update inventory for ingame selling tests
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parent
8acbb91416
commit
d48494d5b3
@ -241,22 +241,13 @@ fn main() {
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}).await.unwrap();
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}).await.unwrap();
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entity_gateway.use_mag_cell(&item5_m.id, &cell.id).await.unwrap();
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entity_gateway.use_mag_cell(&item5_m.id, &cell.id).await.unwrap();
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entity_gateway.create_item(
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let item6_1 = entity_gateway.create_item(
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NewItemEntity {
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NewItemEntity {
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item: ItemDetail::Weapon(
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item: ItemDetail::ESWeapon(
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item::weapon::Weapon {
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item::esweapon::ESWeapon::new(item::esweapon::ESWeaponType::Saber)
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weapon: item::weapon::WeaponType::Autogun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Hell),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 70}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 80}),
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None,],
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tekked: false,
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}
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),
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),
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location: ItemLocation::Bank {
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location: ItemLocation::Inventory {
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character_id: character.id,
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character_id: character.id,
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name: item::BankName("".to_string()),
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}
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}
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}).await.unwrap();
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}).await.unwrap();
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let item7_a = entity_gateway.create_item(
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let item7_a = entity_gateway.create_item(
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@ -264,8 +255,8 @@ fn main() {
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item: ItemDetail::Armor(
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item: ItemDetail::Armor(
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item::armor::Armor {
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item::armor::Armor {
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armor: item::armor::ArmorType::Frame,
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armor: item::armor::ArmorType::Frame,
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dfp: 0,
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dfp: 2,
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evp: 0,
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evp: 2,
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slots: 4,
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slots: 4,
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}
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}
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),
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),
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@ -279,8 +270,8 @@ fn main() {
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item: ItemDetail::Shield(
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item: ItemDetail::Shield(
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item::shield::Shield {
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item::shield::Shield {
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shield: item::shield::ShieldType::Barrier,
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shield: item::shield::ShieldType::Barrier,
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dfp: 0,
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dfp: 5,
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evp: 0,
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evp: 5,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -293,7 +284,7 @@ fn main() {
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item: ItemDetail::Unit(
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item: ItemDetail::Unit(
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item::unit::Unit {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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modifier: Some(item::unit::UnitModifier::PlusPlus),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -306,7 +297,7 @@ fn main() {
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item: ItemDetail::Unit(
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item: ItemDetail::Unit(
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item::unit::Unit {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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modifier: Some(item::unit::UnitModifier::Plus),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -332,7 +323,7 @@ fn main() {
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item: ItemDetail::Unit(
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item: ItemDetail::Unit(
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item::unit::Unit {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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modifier: Some(item::unit::UnitModifier::MinusMinus),
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -377,7 +368,7 @@ fn main() {
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};
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};
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entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap();
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entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap();
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let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13, item14]);
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let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item6_1, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13, item14]);
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entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
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entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
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entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap();
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entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap();
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}
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}
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