Browse Source

Merge pull request 'changes to entities' (#97) from entity_renaming into master

pbs
jake 5 years ago
parent
commit
eb2cefa868
  1. 53
      src/entity/account.rs
  2. 28
      src/entity/character.rs
  3. 36
      src/entity/gateway/entitygateway.rs
  4. 152
      src/entity/gateway/inmemory.rs
  5. 15
      src/entity/item/mod.rs
  6. 196
      src/login/character.rs
  7. 24
      src/login/login.rs
  8. 157
      src/main.rs
  9. 10
      src/ship/character.rs
  10. 73
      src/ship/items.rs
  11. 57
      src/ship/ship.rs

53
src/entity/account.rs

@ -6,9 +6,16 @@ use libpso::character::guildcard;
pub const USERFLAG_NEWCHAR: u32 = 0x00000001; pub const USERFLAG_NEWCHAR: u32 = 0x00000001;
pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002; pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002;
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
pub struct UserAccountId(pub u32);
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
pub struct UserSettingsId(pub u32);
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
pub struct GuildCardDataId(pub u32);
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct UserAccount {
pub id: u32,
pub struct UserAccountEntity {
pub id: Option<UserAccountId>,
pub username: String, pub username: String,
pub password: String, pub password: String,
pub guildcard: u32, pub guildcard: u32,
@ -19,23 +26,37 @@ pub struct UserAccount {
pub flags: u32, // TODO: is this used for anything other than character creation? pub flags: u32, // TODO: is this used for anything other than character creation?
} }
#[derive(Clone, Debug, Default)]
pub struct UserSettings {
pub id: u32,
pub user_id: u32,
#[derive(Clone, Debug)]
pub struct UserSettingsEntity {
pub id: Option<UserSettingsId>,
pub user_id: UserAccountId,
pub settings: settings::UserSettings, pub settings: settings::UserSettings,
} }
#[derive(Clone, Default)]
pub struct GuildCardData {
pub id: u32,
pub user_id: u32,
impl UserSettingsEntity {
pub fn new(user_id: UserAccountId) -> UserSettingsEntity {
UserSettingsEntity {
id: None,
user_id: user_id,
settings: settings::UserSettings::default(),
}
}
}
#[derive(Clone)]
pub struct GuildCardDataEntity {
pub id: Option<GuildCardDataId>,
pub user_id: UserAccountId,
pub guildcard: guildcard::GuildCardData, pub guildcard: guildcard::GuildCardData,
} }
#[derive(Clone, Default)]
pub struct GuildCard {
pub id: u32,
pub character_id: u32,
pub guildcard: guildcard::GuildCard,
}
impl GuildCardDataEntity {
pub fn new(user_id: UserAccountId) -> GuildCardDataEntity {
GuildCardDataEntity {
id: None,
user_id: user_id,
guildcard: guildcard::GuildCardData::default(),
}
}
}

28
src/entity/character.rs

@ -1,9 +1,9 @@
use std::convert::{From, Into, TryFrom, TryInto}; use std::convert::{From, Into, TryFrom, TryInto};
use std::collections::HashMap; use std::collections::HashMap;
use libpso::character::character;
use libpso::packet::ship::{UpdateConfig, WriteInfoboard}; use libpso::packet::ship::{UpdateConfig, WriteInfoboard};
use crate::entity::item::tech::Technique; use crate::entity::item::tech::Technique;
use crate::entity::account::UserAccountId;
#[derive(Copy, Clone, Hash, PartialEq, Eq)] #[derive(Copy, Clone, Hash, PartialEq, Eq)]
pub enum CharacterClass { pub enum CharacterClass {
@ -223,11 +223,19 @@ impl CharacterInfoboard {
} }
} }
#[derive(Clone, Default)]
pub struct CharacterGuildCard {
pub description: String,
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
pub struct CharacterEntityId(pub u32);
#[derive(Clone)] #[derive(Clone)]
pub struct Character {
pub id: u32,
pub user_id: u32,
pub struct CharacterEntity {
pub id: Option<CharacterEntityId>,
pub user_id: UserAccountId,
pub slot: u32, pub slot: u32,
pub name: String, pub name: String,
@ -240,13 +248,14 @@ pub struct Character {
pub techs: CharacterTechniques, pub techs: CharacterTechniques,
pub config: CharacterConfig, pub config: CharacterConfig,
pub info_board: CharacterInfoboard, pub info_board: CharacterInfoboard,
pub guildcard: CharacterGuildCard,
} }
impl std::default::Default for Character {
fn default() -> Character {
Character {
id: 0,
user_id: 0,
impl CharacterEntity {
pub fn new(user: UserAccountId) -> CharacterEntity {
CharacterEntity {
id: None,
user_id: user,
slot: 0, slot: 0,
name: "".into(), name: "".into(),
exp: 0, exp: 0,
@ -256,6 +265,7 @@ impl std::default::Default for Character {
techs: CharacterTechniques::new(), techs: CharacterTechniques::new(),
config: CharacterConfig::new(), config: CharacterConfig::new(),
info_board: CharacterInfoboard::new(), info_board: CharacterInfoboard::new(),
guildcard: CharacterGuildCard::default(),
} }
} }
} }

