jake
2 years ago
7 changed files with 537 additions and 507 deletions
-
546src/ship/items/actions.rs
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1src/ship/items/mod.rs
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2src/ship/items/state.rs
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500src/ship/items/tasks.rs
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3src/ship/packet/handler/direct_message.rs
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2src/ship/packet/handler/message.rs
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2src/ship/packet/handler/trade.rs
@ -0,0 +1,500 @@ |
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use crate::ship::items::ClientItemId;
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use crate::entity::item::Meseta;
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use crate::ship::map::MapArea;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::EntityGateway;
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateError, IndividualItemDetail};
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use crate::ship::items::itemstateaction::{ItemStateAction, ItemAction};
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use crate::ship::items::inventory::InventoryItem;
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use crate::ship::items::floor::FloorItem;
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use crate::entity::item::ItemModifier;
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use crate::ship::shops::ShopItem;
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use crate::ship::trade::TradeItem;
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use crate::ship::location::AreaClient;
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use crate::ship::drops::ItemDrop;
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use crate::ship::items::actions;
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pub async fn pick_up_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId)
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-> Result<actions::TriggerCreateItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_item_from_floor(character.id, *item_id))
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.act(actions::add_floor_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn drop_item<EG>(
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item_state: &mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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map_area: MapArea,
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drop_position: (f32, f32, f32))
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-> Result<FloorItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_item_from_inventory(character.id, *item_id, 0))
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.act(actions::add_inventory_item_to_shared_floor(character.id, map_area, drop_position))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn drop_partial_item<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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map_area: MapArea,
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drop_position: (f32, f32),
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amount: u32)
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-> Result<FloorItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_item_from_inventory(character.id, *item_id, amount))
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.act(actions::add_inventory_item_to_shared_floor(character.id, map_area, (drop_position.0, 0.0, drop_position.1)))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn drop_meseta<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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map_area: MapArea,
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drop_position: (f32, f32),
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amount: u32)
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-> Result<FloorItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_meseta_from_inventory(character.id, amount))
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.act(actions::add_meseta_to_shared_floor(character.id, amount, map_area, drop_position))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn withdraw_meseta<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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amount: u32)
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-> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_meseta_from_bank(character.id, amount))
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.act(actions::add_meseta_from_bank_to_inventory(character.id, amount))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn deposit_meseta<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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amount: u32)
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-> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), _) = ItemStateAction::default()
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.act(actions::take_meseta_from_inventory(character.id, amount))
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.act(actions::add_meseta_to_bank(character.id, amount))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, ()))
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}).await
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}
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pub async fn withdraw_item<'a, EG>(
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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amount: u32)
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-> Result<InventoryItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_item_from_bank(character.id, *item_id, amount))
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//.act(bank_item_to_inventory_item)
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//.act(add_item_to_inventory)
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.act(actions::add_bank_item_to_inventory(character))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn deposit_item<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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amount: u32)
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-> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_item_from_inventory(character.id, *item_id, amount))
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.act(actions::add_inventory_item_to_bank(character.id))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn equip_item<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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equip_slot: u8,
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) -> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::equip_inventory_item(character.id, *item_id, equip_slot))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn unequip_item<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: &ClientItemId,
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) -> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::unequip_inventory_item(character.id, *item_id))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn sort_inventory<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_ids: Vec<ClientItemId>,
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) -> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::sort_inventory_items(character.id, item_ids))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn use_item<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &mut CharacterEntity,
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item_id: &ClientItemId,
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amount: u32,
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) -> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), new_character) = ItemStateAction::default()
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.act(actions::take_item_from_inventory(character.id, *item_id, amount))
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.act(actions::use_consumed_item(character.clone()))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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*character = new_character;
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Ok((transaction, ()))
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}).await
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}
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pub async fn feed_mag<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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mag_item_id: &ClientItemId,
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tool_item_id: &ClientItemId,
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) -> Result<(), ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), _) = ItemStateAction::default()
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.act(actions::take_item_from_inventory(character.id, *tool_item_id, 1))
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.act(actions::feed_mag_item(character.clone(), *mag_item_id))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, ()))
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}).await
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}
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pub async fn buy_shop_item<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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shop_item: &'a (dyn ShopItem + Send + Sync),
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item_id: ClientItemId,
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amount: u32,
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) -> Result<InventoryItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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let item_price = shop_item.price() as u32 * amount;
