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@ -147,13 +147,89 @@ async fn test_all_equipped_kill_counters_increase_per_kill() { |
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assert!(w.item.as_client_bytes()[11] == u.item.as_client_bytes()[11]);
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}
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// #[async_std::test]
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// async fn test_non_equipped_kill_counter_does_not_increase() {
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// let mut entity_gateway = InMemoryGateway::default();
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#[async_std::test]
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async fn test_non_equipped_kill_counter_does_not_increase() {
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let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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// }
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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let mut p1_inv = Vec::new();
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::SealedJSword,
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grind: 0,
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special: None,
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attrs: [None,
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None,
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None,],
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tekked: true,
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kills: Some(0),
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}
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),
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}).await.unwrap());
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Unit(
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item::unit::Unit {
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unit: item::unit::UnitType::Limiter,
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modifier: None,
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kills: Some(0),
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}
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),
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}).await.unwrap());
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let equipped = item::EquippedEntity {
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weapon: Some(p1_inv[0].id),
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armor: None,
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shield: None,
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unit: [None; 4],
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mag: None,
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};
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entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let enemy_id = {
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let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
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let enemy_id = (0..).filter_map(|i| {
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room.maps.enemy_by_id(i).ok().and_then(|enemy| {
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if enemy.monster == MonsterType::Booma {
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Some(i)
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}
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else {
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None
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}
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})
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}).next().unwrap();
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enemy_id
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};
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::KillMonster(KillMonster{
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client: enemy_id as u8,
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target: 16,
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map_area: 1,
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data: [8,0],
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})))).await.unwrap().for_each(drop);
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let equipped_items = entity_gateway.get_character_equips(&char1.id).await.unwrap();
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let inventory = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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let w = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.weapon.unwrap()).unwrap().individual().unwrap();
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let u = inventory.items.iter().find(|x| x.individual().unwrap().id == item::ItemEntityId(2)).unwrap().individual().unwrap();
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assert!(w.item.as_client_bytes()[11] == 1);
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assert!(u.item.as_client_bytes()[11] == 0);
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}
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// #[async_std::test]
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// async fn test_kill_counter_increase_only_for_final_hit() { // don't share kills among players
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