use scapedoll
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This commit is contained in:
jake 2023-02-04 22:04:09 -07:00
parent a63e7fe28c
commit ddab0ab6a3

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@ -296,6 +296,7 @@ where
ToolType::Antidote => Ok(Vec::new()), ToolType::Antidote => Ok(Vec::new()),
ToolType::Antiparalysis => Ok(Vec::new()), ToolType::Antiparalysis => Ok(Vec::new()),
ToolType::TrapVision => Ok(Vec::new()), ToolType::TrapVision => Ok(Vec::new()),
ToolType::ScapeDoll => Ok(Vec::new()),
ToolType::Monogrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 1).await, ToolType::Monogrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 1).await,
ToolType::Digrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 2).await, ToolType::Digrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 2).await,
ToolType::Trigrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 3).await, ToolType::Trigrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 3).await,