36
src/entity/gateway/entitygateway.rs

@ -5,59 +5,43 @@ use crate::entity::item::*;
use libpso::item; use libpso::item;
pub trait EntityGateway { pub trait EntityGateway {
fn get_user_by_id(&self, _id: u32) -> Option<UserAccount> {
fn get_user_by_id(&self, _id: UserAccountId) -> Option<UserAccountEntity> {
unimplemented!(); unimplemented!();
} }
fn get_user_by_name(&self, _username: String) -> Option<UserAccount> {
fn get_user_by_name(&self, _username: String) -> Option<UserAccountEntity> {
unimplemented!(); unimplemented!();
} }
fn set_user(&mut self, _user: &UserAccount) {
fn set_user(&mut self, _user: &mut UserAccountEntity) {
unimplemented!(); unimplemented!();
} }
fn get_user_settings_by_user(&self, _user: &UserAccount) -> Option<UserSettings> {
fn get_user_settings_by_user(&self, _user: &UserAccountEntity) -> Option<UserSettingsEntity> {
unimplemented!(); unimplemented!();
} }
fn create_user_settings_by_user(&self, _user: &UserAccount) -> UserSettings {
fn set_user_settings(&mut self, _settings: &mut UserSettingsEntity) {
unimplemented!(); unimplemented!();
} }
fn get_characters_by_user(&self, _user: &UserAccount) -> [Option<Character>; 4] {
fn get_characters_by_user(&self, _user: &UserAccountEntity) -> [Option<CharacterEntity>; 4] {
unimplemented!(); unimplemented!();
} }
fn set_character(&mut self, _char: &Character) {
fn set_character(&mut self, _char: &mut CharacterEntity) {
unimplemented!(); unimplemented!();
} }
fn new_character_by_user(&mut self, _user: &UserAccount) -> Character {
fn get_guild_card_data_by_user(&self, _user: &UserAccountEntity) -> GuildCardDataEntity {
unimplemented!(); unimplemented!();
} }
fn get_guild_card_data_by_user(&self, _user: &UserAccount) -> GuildCardData {
fn set_item(&mut self, _item: &mut ItemEntity) {
unimplemented!(); unimplemented!();
} }
fn new_item(&mut self, _item: ItemDetail, _location: ItemLocation) -> Item {
unimplemented!();
}
fn set_item(&self, _item: &Item) {
unimplemented!();
}
fn get_items_by_character(&self, _char: &Character) -> Vec<Item> {
unimplemented!();
}
fn create_guild_card_by_character(&self, _character: &Character) -> GuildCard {
unimplemented!();
}
fn get_guild_card_by_character(&self, _character: &Character) -> Option<GuildCard> {
fn get_items_by_character(&self, _char: &CharacterEntity) -> Vec<ItemEntity> {
unimplemented!(); unimplemented!();
} }
} }

