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@ -84,6 +84,7 @@ fn main() { |
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special: None,
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special: None,
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attrs: [None, None, None],
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attrs: [None, None, None],
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tekked: true,
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tekked: true,
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wrapping: None,
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}
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}
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),
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),
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location: item::ItemLocation::Bank {
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location: item::ItemLocation::Bank {
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@ -119,6 +120,7 @@ fn main() { |
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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None,],
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tekked: false,
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tekked: false,
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wrapping: Some(item::weapon::WrappingPaper::Black_Yellow),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -136,6 +138,7 @@ fn main() { |
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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wrapping: None,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -153,6 +156,7 @@ fn main() { |
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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wrapping: None,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -170,6 +174,7 @@ fn main() { |
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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None,],
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tekked: true,
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tekked: true,
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wrapping: None,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -187,6 +192,7 @@ fn main() { |
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Native, value: 100}),],
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tekked: true,
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tekked: true,
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wrapping: None,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -251,6 +257,7 @@ fn main() { |
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
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None,],
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None,],
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tekked: false,
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tekked: false,
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wrapping: None,
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}
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}
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),
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),
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location: ItemLocation::Bank {
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location: ItemLocation::Bank {
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