remove boxes from ItemStateAction structs to remove need for static lifetimes
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@ -79,9 +79,11 @@ where
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S: Send + Sync,
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E: Send + Sync,
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{
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fn act<O, F>(self, f: F) -> ItemActionStage<O, ItemStateAction<T, S, E>, F, S, E>
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pub fn act<O, F, Fut>(self, f: F) -> ItemActionStage<O, ItemStateAction<T, S, E>, F, Fut, S, E>
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where
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F: Fn(S, ()) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync
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//F: FnOnce(S, ()) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync
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F: Fn(S, ()) -> Fut + Send + Sync,
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Fut: Future<Output=Result<(S, O), E>> + Send
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{
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ItemActionStage {
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_s: Default::default(),
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@ -92,10 +94,12 @@ where
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}
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}
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struct ItemActionStage<O, P, F, S, E>
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pub struct ItemActionStage<O, P, F, Fut, S, E>
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where
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P: ItemAction,
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F: Fn(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O) , E>> + Send>> + Send + Sync,
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F: Fn(S, P::Output) -> Fut + Send + Sync,
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Fut: Future<Output=Result<(S, O) , E>> + Send,
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//F: FnOnce(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O) , E>> + Send>> + Send + Sync,
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{
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_s: std::marker::PhantomData<S>,
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_e: std::marker::PhantomData<E>,
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@ -104,10 +108,12 @@ where
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}
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#[async_trait::async_trait]
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impl<O, P: ItemAction, F, S, E> ItemAction for ItemActionStage<O, P, F, S, E>
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impl<O, P: ItemAction, F, Fut, S, E> ItemAction for ItemActionStage<O, P, F, Fut, S, E>
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where
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P: ItemAction + ItemAction<Start = S, Error = E> + Send + Sync,
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F: Fn(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync,
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//F: FnOnce(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync,
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F: Fn(S, P::Output) -> Fut + Send + Sync,
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Fut: Future<Output=Result<(S, O), E>> + Send,
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S: Send + Sync,
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P::Output: Send + Sync,
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E: Send + Sync,
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@ -129,20 +135,23 @@ where
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}
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}
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impl<O, P: ItemAction, F, S, E> ItemActionStage<O, P, F, S, E>
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impl<O, P: ItemAction, F, Fut, S, E> ItemActionStage<O, P, F, Fut, S, E>
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where
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P: ItemAction<Start = S, Error = E> + Send + Sync,
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F: Fn(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync,
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F: Fn(S, P::Output) -> Fut + Send + Sync,
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Fut: Future<Output=Result<(S, O), E>> + Send,
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S: Send + Sync,
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P::Output: Send + Sync,
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E: Send + Sync,
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O: Send + Sync,
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P::Error: Send + Sync,
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{
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fn act<O2, G>(self, g: G) -> ItemActionStage<O2, ItemActionStage<O, P, F, S, E>, G, S, E>
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pub fn act<O2, G, GFut>(self, g: G) -> ItemActionStage<O2, ItemActionStage<O, P, F, Fut, S, E>, G, GFut, S, E>
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where
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S: Send + Sync,
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G: Fn(S, <ItemActionStage<O, P, F, S, E> as ItemAction>::Output) -> Pin<Box<dyn Future<Output=Result<(S, O2), E>> + Send>> + Send + Sync,
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//G: FnOnce(S, <ItemActionStage<O, P, F, S, E> as ItemAction>::Output) -> Pin<Box<dyn Future<Output=Result<(S, O2), E>> + Send>> + Send + Sync,
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G: Fn(S, <ItemActionStage<O, P, F, Fut, S, E> as ItemAction>::Output) -> GFut + Send + Sync,
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GFut: Future<Output=Result<(S, O2), E>> + Send,
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O2: Send + Sync,
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{
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ItemActionStage {
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