152
src/entity/gateway/inmemory.rs

@ -13,11 +13,10 @@ use std::sync::{Arc, Mutex};
#[derive(Clone)] #[derive(Clone)]
pub struct InMemoryGateway { pub struct InMemoryGateway {
users: Arc<Mutex<HashMap<u32, UserAccount>>>,
user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
guildcards: Arc<Mutex<HashMap<u32, GuildCard>>>,
characters: Arc<Mutex<HashMap<u32, Character>>>,
items: Arc<Mutex<HashMap<ItemEntityId, Item>>>,
users: Arc<Mutex<HashMap<UserAccountId, UserAccountEntity>>>,
user_settings: Arc<Mutex<HashMap<UserSettingsId, UserSettingsEntity>>>,
characters: Arc<Mutex<HashMap<CharacterEntityId, CharacterEntity>>>,
items: Arc<Mutex<HashMap<ItemEntityId, ItemEntity>>>,
} }
impl InMemoryGateway { impl InMemoryGateway {
@ -25,7 +24,6 @@ impl InMemoryGateway {
InMemoryGateway { InMemoryGateway {
users: Arc::new(Mutex::new(HashMap::new())), users: Arc::new(Mutex::new(HashMap::new())),
user_settings: Arc::new(Mutex::new(HashMap::new())), user_settings: Arc::new(Mutex::new(HashMap::new())),
guildcards: Arc::new(Mutex::new(HashMap::new())),
characters: Arc::new(Mutex::new(HashMap::new())), characters: Arc::new(Mutex::new(HashMap::new())),
items: Arc::new(Mutex::new(HashMap::new())), items: Arc::new(Mutex::new(HashMap::new())),
} }
@ -33,12 +31,12 @@ impl InMemoryGateway {
} }
impl EntityGateway for InMemoryGateway { impl EntityGateway for InMemoryGateway {
fn get_user_by_id(&self, id: u32) -> Option<UserAccount> {
fn get_user_by_id(&self, id: UserAccountId) -> Option<UserAccountEntity> {
let users = self.users.lock().unwrap(); let users = self.users.lock().unwrap();
users.get(&id).map(|k| k.clone()) users.get(&id).map(|k| k.clone())
} }
fn get_user_by_name(&self, username: String) -> Option<UserAccount> {
fn get_user_by_name(&self, username: String) -> Option<UserAccountEntity> {
let users = self.users.lock().unwrap(); let users = self.users.lock().unwrap();
users users
.iter() .iter()
@ -46,95 +44,85 @@ impl EntityGateway for InMemoryGateway {
.map(|(_, k)| k.clone()) .map(|(_, k)| k.clone())
} }
fn set_user(&mut self, user: &UserAccount) {
fn set_user(&mut self, user: &mut UserAccountEntity) {
let mut users = self.users.lock().unwrap(); let mut users = self.users.lock().unwrap();
users.insert(user.id, user.clone());
if let None = user.id {
let id = users
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
user.id = Some(UserAccountId(id));
}
users.insert(user.id.unwrap(), user.clone());
} }
fn get_user_settings_by_user(&self, user: &UserAccount) -> Option<UserSettings> {
fn get_user_settings_by_user(&self, user: &UserAccountEntity) -> Option<UserSettingsEntity> {
let user_settings = self.user_settings.lock().unwrap(); let user_settings = self.user_settings.lock().unwrap();
user_settings user_settings
.iter() .iter()
.find(|(_, k)| k.id == user.id)
.find(|(_, k)| k.user_id == user.id.unwrap())
.map(|(_, k)| k.clone()) .map(|(_, k)| k.clone())
} }
fn create_user_settings_by_user(&self, user: &UserAccount) -> UserSettings {
fn set_user_settings(&mut self, user_setting: &mut UserSettingsEntity) {
let mut user_settings = self.user_settings.lock().unwrap(); let mut user_settings = self.user_settings.lock().unwrap();
let id = user_settings
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
+ 1;
let new_settings = UserSettings {
id: id,
user_id: user.id,
settings: settings::UserSettings::default(),
};
user_settings.insert(id, new_settings.clone());
new_settings
if let None = user_setting.id {
let id = user_settings
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
user_setting.id = Some(UserSettingsId(id));
}
user_settings.insert(user_setting.id.unwrap(), user_setting.clone());
} }
fn get_characters_by_user(&self, user: &UserAccount) -> [Option<Character>; 4] {
fn get_characters_by_user(&self, user: &UserAccountEntity) -> [Option<CharacterEntity>; 4] {
let characters = self.characters.lock().unwrap(); let characters = self.characters.lock().unwrap();
let mut chars = [None; 4]; let mut chars = [None; 4];
characters characters
.iter() .iter()
.filter(|(_, c)| c.user_id == user.id)
.filter(|(_, c)| c.user_id == user.id.unwrap())
.for_each(|(_, c)| chars[c.slot as usize] = Some(c.clone())); .for_each(|(_, c)| chars[c.slot as usize] = Some(c.clone()));
chars chars
} }
fn new_character_by_user(&mut self, user: &UserAccount) -> Character {
fn set_character(&mut self, char: &mut CharacterEntity) {
let mut characters = self.characters.lock().unwrap(); let mut characters = self.characters.lock().unwrap();
let id = characters
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
+ 1;
let mut c = Character::default();
c.id = id;
c.user_id = user.id;
characters.insert(id, c.clone());
c
}
fn set_character(&mut self, char: &Character) {
let mut characters = self.characters.lock().unwrap();
characters.insert(char.id, char.clone());
if let None = char.id {
let id = characters
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
char.id = Some(CharacterEntityId(id));
}
characters.insert(char.id.unwrap(), char.clone());
} }
fn get_guild_card_data_by_user(&self, _user: &UserAccount) -> GuildCardData {
GuildCardData::default()
fn get_guild_card_data_by_user(&self, user: &UserAccountEntity) -> GuildCardDataEntity {
GuildCardDataEntity::new(user.id.unwrap())
} }
fn new_item(&mut self, item: ItemDetail, location: ItemLocation) -> Item {
fn set_item(&mut self, item: &mut ItemEntity) {
let mut items = self.items.lock().unwrap(); let mut items = self.items.lock().unwrap();
let id = items
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
let new_item = Item {
id: ItemEntityId(id),
location: location,
item: item,
};
items.insert(ItemEntityId(id), new_item.clone());
new_item
}
fn set_item(&self, item: &Item) {
let mut items = self.items.lock().unwrap();
items.insert(item.id, item.clone());
if let None = item.id {
let id = items
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1;
item.id = Some(ItemEntityId(id));
}
items.insert(item.id.unwrap(), item.clone());
} }
fn get_items_by_character(&self, character: &Character) -> Vec<Item> {
fn get_items_by_character(&self, character: &CharacterEntity) -> Vec<ItemEntity> {
let items = self.items.lock().unwrap(); let items = self.items.lock().unwrap();
items items
.iter() .iter()
.filter(|(_, k)| { .filter(|(_, k)| {
match k.location { match k.location {
ItemLocation::Inventory{character_id, ..} => character_id == character.id,
ItemLocation::Bank{character_id, ..} => character_id == character.id,
ItemLocation::Inventory{character_id, ..} => character_id == character.id.unwrap(),
ItemLocation::Bank{character_id, ..} => character_id == character.id.unwrap(),
_ => false _ => false
} }
}) })
@ -143,40 +131,4 @@ impl EntityGateway for InMemoryGateway {
}) })
.collect() .collect()
} }
fn create_guild_card_by_character(&self, character: &Character) -> GuildCard {
let mut guildcards = self.guildcards.lock().unwrap();
let user = self.get_user_by_id(character.user_id).unwrap();
let settings = self.get_user_settings_by_user(&user).unwrap();
let id = guildcards
.iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
+ 1;
let new_guildcard = GuildCard {
id: id,
character_id: character.id,
guildcard: libpso::character::guildcard::GuildCard {
guildcard: user.guildcard,
name: libpso::utf8_to_utf16_array!(character.name, 24),
team: settings.settings.team_name,
desc: [0; 88], // TODO?
reserved1: 1,
language: 0,
section_id: character.section_id.into(),
class: character.char_class.into(),
padding: 0,
comment: [0; 88], // TODO?
},
};
guildcards.insert(id, new_guildcard.clone());
new_guildcard
}
fn get_guild_card_by_character(&self, character: &Character) -> Option<GuildCard> {
let guildcards = self.guildcards.lock().unwrap();
guildcards
.iter()
.find(|(_, k)| k.character_id == character.id)
.map(|(_, k)| k.clone())
}
} }

