -676,7 +681,6 @@ impl ItemManager {
Ok(()) Ok(())
} }
pub async fn use_item<EG: EntityGateway>(&mut self, pub async fn use_item<EG: EntityGateway>(&mut self,
used_item: ConsumedItem, used_item: ConsumedItem,
entity_gateway: &mut EG, entity_gateway: &mut EG,
@ -893,4 +897,82 @@ impl ItemManager {
}; };
Ok(inventory_item) Ok(inventory_item)
} }
// TODO: check if slot exists before putting units into it
pub async fn player_equips_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId,
equip_slot: u8)
-> Result<(), ItemManagerError> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let mut inventory_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let slot = inventory_item_handle.get_slot();
let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
inventory_item.equipped = true;
if let ItemDetail::Unit(u) = inventory_item.item {
if equip_slot > 0 {
inventory_item.item = ItemDetail::Unit(unit::Unit {
unit: u.unit,
modifier: u.modifier,
armor_slot: ((equip_slot & 0x7) - 1) % 4, // or just be lazy and do equip_slot - 9
});
} else {
inventory_item.item = ItemDetail::Unit(unit::Unit {
unit: u.unit,
modifier: u.modifier,
armor_slot: 0,
});
}
};
entity_gateway.change_item_location(&inventory_item.entity_id, ItemLocation::Inventory{
character_id: character.id,
slot: slot,
equipped: true,
}).await;
entity_gateway.save_item(&ItemEntity{
id: inventory_item.entity_id,
location: ItemLocation::Inventory{
character_id: character.id,
slot: slot,
equipped: true,
},
item: inventory_item.item.clone(),
}).await;
Ok(())
}
pub async fn player_unequips_item<EG: EntityGateway>(&mut self,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: ClientItemId)
-> Result<(), ItemManagerError> {
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let mut inventory_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
let slot = inventory_item_handle.get_slot();
let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
inventory_item.equipped = false;
if let ItemDetail::Unit(u) = inventory_item.item {
inventory_item.item = ItemDetail::Unit(unit::Unit {
unit: u.unit,
modifier: u.modifier,
armor_slot: 0,
});
};
entity_gateway.change_item_location(&inventory_item.entity_id, ItemLocation::Inventory{
character_id: character.id,
slot: slot,
equipped: false,
}).await;
entity_gateway.save_item(&ItemEntity{
id: inventory_item.entity_id,
location: ItemLocation::Inventory{
character_id: character.id,
slot: slot,
equipped: false,
},
item: inventory_item.item.clone(),
}).await;
Ok(())
}
} }

55
src/ship/packet/handler/message.rs

@ -1,13 +1,11 @@
use libpso::packet::ship::*; use libpso::packet::ship::*;
use libpso::packet::messages::*; use libpso::packet::messages::*;
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::item::ItemDetail;
use crate::entity::item::tool::ToolType;
use crate::entity::item::{ItemType};
use crate::common::serverstate::ClientId; use crate::common::serverstate::ClientId;
use crate::common::leveltable::CharacterLevelTable; use crate::common::leveltable::CharacterLevelTable;
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation}; use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
use crate::ship::location::{ClientLocation, ClientLocationError}; use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::map::{MapArea};
use crate::ship::items::{ItemManager, ClientItemId}; use crate::ship::items::{ItemManager, ClientItemId};
use crate::ship::packet::builder; use crate::ship::packet::builder;
@ -307,3 +305,54 @@ where
(client.client, SendShipPacket::Message(Message::new(GameMessage::PlayerFeedMag(mag_feed.clone())))) (client.client, SendShipPacket::Message(Message::new(GameMessage::PlayerFeedMag(mag_feed.clone()))))
}))) })))
} }
pub async fn player_equips_item<EG>(id: ClientId,
pkt: &PlayerEquipItem,
entity_gateway: &mut EG,
clients: &Clients,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
item_manager.player_equips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id), pkt.sub_menu).await?;
Ok(Box::new(None.into_iter()))
}
pub async fn player_unequips_item<EG>(id: ClientId,
pkt: &PlayerUnequipItem,
entity_gateway: &mut EG,
clients: &Clients,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let equipped_unit_ids: Vec<ClientItemId> = {
item_manager.player_unequips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id)).await?;
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
let ue_item = inventory.get_item_by_id(ClientItemId(pkt.item_id)).ok_or(ShipError::ItemError)?;
if let ItemType::Armor(_) = ue_item.item_type() {
inventory.items()
.iter()
.filter(|inv_item| {
if let ItemType::Unit(_) = inv_item.item_type() {
return inv_item.equipped()
}
false
})
.map(|u| u.item_id())
.collect()
} else {
Vec::new()
}
};
for unit_id in equipped_unit_ids {
item_manager.player_unequips_item(entity_gateway, &client.character, unit_id).await;
}
Ok(Box::new(None.into_iter()))
}

