|
@ -360,7 +360,7 @@ async fn test_other_clients_see_stacked_purchase() { |
|
|
async fn test_buying_item_without_enough_mseseta() {
|
|
|
async fn test_buying_item_without_enough_mseseta() {
|
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
|
|
|
|
|
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
|
|
|
|
|
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
|
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
|
let mut ship = ShipServerState::builder()
|
|
|
.gateway(entity_gateway.clone())
|
|
|
.gateway(entity_gateway.clone())
|
|
@ -445,5 +445,120 @@ async fn test_player_double_buys_from_tool_shop() { |
|
|
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
|
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
|
|
assert!(c1.meseta < 999999);
|
|
|
assert!(c1.meseta < 999999);
|
|
|
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
|
|
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
|
|
assert_eq!(p1_items.len(), 10);
|
|
|
|
|
|
|
|
|
assert_eq!(p1_items.len(), 9);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#[async_std::test]
|
|
|
|
|
|
async fn test_techs_disappear_from_shop_when_bought() {
|
|
|
|
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
|
|
|
|
|
|
|
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
|
|
char1.exp = 80000000;
|
|
|
|
|
|
char1.meseta = 999999;
|
|
|
|
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
|
|
|
|
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
|
|
|
|
.gateway(entity_gateway.clone())
|
|
|
|
|
|
.build();
|
|
|
|
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
|
|
|
|
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
|
|
|
|
|
|
|
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
|
|
|
|
|
client: 255,
|
|
|
|
|
|
target: 255,
|
|
|
|
|
|
shop_type: 0,
|
|
|
|
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
|
|
|
|
|
|
|
|
let first_tech = match &packets[0].1 {
|
|
|
|
|
|
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
|
|
|
|
|
shop_list.items.iter()
|
|
|
|
|
|
.enumerate()
|
|
|
|
|
|
.filter(|(_, item)| {
|
|
|
|
|
|
item.item_bytes[0] == 3 && item.item_bytes[1] == 2
|
|
|
|
|
|
})
|
|
|
|
|
|
.nth(0).unwrap().0
|
|
|
|
|
|
},
|
|
|
|
|
|
_ => panic!(""),
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
|
|
|
|
|
client: 255,
|
|
|
|
|
|
target: 255,
|
|
|
|
|
|
item_id: 0x10000,
|
|
|
|
|
|
shop_type: 0,
|
|
|
|
|
|
shop_index: first_tech as u8,
|
|
|
|
|
|
amount: 1,
|
|
|
|
|
|
unknown1: 0,
|
|
|
|
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
|
|
|
|
|
client: 255,
|
|
|
|
|
|
target: 255,
|
|
|
|
|
|
item_id: 0x10001,
|
|
|
|
|
|
shop_type: 0,
|
|
|
|
|
|
shop_index: first_tech as u8,
|
|
|
|
|
|
amount: 1,
|
|
|
|
|
|
unknown1: 0,
|
|
|
|
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
|
|
|
|
|
|
|
|
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
|
|
|
|
|
assert!(p1_items[0].item != p1_items[1].item);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#[async_std::test]
|
|
|
|
|
|
async fn test_units_disappear_from_shop_when_bought() {
|
|
|
|
|
|
let mut entity_gateway = InMemoryGateway::new();
|
|
|
|
|
|
|
|
|
|
|
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
|
|
|
|
|
char1.exp = 80000000;
|
|
|
|
|
|
char1.meseta = 999999;
|
|
|
|
|
|
entity_gateway.save_character(&char1).await;
|
|
|
|
|
|
|
|
|
|
|
|
let mut ship = ShipServerState::builder()
|
|
|
|
|
|
.gateway(entity_gateway.clone())
|
|
|
|
|
|
.build();
|
|
|
|
|
|
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
|
|
|
|
|
join_lobby(&mut ship, ClientId(1)).await;
|
|
|
|
|
|
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
|
|
|
|
|
|
|
|
|
|
|
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::ShopRequest(ShopRequest {
|
|
|
|
|
|
client: 255,
|
|
|
|
|
|
target: 255,
|
|
|
|
|
|
shop_type: 2,
|
|
|
|
|
|
})))).await.unwrap().collect::<Vec<_>>();
|
|
|
|
|
|
|
|
|
|
|
|
let first_unit = match &packets[0].1 {
|
|
|
|
|
|
SendShipPacket::Message(Message {msg: GameMessage::ShopList(shop_list)}) => {
|
|
|
|
|
|
shop_list.items.iter()
|
|
|
|
|
|
.enumerate()
|
|
|
|
|
|
.filter(|(_, item)| {
|
|
|
|
|
|
item.item_bytes[0] == 1 && item.item_bytes[1] == 3
|
|
|
|
|
|
})
|
|
|
|
|
|
.nth(0).unwrap().0
|
|
|
|
|
|
},
|
|
|
|
|
|
_ => panic!(""),
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
|
|
|
|
|
client: 255,
|
|
|
|
|
|
target: 255,
|
|
|
|
|
|
item_id: 0x10000,
|
|
|
|
|
|
shop_type: 2,
|
|
|
|
|
|
shop_index: first_unit as u8,
|
|
|
|
|
|
amount: 1,
|
|
|
|
|
|
unknown1: 0,
|
|
|
|
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
|
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BuyItem(BuyItem {
|
|
|
|
|
|
client: 255,
|
|
|
|
|
|
target: 255,
|
|
|
|
|
|
item_id: 0x10001,
|
|
|
|
|
|
shop_type: 2,
|
|
|
|
|
|
shop_index: first_unit as u8,
|
|
|
|
|
|
amount: 1,
|
|
|
|
|
|
unknown1: 0,
|
|
|
|
|
|
})))).await.unwrap().for_each(drop);
|
|
|
|
|
|
|
|
|
|
|
|
let p1_items = entity_gateway.get_items_by_character(&char1).await;
|
|
|
|
|
|
assert!(p1_items[0].item != p1_items[1].item);
|
|
|
}
|
|
|
}
|