clippy cleanup
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				| @ -52,7 +52,7 @@ impl Clients { | ||||
|             .await; | ||||
|         let client = clients | ||||
|             .get(&client_id) | ||||
|             .ok_or_else(|| ClientError::NotFound(client_id))? | ||||
|             .ok_or(ClientError::NotFound(client_id))? | ||||
|             .read() | ||||
|             .await; | ||||
| 
 | ||||
| @ -75,7 +75,7 @@ impl Clients { | ||||
|         for (cindex, client_id) in client_ids.iter().enumerate() { | ||||
|             let c = clients | ||||
|                 .get(client_id) | ||||
|                 .ok_or_else(|| ClientError::NotFound(*client_id))? | ||||
|                 .ok_or(ClientError::NotFound(*client_id))? | ||||
|                 .read() | ||||
|                 .await; | ||||
|             client_states[cindex].write(c); | ||||
| @ -101,7 +101,7 @@ impl Clients { | ||||
|             .await; | ||||
|         let mut client = clients | ||||
|             .get(&client_id) | ||||
|             .ok_or_else(|| ClientError::NotFound(client_id))? | ||||
|             .ok_or(ClientError::NotFound(client_id))? | ||||
|             .write() | ||||
|             .await; | ||||
| 
 | ||||
|  | ||||
| @ -8,7 +8,6 @@ use std::pin::Pin; | ||||
| use std::iter::IntoIterator; | ||||
| use anyhow::Context; | ||||
| 
 | ||||
| use libpso::packet::{ship::Message, messages::GameMessage}; | ||||
| use entity::character::{CharacterEntity, CharacterEntityId}; | ||||
| use entity::gateway::{EntityGateway, EntityGatewayTransaction}; | ||||
| use entity::item::{ItemDetail, NewItemEntity, TradeId, ItemModifier}; | ||||
| @ -22,7 +21,6 @@ use crate::floor::{FloorItem, FloorItemDetail}; | ||||
| use crate::apply_item::{apply_item, ApplyItemAction}; | ||||
| use shops::ShopItem; | ||||
| use drops::{ItemDrop, ItemDropType}; | ||||
| //use crate::ship::packet::builder;
 | ||||
| use location::AreaClient; | ||||
| use maps::monster::MonsterType; | ||||
| 
 | ||||
| @ -1166,8 +1164,7 @@ where | ||||
|                 let (inventory_item_detail, create_item) = if item_detail.is_stackable() { | ||||
|                     let tool = item_detail.as_tool().ok_or_else(|| ItemStateError::NotATool(ClientItemId(0xFFFFFFFF)))?; | ||||
| 
 | ||||
|                     //let create_item = builder::message::create_stacked_item(area_client, item_id, &tool, 1).map_err(|_err| ItemStateError::Dummy)?;
 | ||||
|                     let create_item = CreateItem::Stacked(area_client, item_id, tool.clone(), 1); | ||||
|                     let create_item = CreateItem::Stacked(area_client, item_id, tool, 1); | ||||
|                     let item_detail = StackedItemDetail { | ||||
|                         entity_ids: vec![new_item.id], | ||||
|                         tool | ||||
| @ -1179,7 +1176,6 @@ where | ||||
|                         entity_id: new_item.id, | ||||
|                         item: item_detail, | ||||
|                     }; | ||||
|                     //let create_item = builder::message::create_individual_item(area_client, item_id, &item_detail).map_err(|_err| ItemStateError::Dummy)?;
 | ||||
|                     let create_item = CreateItem::Individual(area_client, item_id, item_detail.clone()); | ||||
|                     (InventoryItemDetail::Individual(item_detail), create_item) | ||||
|                 }; | ||||
|  | ||||
| @ -371,6 +371,8 @@ where | ||||
|         Ok((transaction, result)) | ||||
|     }) | ||||
| } | ||||
| 
 | ||||
| #[allow(clippy::type_complexity)] | ||||
| pub fn trade_items<'a, EG> ( | ||||
|     item_state: &'a mut ItemState, | ||||
|     entity_gateway: &'a mut EG, | ||||
|  | ||||
| @ -10,7 +10,7 @@ quests = { workspace = true } | ||||
| location = { workspace = true } | ||||
| drops = { workspace = true } | ||||
| 
 | ||||
| rand= { workspace = true } | ||||
| rand = { workspace = true } | ||||
| async-std = { workspace = true } | ||||
| futures = { workspace = true } | ||||
| anyhow = { workspace = true } | ||||
|  | ||||
| @ -40,7 +40,7 @@ impl Rooms { | ||||
|     pub async fn add(&self, room_id: RoomId, room: RoomState) -> Result<(), anyhow::Error> { | ||||
|         *self.0 | ||||
|             .get(room_id.0) | ||||
|             .ok_or_else(|| RoomError::Invalid(room_id.0 as u32))? | ||||
|             .ok_or(RoomError::Invalid(room_id.0 as u32))? | ||||
|             .write() | ||||
|             .await = Some(room); | ||||
|         Ok(()) | ||||
| @ -73,7 +73,7 @@ impl Rooms { | ||||
|     { | ||||
|         let room = self.0 | ||||
|             .get(room_id.0) | ||||
|             .ok_or_else(|| RoomError::Invalid(room_id.0 as u32))? | ||||
|             .ok_or(RoomError::Invalid(room_id.0 as u32))? | ||||
|             .read() | ||||
|             .await; | ||||
|         if let Some(room) = room.as_ref() { | ||||
| @ -91,7 +91,7 @@ impl Rooms { | ||||
|     { | ||||
|         let mut room = self.0 | ||||
|             .get(room_id.0) | ||||
|             .ok_or_else(|| RoomError::Invalid(room_id.0 as u32))? | ||||
|             .ok_or(RoomError::Invalid(room_id.0 as u32))? | ||||
|             .write() | ||||
|             .await; | ||||
| 
 | ||||
| @ -221,7 +221,7 @@ impl RoomState { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #[allow(clippy::too_many_arguments)] | ||||
|     #[allow(clippy::too_many_arguments, clippy::type_complexity)] | ||||
|     pub fn new (room_id: RoomEntityId, | ||||
|                 mode: RoomEntityMode, | ||||
|                 episode: Episode, | ||||
|  | ||||
| @ -8,7 +8,7 @@ use elseware::patch::patch::{PatchServerState, generate_patch_tree, load_config, | ||||
| use elseware::ship::ship::ShipServerStateBuilder; | ||||
| 
 | ||||
| use maps::Holiday; | ||||
| use entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway}; | ||||
| use entity::gateway::{EntityGateway, InMemoryGateway}; | ||||
| use entity::account::{NewUserAccountEntity, NewUserSettingsEntity}; | ||||
| use entity::character::NewCharacterEntity; | ||||
| use entity::item::{NewItemEntity, ItemDetail, InventoryItemEntity}; | ||||
|  | ||||
| @ -1,16 +1,4 @@ | ||||
| #[allow(clippy::module_inception)] | ||||
| pub mod ship; | ||||
| //pub mod location;
 | ||||
| //pub mod character;
 | ||||
| //pub mod client;
 | ||||
| //pub mod room;
 | ||||
| //pub mod items;
 | ||||
| //pub mod item_stats;
 | ||||
| //pub mod map;
 | ||||
| //pub mod monster;
 | ||||
| //pub mod drops;
 | ||||
| pub mod packet; | ||||
| //pub mod quests;
 | ||||
| //pub mod shops;
 | ||||
| //pub mod trade;
 | ||||
| pub mod chatcommand; | ||||
|  | ||||
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