rebase sillyness
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00bc001297
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b012692505
@ -509,8 +509,8 @@ where
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})
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}
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pub async fn floor_item_limit_reached<'a, EG> (
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item_state: &'a mut ItemState,
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pub fn floor_item_limit_reached<'a, EG> (
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item_state: &'a ItemState,
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entity_gateway: &'a mut EG,
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character: &'a CharacterEntity,
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item_id: &'a ClientItemId,
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@ -519,9 +519,9 @@ where
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clients.with(id, |client| {
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let mut entity_gateway = entity_gateway.clone();
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let mut item_state = item_state.clone();
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let item_state = item_state.clone();
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Box::pin(async move {
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floor_item_limit_reached(&mut item_state, &mut entity_gateway, &client.character, &ClientItemId(floor_item_limit_delete.item_id), map_area).await
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floor_item_limit_reached(&item_state, &mut entity_gateway, &client.character, &ClientItemId(floor_item_limit_delete.item_id), map_area).await
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})}).await??;
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Ok(Vec::new())
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}
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}
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@ -262,6 +262,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
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room: 0,
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x: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -486,6 +487,7 @@ async fn test_can_not_drop_more_meseta_than_is_held() {
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room: 0,
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x: 0.0,
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z: 0.0,
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amount: 301,
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})))).await.unwrap();
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let split_attempt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -604,6 +606,7 @@ async fn test_can_not_pick_up_meseta_when_full() {
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room: 0,
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x: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -658,6 +661,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
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room: 0,
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x: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -722,6 +726,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
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room: 0,
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x: 0.0,
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z: 0.0,
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amount: 2,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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