15
src/entity/item/mod.rs

@ -6,22 +6,25 @@ pub mod tech;
pub mod unit; pub mod unit;
pub mod mag; pub mod mag;
use crate::entity::character::CharacterEntityId;
#[derive(PartialEq, Copy, Clone, Debug, Hash, Eq)] #[derive(PartialEq, Copy, Clone, Debug, Hash, Eq)]
pub struct ItemEntityId(pub u32); pub struct ItemEntityId(pub u32);
#[derive(Hash, PartialEq, Eq, Debug, Clone)] #[derive(Hash, PartialEq, Eq, Debug, Clone)]
pub struct ItemId(u32); pub struct ItemId(u32);
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct BankName(String);
#[derive(Clone, Debug, PartialEq)] #[derive(Clone, Debug, PartialEq)]
pub enum ItemLocation { pub enum ItemLocation {
Inventory { Inventory {
character_id: u32,
character_id: CharacterEntityId,
index: usize, index: usize,
equipped: bool, equipped: bool,
}, },
Bank { Bank {
character_id: u32,
slot: usize,
character_id: CharacterEntityId,
slot: BankName,
}, },
Floor { Floor {
// floor: eventually // floor: eventually
@ -84,8 +87,8 @@ impl ItemDetail {
#[derive(Clone, Debug, PartialEq)] #[derive(Clone, Debug, PartialEq)]
pub struct Item {
pub id: ItemEntityId,
pub struct ItemEntity {
pub id: Option<ItemEntityId>,
pub location: ItemLocation, pub location: ItemLocation,
pub item: ItemDetail, pub item: ItemDetail,
} }

