make the right items drop with kill counters
This commit is contained in:
parent
527cf50b9d
commit
ad5a1faccc
@ -103,7 +103,13 @@ impl RareDropTable {
|
||||
grind: 0,
|
||||
attrs: self.attribute_table.generate_rare_attributes(map_area, rng),
|
||||
tekked: false,
|
||||
kills: None,
|
||||
kills: {
|
||||
if weapon.has_counter() {
|
||||
Some(0)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
},
|
||||
@ -126,7 +132,13 @@ impl RareDropTable {
|
||||
ItemDropType::Unit(Unit {
|
||||
unit,
|
||||
modifier: None,
|
||||
kills: None,
|
||||
kills: {
|
||||
if unit.has_counter() {
|
||||
Some(0)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
},
|
||||
})
|
||||
},
|
||||
RareDropItem::Tool(tool) => {
|
||||
|
Loading…
x
Reference in New Issue
Block a user