add clientlocation functions
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3ece862163
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c2ceb034d8
@ -3,6 +3,8 @@ use crate::common::serverstate::ClientId;
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// TODO: room passwords?
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// TODO: remove clients from areas (or upon insert, remove that id from anywhere else)
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pub const MAX_ROOMS: usize = 128;
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#[derive(Copy, Clone)]
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pub struct AreaClient {
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client_id: ClientId,
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@ -42,14 +44,16 @@ impl<const N: usize> InnerClientArea<{N}> {
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}
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return None;
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}
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fn remove(&mut self, id: ClientId) {
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fn remove(&mut self, id: ClientId) -> bool {
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for areaclient in self.clients.iter_mut() {
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if let Some(client) = *areaclient {
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if client.client_id == id {
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*areaclient = None;
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return true;
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}
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}
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}
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false
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}
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fn contains(&self, id: ClientId) -> bool {
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@ -70,17 +74,12 @@ impl<const N: usize> InnerClientArea<{N}> {
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}
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}
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pub type LobbyId = usize;
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pub type RoomId = usize;
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pub struct LobbyId(pub usize);
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pub struct RoomId(pub usize);
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pub type Lobby = InnerClientArea<12>;
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pub type Room = InnerClientArea<4>;
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pub struct ClientLocation {
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lobbies: [Lobby; 15],
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rooms: [Option<Room>; 128],
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}
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trait ClientArea<'a> {
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fn clients(&'a self) -> std::slice::Iter<'_, Option<AreaClient>>;
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}
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@ -156,35 +155,81 @@ impl<'a> Area<'a> {
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}
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}
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#[derive(Debug)]
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pub enum CreateRoomError {
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NoOpenSlots,
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ClientInAreaAlready,
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}
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#[derive(Debug)]
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pub enum JoinRoomError {
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RoomDoesNotExist,
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RoomFull,
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ClientInAreaAlready,
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}
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#[derive(Debug)]
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pub enum JoinLobbyError {
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LobbyDoesNotExist,
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LobbyFull,
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ClientInAreaAlready,
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}
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pub struct ClientLocation {
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lobbies: [Lobby; 15],
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rooms: [Option<Room>; MAX_ROOMS],
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}
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impl ClientLocation {
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pub fn new() -> ClientLocation {
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ClientLocation {
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lobbies: [Lobby::new(); 15],
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rooms: [None; 128],
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rooms: [None; MAX_ROOMS],
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}
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}
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fn err_if_client_is_in_area<E>(&mut self, id: ClientId, err: E) -> Result<(), E> {
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let in_lobby = self.lobbies.iter()
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.any(|k| k.contains(id));
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let in_room = self.rooms.iter()
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.filter(|k| k.is_none())
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.map(|k| k.unwrap())
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.any(|k| k.contains(id));
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if in_lobby || in_room {
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Err(err)
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}
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else {
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Ok(())
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}
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}
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pub fn add_to_lobby(&mut self, id: ClientId, lobby: LobbyId) -> Result<usize, JoinLobbyError> {
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self.lobbies.get_mut(lobby)
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self.err_if_client_is_in_area(id, JoinLobbyError::ClientInAreaAlready)?;
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self.lobbies.get_mut(lobby.0)
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.ok_or(JoinLobbyError::LobbyDoesNotExist)?
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.add(id)
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.ok_or(JoinLobbyError::LobbyFull)
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}
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pub fn new_room(&mut self, id: ClientId) -> Result<RoomId, CreateRoomError> {
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self.err_if_client_is_in_area(id, CreateRoomError::ClientInAreaAlready)?;
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let (room_id, empty_room) = self.rooms.iter_mut()
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.enumerate()
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.filter(|(_, k)| k.is_none())
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.nth(0)
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.ok_or(CreateRoomError::NoOpenSlots)?;
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let mut new_room = Room::new();
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new_room.add(id);
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*empty_room = Some(new_room);
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Ok(RoomId(room_id))
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}
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pub fn add_to_room(&mut self, id: ClientId, room: RoomId) -> Result<usize, JoinRoomError> {
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self.rooms.get_mut(room)
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self.err_if_client_is_in_area(id, JoinRoomError::ClientInAreaAlready)?;
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self.rooms.get_mut(room.0)
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.ok_or(JoinRoomError::RoomDoesNotExist)?
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.as_mut()
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.ok_or(JoinRoomError::RoomDoesNotExist)?
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@ -209,4 +254,20 @@ impl ClientLocation {
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panic!("client is not in a room/lobby")
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}
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pub fn remove_from_location(&mut self, id: ClientId) {
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let in_lobby = self.lobbies.iter_mut()
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.map(|lobby| lobby.remove(id))
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.any(|k| k);
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if in_lobby {
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return;
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}
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self.rooms.iter_mut()
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.filter(|lobby| lobby.is_none())
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.map(|lobby| lobby.unwrap())
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.map(|mut lobby| lobby.remove(id))
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.any(|k| k);
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}
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}
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@ -19,7 +19,7 @@ use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFL
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use crate::entity::character::Character;
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use crate::entity::item::ItemLocation;
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use crate::login::login::get_login_status;
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use crate::ship::location::ClientLocation;
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use crate::ship::location::{ClientLocation, LobbyId, RoomId};
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use crate::ship::character::{CharacterBuilder, FullCharacterBuilder};
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pub const SHIP_PORT: u16 = 23423;
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@ -197,7 +197,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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}
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fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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self.client_location.add_to_lobby(id, 0).unwrap();
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self.client_location.add_to_lobby(id, LobbyId(0)).unwrap();
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let lobby = self.client_location.get_area_by_user(id);
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let clients = lobby.clients();
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