196
src/login/character.rs

@ -16,14 +16,14 @@ use crate::common::leveltable::CharacterLevelTable;
use libpso::{utf8_to_array, utf8_to_utf16_array}; use libpso::{utf8_to_array, utf8_to_utf16_array};
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::item::{ItemDetail, ItemLocation};
use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::item::{ItemEntity, ItemDetail, ItemLocation};
use crate::entity::item::weapon::Weapon; use crate::entity::item::weapon::Weapon;
use crate::entity::item::armor::Armor; use crate::entity::item::armor::Armor;
use crate::entity::item::tech::Technique; use crate::entity::item::tech::Technique;
use crate::entity::item::tool::Tool; use crate::entity::item::tool::Tool;
use crate::entity::item::mag::{Mag, MagType}; use crate::entity::item::mag::{Mag, MagType};
use crate::entity::character::{Character, CharacterClass, TechLevel};
use crate::entity::character::{CharacterEntity, CharacterClass, TechLevel};
use crate::login::login::get_login_status; use crate::login::login::get_login_status;
@ -142,8 +142,8 @@ fn generate_param_data(path: &str) -> (ParamDataHeader, Vec<u8>) {
#[derive(Clone)] #[derive(Clone)]
struct ClientState { struct ClientState {
param_index: usize, param_index: usize,
user: Option<UserAccount>,
characters: Option<[Option<Character>; 4]>,
user: Option<UserAccountEntity>,
characters: Option<[Option<CharacterEntity>; 4]>,
guildcard_data_buffer: Option<Vec<u8>>, guildcard_data_buffer: Option<Vec<u8>>,
session: Session, session: Session,
} }
@ -189,90 +189,102 @@ pub struct CharacterServerState<EG: EntityGateway> {
} }
fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccount, preview: &CharacterPreview) {
let mut char = entity_gateway.new_character_by_user(&user);
new_character_from_preview(&mut char, preview);
match char.char_class {
CharacterClass::FOmar | CharacterClass::FOmarl| CharacterClass::FOnewm | CharacterClass::FOnewearl => char.techs.set_tech(Technique::Foie, TechLevel(1)),
fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountEntity, preview: &CharacterPreview) {
//let mut character = entity_gateway.new_character_by_user(&user);
//new_character_from_preview(&mut char, preview);
let mut character = new_character_from_preview(user, preview);
match character.char_class {
CharacterClass::FOmar | CharacterClass::FOmarl| CharacterClass::FOnewm | CharacterClass::FOnewearl => character.techs.set_tech(Technique::Foie, TechLevel(1)),
_ => {} _ => {}
} }
entity_gateway.set_character(&char);
entity_gateway.set_character(&mut character);
let new_weapon = match char.char_class {
let new_weapon = match character.char_class {
CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber, CharacterClass::HUmar | CharacterClass::HUnewearl | CharacterClass::HUcast | CharacterClass::HUcaseal => item::weapon::WeaponType::Saber,
CharacterClass::RAmar | CharacterClass::RAmarl | CharacterClass::RAcast | CharacterClass::RAcaseal => item::weapon::WeaponType::Handgun, CharacterClass::RAmar | CharacterClass::RAmarl | CharacterClass::RAcast | CharacterClass::RAcaseal => item::weapon::WeaponType::Handgun,
CharacterClass::FOmar | CharacterClass::FOmarl | CharacterClass::FOnewm | CharacterClass::FOnewearl => item::weapon::WeaponType::Cane, CharacterClass::FOmar | CharacterClass::FOmarl | CharacterClass::FOnewm | CharacterClass::FOnewearl => item::weapon::WeaponType::Cane,
}; };
entity_gateway.new_item(
ItemDetail::Weapon(
Weapon {
weapon: new_weapon,
grind: 0,
special: None,
attrs: [None; 3],
tekked: true,
}),
ItemLocation::Inventory {
character_id: char.id,
index: 0,
equipped: true,
});
entity_gateway.new_item(
ItemDetail::Armor (
Armor {
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 0,
entity_gateway.set_item(
&mut ItemEntity {
id: None,
item : ItemDetail::Weapon(
Weapon {
weapon: new_weapon,
grind: 0,
special: None,
attrs: [None; 3],
tekked: true,
}), }),
ItemLocation::Inventory {
character_id: char.id,
index: 1,
location: ItemLocation::Inventory {
character_id: character.id.unwrap(),
index: 0,
equipped: true,
}});
entity_gateway.set_item(
&mut ItemEntity {
id: None,
item: ItemDetail::Armor (
Armor {
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 0,
}),
location: ItemLocation::Inventory {
character_id: character.id.unwrap(),
index: 1,
equipped: true, equipped: true,
});
entity_gateway.new_item(
ItemDetail::Mag(
Mag {
mag: MagType::Mag,
def: 500,
pow: 0,
dex: 0,
mnd: 0,
synchro: 20,
iq: 0,
photon_blast: [None; 3],
}),
ItemLocation::Inventory {
character_id: char.id,
}});
entity_gateway.set_item(
&mut ItemEntity {
id: None,
item: ItemDetail::Mag(
Mag {
mag: MagType::Mag,
def: 500,
pow: 0,
dex: 0,
mnd: 0,
synchro: 20,
iq: 0,
photon_blast: [None; 3],
}),
location: ItemLocation::Inventory {
character_id: character.id.unwrap(),
index: 2, index: 2,
equipped: true, equipped: true,
});
}});
for _ in 0..4 { for _ in 0..4 {
entity_gateway.new_item(
ItemDetail::Tool (
Tool {
tool: item::tool::ToolType::Monomate,
}),
ItemLocation::Inventory {
character_id: char.id,
index: 3,
equipped: false,
});
entity_gateway.new_item(
ItemDetail::Tool (
Tool {
tool: item::tool::ToolType::Monofluid,
}),
ItemLocation::Inventory {
character_id: char.id,
index: 4,
equipped: false,
});
entity_gateway.set_item(
&mut ItemEntity {
id: None,
item: ItemDetail::Tool (
Tool {
tool: item::tool::ToolType::Monomate,
}),
location: ItemLocation::Inventory {
character_id: character.id.unwrap(),
index: 3,
equipped: false,
}});
entity_gateway.set_item(
&mut ItemEntity {
id: None,
item: ItemDetail::Tool (
Tool {
tool: item::tool::ToolType::Monofluid,
}),
location: ItemLocation::Inventory {
character_id: character.id.unwrap(),
index: 4,
equipped: false,
}});
} }
} }
@ -333,7 +345,11 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
// TODO: this should error (data should be added on account creation, why did I copy this silly sylv logic?) // TODO: this should error (data should be added on account creation, why did I copy this silly sylv logic?)
let settings = match self.entity_gateway.get_user_settings_by_user(&user) { let settings = match self.entity_gateway.get_user_settings_by_user(&user) {
