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@ -121,7 +121,12 @@ pub struct ItemDrop { |
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}
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pub struct DropTable {
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pub trait DropTable {
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fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType>;
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fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType>;
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}
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pub struct StandardDropTable {
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monster_stats: HashMap<MonsterType, MonsterDropStats>,
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rare_table: RareDropTable,
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weapon_table: GenericWeaponTable,
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@ -133,11 +138,11 @@ pub struct DropTable { |
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rng: rand_chacha::ChaCha20Rng,
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}
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impl DropTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable {
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impl StandardDropTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
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let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
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DropTable {
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Box::new(StandardDropTable {
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monster_stats: monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect(),
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rare_table: RareDropTable::new(episode, difficulty, section_id),
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weapon_table: GenericWeaponTable::new(episode, difficulty, section_id),
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@ -147,7 +152,7 @@ impl DropTable { |
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tool_table: ToolTable::new(episode, difficulty, section_id),
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box_table: BoxDropTable::new(episode, difficulty, section_id),
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rng: rand_chacha::ChaCha20Rng::from_entropy(),
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}
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})
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}
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pub fn builder() -> DropTableBuilder {
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@ -177,8 +182,10 @@ impl DropTable { |
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MonsterDropType::None => None,
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}
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}
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}
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pub fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
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impl DropTable for StandardDropTable {
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fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
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let monster_stat = *self.monster_stats.get(monster)?;
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let drop_anything = self.rng.gen_range(0, 100);
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@ -206,7 +213,7 @@ impl DropTable { |
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}
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}
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pub fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
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fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
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self.box_table.get_drop(map_area, object, &mut self.rng)
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}
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}
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@ -253,8 +260,8 @@ impl DropTableBuilder { |
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self
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}
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pub fn build(self, episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable {
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DropTable {
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pub fn build(self, episode: Episode, difficulty: Difficulty, section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
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Box::new(StandardDropTable {
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monster_stats: self.monster_stats.unwrap_or_else(|| {
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let monster_stats: HashMap<String, MonsterDropStats> = load_data_file(episode, difficulty, section_id, "monster_dar.toml");
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monster_stats.into_iter().map(|(m, s)| (m.parse().unwrap(), s)).collect()
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@ -267,10 +274,24 @@ impl DropTableBuilder { |
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tool_table: self.tool_table.unwrap_or_else(|| ToolTable::new(episode, difficulty, section_id)),
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box_table: self.box_table.unwrap_or_else(|| BoxDropTable::new(episode, difficulty, section_id)),
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rng: self.rng.unwrap_or_else(rand_chacha::ChaCha20Rng::from_entropy),
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})
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}
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}
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struct NullDropTable;
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impl DropTable for NullDropTable {
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fn get_drop(&mut self, _map_area: &MapArea, _monster: &MonsterType) -> Option<ItemDropType> {
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None
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}
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fn get_box_drop(&mut self, _map_area: &MapArea, _object: &MapObject) -> Option<ItemDropType> {
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None
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}
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}
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pub fn null_drop_table(_episode: Episode, _difficult: Difficulty, _section_id: SectionID) -> Box<dyn DropTable + Send + Sync> {
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Box::new(NullDropTable)
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}
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#[cfg(test)]
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mod test {
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