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_meseta_from_inventory(character.id, item_price))
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//.act(bought_item_to_inventory_item)
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//.act(add_item_to_inventory)
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.act(actions::add_bought_item_to_inventory(character.id, shop_item, item_id, amount))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn sell_item<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: ClientItemId,
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amount: u32,
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) -> Result<InventoryItem, ItemStateError>
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where
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EG: EntityGateway,
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{
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entity_gateway.with_transaction(|transaction| async move {
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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.act(actions::take_item_from_inventory(character.id, item_id, amount))
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.act(actions::sell_inventory_item(character.id))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, result))
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}).await
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}
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pub async fn trade_items<'a, EG> (
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item_state: &'a mut ItemState,
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entity_gateway: &mut EG,
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p1: (&AreaClient, &CharacterEntity, &Vec<TradeItem>, Meseta),
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p2: (&AreaClient, &CharacterEntity, &Vec<TradeItem>, Meseta))
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-> Result<(Vec<InventoryItem>, Vec<InventoryItem>), ItemStateError>
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where
|
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EG: EntityGateway,
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{
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let p1_trade_items = p1.2
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.iter()
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.map(|item| {
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match item {
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TradeItem::Individual(item_id) => (*item_id, 1),
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TradeItem::Stacked(item_id, amount) => (*item_id, *amount as u32),
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}
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})
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.collect();
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let p2_trade_items = p2.2
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.iter()
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.map(|item| {
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match item {
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TradeItem::Individual(item_id) => (*item_id, 1),
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TradeItem::Stacked(item_id, amount) => (*item_id, *amount as u32),
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}
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})
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.collect();
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entity_gateway.with_transaction(|mut transaction| async move {
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let p1_id = p1.1.id;
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let p2_id = p2.1.id;
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let trade = transaction.gateway().create_trade(&p1_id, &p2_id).await?;
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let item_state_proxy = ItemStateProxy::new(item_state);
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let ((item_state_proxy, transaction), p1_removed_items) = ItemStateAction::default()
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.act(actions::iterate(p1_trade_items, move |p1_trade_item| actions::take_item_from_inventory(p1_id, p1_trade_item.0, p1_trade_item.1) ))
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.act(actions::foreach(actions::assign_new_item_id()))
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.commit((item_state_proxy, transaction))
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.await?;
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let ((item_state_proxy, transaction), p2_removed_items) = ItemStateAction::default()
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.act(actions::iterate(p2_trade_items, move |p2_trade_item| actions::take_item_from_inventory(p2_id, p2_trade_item.0, p2_trade_item.1) ))
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.act(actions::foreach(actions::assign_new_item_id()))
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.commit((item_state_proxy, transaction))
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.await?;
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let ((item_state_proxy, transaction), p2_new_items) = ItemStateAction::default()
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.act(actions::insert(p1_removed_items))
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.act(actions::foreach(actions::add_item_to_inventory(p2.1.clone())))
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.act(actions::record_trade(trade.id, p1_id, p2_id))
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.commit((item_state_proxy, transaction))
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.await?;
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let ((item_state_proxy, transaction), p1_new_items) = ItemStateAction::default()
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.act(actions::insert(p2_removed_items))
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.act(actions::foreach(actions::add_item_to_inventory(p1.1.clone())))
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.act(actions::record_trade(trade.id, p2_id, p1_id))
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.commit((item_state_proxy, transaction))
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.await?;
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let ((item_state_proxy, transaction), _) = ItemStateAction::default()
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.act(actions::take_meseta_from_inventory(p1_id, p1.3.0))
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.act(actions::take_meseta_from_inventory(p2_id, p2.3.0))
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.act(actions::add_meseta_to_inventory(p1_id, p2.3.0))
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.act(actions::add_meseta_to_inventory(p2_id, p1.3.0))
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.commit((item_state_proxy, transaction))
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.await?;
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item_state_proxy.commit();
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Ok((transaction, (p1_new_items, p2_new_items)))
|
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}).await
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}
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|||
|
|||
pub async fn take_meseta<'a, EG> (
|
|||
item_state: &'a mut ItemState,
|
|||
entity_gateway: &mut EG,
|
|||
character_id: &CharacterEntityId,
|
|||
meseta: Meseta)
|
|||
-> Result<(), ItemStateError>
|
|||
where
|
|||
EG: EntityGateway,
|
|||
{
|
|||
entity_gateway.with_transaction(|transaction| async move {
|
|||
let item_state_proxy = ItemStateProxy::new(item_state);
|
|||
let ((item_state_proxy, transaction), _) = ItemStateAction::default()
|
|||
.act(actions::take_meseta_from_inventory(*character_id, meseta.0))
|
|||
.commit((item_state_proxy, transaction))
|
|||
.await?;
|
|||
|
|||
item_state_proxy.commit();
|
|||
Ok((transaction, ()))
|
|||
}).await
|
|||
}
|
|||
|
|||
pub async fn enemy_drops_item<'a, EG> (
|
|||
item_state: &'a mut ItemState,
|
|||
entity_gateway: &mut EG,
|
|||
character_id: CharacterEntityId,
|
|||
item_drop: ItemDrop)
|
|||
-> Result<FloorItem, ItemStateError>
|
|||
where
|
|||
EG: EntityGateway,
|
|||
{
|
|||
entity_gateway.with_transaction(|transaction| async move {
|
|||
let item_state_proxy = ItemStateProxy::new(item_state);
|
|||
let ((item_state_proxy, transaction), floor_item) = ItemStateAction::default()
|
|||
.act(actions::convert_item_drop_to_floor_item(character_id, item_drop))
|
|||
.act(actions::add_item_to_local_floor(character_id))
|
|||
.commit((item_state_proxy, transaction))
|
|||
.await?;
|
|||
|
|||
item_state_proxy.commit();
|
|||
Ok((transaction, floor_item))
|
|||
}).await
|
|||
}
|
|||
|
|||
|
|||
pub async fn apply_modifier<'a, EG> (
|
|||
item_state: &'a mut ItemState,
|
|||
entity_gateway: &mut EG,
|
|||
character: &CharacterEntity,
|
|||
item_id: ClientItemId,
|
|||
modifier: ItemModifier)
|
|||
-> Result<IndividualItemDetail, ItemStateError>
|
|||
where
|
|||
EG: EntityGateway,
|
|||
{
|
|||
entity_gateway.with_transaction(|transaction| async move {
|
|||
let item_state_proxy = ItemStateProxy::new(item_state);
|
|||
let ((item_state_proxy, transaction), item) = ItemStateAction::default()
|
|||
.act(actions::take_item_from_inventory(character.id, item_id, 1))
|
|||
.act(actions::apply_modifier_to_inventory_item(modifier))
|
|||
.act(actions::add_item_to_inventory(character.clone()))
|
|||
.act(actions::as_individual_item())
|
|||
.commit((item_state_proxy, transaction))
|
|||
.await?;
|
|||
|
|||
item_state_proxy.commit();
|
|||
Ok((transaction, item))
|
|||
}).await
|
|||
}
|
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