Some(settings) => settings, Some(settings) => settings,
None => self.entity_gateway.create_user_settings_by_user(&user),
None => {
let mut user_settings = UserSettingsEntity::new(user.id.unwrap());
self.entity_gateway.set_user_settings(&mut user_settings);
user_settings
}
}; };
let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config, let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config,
@ -421,7 +437,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let mut user = client.user.as_mut().unwrap(); let mut user = client.user.as_mut().unwrap();
user.flags = setflag.flags; user.flags = setflag.flags;
self.entity_gateway.set_user(&user);
self.entity_gateway.set_user(&mut user);
Ok(None.into_iter()) Ok(None.into_iter())
} }
@ -459,7 +475,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
client.session.action = SessionAction::SelectCharacter; client.session.action = SessionAction::SelectCharacter;
client.session.character_slot = preview.slot as u8; client.session.character_slot = preview.slot as u8;
user.flags = 0; user.flags = 0;
self.entity_gateway.set_user(&user);
self.entity_gateway.set_user(&mut user);
Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard, Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard,
user.team_id.unwrap_or(1), user.team_id.unwrap_or(1),
client.session)), client.session)),
@ -552,7 +568,8 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
} }
fn new_character_from_preview(character: &mut Character, preview: &CharacterPreview) {
fn new_character_from_preview(user: &UserAccountEntity, preview: &CharacterPreview) -> CharacterEntity {
let mut character = CharacterEntity::new(user.id.unwrap());
character.slot = preview.slot; character.slot = preview.slot;
character.name = String::from_utf16_lossy(&preview.character.name).trim_matches(char::from(0)).into(); character.name = String::from_utf16_lossy(&preview.character.name).trim_matches(char::from(0)).into();
character.section_id = preview.character.section_id.into(); character.section_id = preview.character.section_id.into();
@ -567,11 +584,12 @@ fn new_character_from_preview(character: &mut Character, preview: &CharacterPrev
character.appearance.hair_b = preview.character.hair_b; character.appearance.hair_b = preview.character.hair_b;
character.appearance.prop_x = preview.character.prop_x; character.appearance.prop_x = preview.character.prop_x;
character.appearance.prop_y = preview.character.prop_y; character.appearance.prop_y = preview.character.prop_y;
character
} }
struct SelectScreenCharacterBuilder<'a> { struct SelectScreenCharacterBuilder<'a> {
character: Option<&'a Character>,
character: Option<&'a CharacterEntity>,
level: Option<u32>, level: Option<u32>,
} }
@ -583,7 +601,7 @@ impl<'a> SelectScreenCharacterBuilder<'a> {
} }
} }
fn character(self, character: &'a Character) -> SelectScreenCharacterBuilder<'a> {
fn character(self, character: &'a CharacterEntity) -> SelectScreenCharacterBuilder<'a> {
SelectScreenCharacterBuilder { SelectScreenCharacterBuilder {
character: Some(character), character: Some(character),
..self ..self
@ -636,7 +654,7 @@ impl<'a> SelectScreenCharacterBuilder<'a> {
#[cfg(test)] #[cfg(test)]
mod test { mod test {
use super::*; use super::*;
use crate::entity::account::UserSettings;
use crate::entity::account::*;
use libpso::character::{settings, character}; use libpso::character::{settings, character};
use std::time::SystemTime; use std::time::SystemTime;
use crate::entity::gateway::{InMemoryGateway}; use crate::entity::gateway::{InMemoryGateway};
@ -647,10 +665,10 @@ mod test {
} }
impl EntityGateway for TestData { impl EntityGateway for TestData {
fn get_user_settings_by_user(&self, _user: &UserAccount) -> Option<UserSettings> {
Some(UserSettings {
id: 0,
user_id: 0,
fn get_user_settings_by_user(&self, user: &UserAccountEntity) -> Option<UserSettingsEntity> {
Some(UserSettingsEntity {
id: Some(UserSettingsId(0)),
user_id: user.id.unwrap(),
settings: settings::UserSettings::default() settings: settings::UserSettings::default()
}) })
} }
@ -658,8 +676,8 @@ mod test {
let mut server = CharacterServerState::new(TestData {}); let mut server = CharacterServerState::new(TestData {});
let mut clientstate = ClientState::new(); let mut clientstate = ClientState::new();
clientstate.user = Some(UserAccount {
id: 1,
clientstate.user = Some(UserAccountEntity {
id: Some(UserAccountId(1)),
username: "testuser".to_owned(), username: "testuser".to_owned(),
password: bcrypt::hash("mypassword", 5).unwrap(), password: bcrypt::hash("mypassword", 5).unwrap(),
guildcard: 0, guildcard: 0,
@ -700,8 +718,8 @@ mod test {
fn test_character_create() { fn test_character_create() {
let TestData = InMemoryGateway::new(); let TestData = InMemoryGateway::new();
let mut fake_user = ClientState::new(); let mut fake_user = ClientState::new();
fake_user.user = Some(UserAccount {
id: 3,
fake_user.user = Some(UserAccountEntity {
id: Some(UserAccountId(3)),
username: "hi3".to_string(), username: "hi3".to_string(),
password: bcrypt::hash("qwer", 5).unwrap(), password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: 3, guildcard: 3,
@ -715,7 +733,7 @@ mod test {
let mut server = CharacterServerState::new(TestData.clone()); let mut server = CharacterServerState::new(TestData.clone());
server.clients.insert(ClientId(1), fake_user.clone()); server.clients.insert(ClientId(1), fake_user.clone());
let mut send = server.handle(ClientId(1), &RecvCharacterPacket::SetFlag(SetFlag {flags: 1})).unwrap().collect::<Vec<_>>(); let mut send = server.handle(ClientId(1), &RecvCharacterPacket::SetFlag(SetFlag {flags: 1})).unwrap().collect::<Vec<_>>();
assert!(TestData.get_user_by_id(3).unwrap().flags == 1);
assert!(TestData.get_user_by_id(UserAccountId(3)).unwrap().flags == 1);
send = server.handle(ClientId(1), &RecvCharacterPacket::CharacterPreview(CharacterPreview {slot: 1, character: character::SelectScreenCharacter { send = server.handle(ClientId(1), &RecvCharacterPacket::CharacterPreview(CharacterPreview {slot: 1, character: character::SelectScreenCharacter {
exp: 0, exp: 0,
level: 0, level: 0,