7
src/ship/ship.rs

@ -393,6 +393,13 @@ impl<EG: EntityGateway> ShipServerState<EG> {
GameMessage::PlayerFeedMag(player_feed_mag) => { GameMessage::PlayerFeedMag(player_feed_mag) => {
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
}, },
GameMessage::PlayerEquipItem(player_equip_item) => {
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
},
GameMessage::PlayerUnequipItem(player_unequip_item) => {
handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
},
_ => { _ => {
let cmsg = msg.clone(); let cmsg = msg.clone();
Ok(Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter() Ok(Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()

1
src/ship/shops/armor.rs

@ -89,6 +89,7 @@ impl ShopItem for ArmorShopItem {
ItemDetail::Unit(Unit { ItemDetail::Unit(Unit {
unit: *unit, unit: *unit,
modifier: None, modifier: None,
armor_slot: 0,
}) })
}, },
} }

2
tests/test_character.rs

@ -9,7 +9,7 @@ mod common;
use common::*; use common::*;
#[async_std::test] #[async_std::test]
async fn test_save_options<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, options: u32) {
async fn test_save_options() {
let mut entity_gateway = InMemoryGateway::new(); let mut entity_gateway = InMemoryGateway::new();
let (user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;

218
tests/test_item_equip.rs

@ -0,0 +1,218 @@
use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
use elseware::entity::item;
use libpso::packet::ship::*;
use libpso::packet::messages::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_equip_unit_from_equip_menu() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Armor(
item::armor::Armor{
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 4,
modifiers: Vec::new(),
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: true,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Unit(
item::unit::Unit{
unit: item::unit::UnitType::KnightPower,
modifier: None,
armor_slot: 0,
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 1,
equipped: false,
}
}).await.unwrap();
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Unit(
item::unit::Unit{
unit: item::unit::UnitType::KnightPower,
modifier: Some(item::unit::UnitModifier::Plus),
armor_slot: 0,
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 2,
equipped: false,
}
}).await.unwrap();
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
client: 0,
target: 0,
item_id: 0x10001,
sub_menu: 9,
unknown1: 0,
})))).await.unwrap().for_each(drop);
// case when someone tries to send invalid submenu? submenu is 9-12 in normal gameplay
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerEquipItem(PlayerEquipItem {
client: 0,
target: 0,
item_id: 0x10002,
sub_menu: 14,
unknown1: 0,
})))).await.unwrap().for_each(drop);
let items = entity_gateway.get_items_by_character(&char1).await;
let (unit1, unit2) = (&items[1], &items[2]);
let unit1_equipped = match unit1.location {
item::ItemLocation::Inventory{equipped, ..} => equipped,
_ => false,
};
let unit2_equipped = match unit2.location {
item::ItemLocation::Inventory{equipped, ..} => equipped,
_ => false,
};
assert!({
match unit1.item {
item::ItemDetail::Unit(u) => {
if u.armor_slot == 0 && unit1_equipped {
true
} else {
false
}
},
_ => false,
}
});
assert!({
match unit2.item {
item::ItemDetail::Unit(u) => {
if u.armor_slot == 1 && unit2_equipped {
true
} else {
false
}
},
_ => false,
}
});
}
#[async_std::test]
async fn test_unequip_armor_with_units() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Armor(
item::armor::Armor{
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 4,
modifiers: Vec::new(),
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: true,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Unit(
item::unit::Unit{
unit: item::unit::UnitType::KnightPower,
modifier: None,
armor_slot: 0,
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 1,
equipped: true,
}
}).await.unwrap();
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Unit(
item::unit::Unit{
unit: item::unit::UnitType::KnightPower,
modifier: Some(item::unit::UnitModifier::Plus),
armor_slot: 1,
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 2,
equipped: true,
}
}).await.unwrap();
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerUnequipItem(PlayerUnequipItem {
client: 0,
target: 0,
item_id: 0x10000,
unknown1: 0,
})))).await.unwrap().for_each(drop);
let items = entity_gateway.get_items_by_character(&char1).await;
let (armor, unit1, unit2) = (&items[0], &items[1], &items[2]);
let armor_equipped = match armor.location {
item::ItemLocation::Inventory{equipped, ..} => equipped,
_ => true,
};
let unit1_equipped = match unit1.location {
item::ItemLocation::Inventory{equipped, ..} => equipped,
_ => true,
};
let unit2_equipped = match unit2.location {
item::ItemLocation::Inventory{equipped, ..} => equipped,
_ => true,
};
assert!(armor_equipped == false);
assert!(unit1_equipped == false);
assert!(unit2_equipped == false);
}
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