don't load shops for real this time
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				| @ -410,14 +410,13 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> { | ||||
|             item_state: items::state::ItemState::default(), | ||||
|             ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)), | ||||
|             port: self.port.unwrap_or(SHIP_PORT), | ||||
|             #[allow(clippy::box_default)] // this lint leads to another which just doesn't work
 | ||||
|             shops: Arc::new(self.shops.unwrap_or(Box::new(StandardItemShops::default()))), | ||||
|             shops: Arc::new(self.shops.unwrap_or_else(|| Box::<StandardItemShops>::default())), | ||||
|             blocks: Blocks(blocks), | ||||
|             event: self.event.unwrap_or(Holiday::None), | ||||
|             map_builder: Arc::new(self.map_builder.unwrap_or(Box::new(generate_free_roam_maps))), | ||||
|             drop_table_builder: Arc::new(self.drop_table_builder.unwrap_or(Box::new(StandardDropTable::new))), | ||||
|             standard_quest_builder: Arc::new(self.standard_quest_builder.unwrap_or(Box::new(load_standard_quests))), | ||||
|             government_quest_builder: Arc::new(self.government_quest_builder.unwrap_or(Box::new(load_government_quests))), | ||||
|             map_builder: Arc::new(self.map_builder.unwrap_or_else(|| Box::new(generate_free_roam_maps))), | ||||
|             drop_table_builder: Arc::new(self.drop_table_builder.unwrap_or_else(|| Box::new(StandardDropTable::new))), | ||||
|             standard_quest_builder: Arc::new(self.standard_quest_builder.unwrap_or_else(|| Box::new(load_standard_quests))), | ||||
|             government_quest_builder: Arc::new(self.government_quest_builder.unwrap_or_else(|| Box::new(load_government_quests))), | ||||
| 
 | ||||
|             auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())), | ||||
|             ship_list: Arc::new(RwLock::new(Vec::new())), | ||||
|  | ||||
| @ -36,10 +36,14 @@ impl DropTable for NullDropTable { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| pub fn null_drop_table_builder(_episode: Episode, _difficult: Difficulty, _section_id: SectionID) -> Box<dyn DropTable + Send + Sync> { | ||||
|     Box::new(NullDropTable) | ||||
| } | ||||
| 
 | ||||
| struct NullItemShops; | ||||
| 
 | ||||
| #[async_trait::async_trait] | ||||
| impl ItemShops  for NullItemShops { | ||||
| impl ItemShops for NullItemShops { | ||||
|     async fn generate_weapon_list(&self, _difficulty: Difficulty, _section_id: SectionID, _char_level: usize) -> Option<Vec<WeaponShopItem>> { | ||||
|         Some(Vec::new()) | ||||
|     } | ||||
| @ -51,12 +55,6 @@ impl ItemShops  for NullItemShops { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| pub fn null_drop_table_builder(_episode: Episode, _difficult: Difficulty, _section_id: SectionID) -> Box<dyn DropTable + Send + Sync> { | ||||
|     Box::new(NullDropTable) | ||||
| } | ||||
| 
 | ||||
| pub fn standard_ship_buildable<EG: EntityGateway + Clone>(gateway: EG) ->  ShipServerStateBuilder<EG> { | ||||
|     ShipServerState::builder() | ||||
|         .gateway(gateway) | ||||
|  | ||||
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