24
src/login/login.rs

@ -14,7 +14,7 @@ use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::account::UserAccount;
use crate::entity::account::{UserAccountId, UserAccountEntity};
pub const LOGIN_PORT: u16 = 12000; pub const LOGIN_PORT: u16 = 12000;
@ -56,7 +56,7 @@ impl SendServerPacket for SendLoginPacket {
} }
pub fn get_login_status(entity_gateway: &impl EntityGateway, pkt: &Login) -> Result<UserAccount, AccountStatus> {
pub fn get_login_status(entity_gateway: &impl EntityGateway, pkt: &Login) -> Result<UserAccountEntity, AccountStatus> {
let username = array_to_utf8(pkt.username).map_err(|_err| AccountStatus::Error)?; let username = array_to_utf8(pkt.username).map_err(|_err| AccountStatus::Error)?;
let password = array_to_utf8(pkt.password).map_err(|_err| AccountStatus::Error)?; let password = array_to_utf8(pkt.password).map_err(|_err| AccountStatus::Error)?;
let user = entity_gateway.get_user_by_name(username).ok_or(AccountStatus::InvalidUser)?; let user = entity_gateway.get_user_by_name(username).ok_or(AccountStatus::InvalidUser)?;
@ -172,10 +172,10 @@ mod test {
} }
impl EntityGateway for TestData { impl EntityGateway for TestData {
fn get_user_by_name(&self, name: String) -> Option<UserAccount> {
fn get_user_by_name(&self, name: String) -> Option<UserAccountEntity> {
assert!(name == "testuser"); assert!(name == "testuser");
Some(UserAccount {
id: 1,
Some(UserAccountEntity {
id: Some(UserAccountId(1)),
username: "testuser".to_owned(), username: "testuser".to_owned(),
password: bcrypt::hash("mypassword", 5).unwrap(), password: bcrypt::hash("mypassword", 5).unwrap(),
guildcard: 0, guildcard: 0,
@ -220,7 +220,7 @@ mod test {
} }
impl EntityGateway for TestData { impl EntityGateway for TestData {
fn get_user_by_name(&self, _name: String) -> Option<UserAccount> {
fn get_user_by_name(&self, _name: String) -> Option<UserAccountEntity> {
None None
} }
} }
@ -252,10 +252,10 @@ mod test {
} }
impl EntityGateway for TestData { impl EntityGateway for TestData {
fn get_user_by_name(&self, name: String) -> Option<UserAccount> {
fn get_user_by_name(&self, name: String) -> Option<UserAccountEntity> {
assert!(name == "testuser"); assert!(name == "testuser");
Some(UserAccount {
id: 1,
Some(UserAccountEntity {
id: Some(UserAccountId(1)),
username: "testuser".to_owned(), username: "testuser".to_owned(),
password: bcrypt::hash("notpassword", 5).unwrap(), password: bcrypt::hash("notpassword", 5).unwrap(),
guildcard: 0, guildcard: 0,
@ -295,10 +295,10 @@ mod test {
} }
impl EntityGateway for TestData { impl EntityGateway for TestData {
fn get_user_by_name(&self, name: String) -> Option<UserAccount> {
fn get_user_by_name(&self, name: String) -> Option<UserAccountEntity> {
assert!(name == "testuser"); assert!(name == "testuser");
Some(UserAccount {
id: 1,
Some(UserAccountEntity {
id: Some(UserAccountId(1)),
username: "testuser".to_owned(), username: "testuser".to_owned(),
password: bcrypt::hash("mypassword", 5).unwrap(), password: bcrypt::hash("mypassword", 5).unwrap(),
guildcard: 0, guildcard: 0,

