consistency

This commit is contained in:
Andy Newjack 2020-06-08 13:19:36 -03:00
parent 993c81a162
commit b1b387c3ae
2 changed files with 6 additions and 6 deletions

View File

@ -162,11 +162,11 @@ where
}
pub fn update_player_position(id: ClientId,
clients: &mut Clients,
client_location: &ClientLocation,
rooms: &Rooms,
message: &GameMessage,)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
message: &GameMessage,
clients: &mut Clients,
client_location: &ClientLocation,
rooms: &Rooms)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
if let Ok(room_id) = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() }) {
let room = rooms.get(room_id.0)

View File

@ -287,7 +287,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
handler::message::update_player_position(id, &mut self.clients, &mut self.client_location, &self.rooms, &msg.msg)
handler::message::update_player_position(id, &msg.msg, &mut self.clients, &mut self.client_location, &self.rooms)
},
_ => {
let cmsg = msg.clone();