157
src/main.rs

@ -18,9 +18,10 @@ use patch::patch::{PatchServerState, generate_patch_tree, load_config, load_motd
use login::login::LoginServerState; use login::login::LoginServerState;
use login::character::CharacterServerState; use login::character::CharacterServerState;
use ship::ship::ShipServerState; use ship::ship::ShipServerState;
use entity::account::UserAccount;
use entity::account::{UserAccountEntity, UserSettingsEntity};
use entity::gateway::{EntityGateway, InMemoryGateway}; use entity::gateway::{EntityGateway, InMemoryGateway};
use entity::item::ItemLocation;
use entity::character::CharacterEntity;
use entity::item::{ItemEntity, ItemDetail, ItemLocation};
use crate::entity::item; use crate::entity::item;
@ -58,116 +59,48 @@ fn main() {
setup_logger(); setup_logger();
let mut entity_gateway = InMemoryGateway::new(); let mut entity_gateway = InMemoryGateway::new();
let fake_user = UserAccount {
id: 1,
username: "hi".to_string(),
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: 1u32,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
flags: 0,
};
entity_gateway.set_user(&fake_user);
entity_gateway.create_user_settings_by_user(&fake_user);
let mut character = entity_gateway.new_character_by_user(&fake_user);
character.name = "Test Char 1".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
let mut character = entity_gateway.new_character_by_user(&fake_user);
character.slot = 2;
character.name = "\tE12345678".into();
character.exp = 80000000;
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
entity_gateway.new_item(
item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 5,
special: None,
attrs: [None; 3],
tekked: true,
}
),
ItemLocation::Inventory {
character_id: character.id,
index: 0,
equipped: true,
}
);
let fake_user2 = UserAccount {
id: 2,
username: "hi2".to_string(),
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: 2u32,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
flags: 0,
};
entity_gateway.set_user(&fake_user2);
entity_gateway.create_user_settings_by_user(&fake_user2);
let mut character = entity_gateway.new_character_by_user(&fake_user2);
character.name = "Test Char 3".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
let mut character = entity_gateway.new_character_by_user(&fake_user2);
character.slot = 2;
character.name = "Test Char 4".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
let fake_user3 = UserAccount {
id: 3,
username: "hi3".to_string(),
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: 3u32,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
flags: 0,
};
entity_gateway.set_user(&fake_user3);
entity_gateway.create_user_settings_by_user(&fake_user3);
let mut character = entity_gateway.new_character_by_user(&fake_user3);
character.name = "Test Char 5".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
let mut character = entity_gateway.new_character_by_user(&fake_user3);
character.slot = 2;
character.name = "Test Char 6".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
let fake_user4 = UserAccount {
id: 4,
username: "hi4".to_string(),
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: 4u32,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
flags: 0,
};
entity_gateway.set_user(&fake_user4);
entity_gateway.create_user_settings_by_user(&fake_user4);
let mut character = entity_gateway.new_character_by_user(&fake_user4);
character.name = "Test Char 7".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
let mut character = entity_gateway.new_character_by_user(&fake_user4);
character.slot = 2;
character.name = "Test Char 8".into();
entity_gateway.create_guild_card_by_character(&character);
entity_gateway.set_character(&character);
for i in 0..5 {
let mut fake_user = UserAccountEntity {
id: None,
username: if i == 0 { "hi".to_string() } else { format!("hi{}", i+1) },
password: bcrypt::hash("qwer", 5).unwrap(),
guildcard: i + 1,
team_id: None,
banned: false,
muted_until: SystemTime::now(),
created_at: SystemTime::now(),
flags: 0,
};
entity_gateway.set_user(&mut fake_user);
entity_gateway.set_user_settings(&mut UserSettingsEntity::new(fake_user.id.unwrap()));
let mut character = CharacterEntity::new(fake_user.id.unwrap());
character.name = format!("Test Char {}", i*2);
entity_gateway.set_character(&mut character);
let mut character = CharacterEntity::new(fake_user.id.unwrap());
character.slot = 2;
character.name = "\tE12345678".into();
character.exp = 80000000;
entity_gateway.set_character(&mut character);
entity_gateway.set_item(
&mut ItemEntity {
id: None,
item: ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 5,
special: None,
attrs: [None; 3],
tekked: true,
}
),
location: ItemLocation::Inventory {
character_id: character.id.unwrap(),
index: 0,
equipped: true,
}
});
}
async_std::task::block_on(async move { async_std::task::block_on(async move {
let thread_entity_gateway = entity_gateway.clone(); let thread_entity_gateway = entity_gateway.clone();

10
src/ship/character.rs

@ -1,11 +1,11 @@
use libpso::character::character; use libpso::character::character;
use crate::common::leveltable::CharacterStats; use crate::common::leveltable::CharacterStats;
use crate::entity::character::Character;
use crate::entity::character::CharacterEntity;
use crate::ship::items::ActiveInventory; use crate::ship::items::ActiveInventory;
// TODO: exp // TODO: exp
pub struct CharacterBytesBuilder<'a> { pub struct CharacterBytesBuilder<'a> {
character: Option<&'a Character>,
character: Option<&'a CharacterEntity>,
stats: Option<&'a CharacterStats>, stats: Option<&'a CharacterStats>,
level: Option<u32>, level: Option<u32>,
} }
@ -20,7 +20,7 @@ impl<'a> CharacterBytesBuilder<'a> {
} }
} }
pub fn character(self, character: &'a Character) -> CharacterBytesBuilder<'a> {
pub fn character(self, character: &'a CharacterEntity) -> CharacterBytesBuilder<'a> {
CharacterBytesBuilder { CharacterBytesBuilder {
character: Some(character), character: Some(character),
..self ..self
@ -76,7 +76,7 @@ impl<'a> CharacterBytesBuilder<'a> {
pub struct FullCharacterBytesBuilder<'a> { pub struct FullCharacterBytesBuilder<'a> {
character: Option<&'a Character>,
character: Option<&'a CharacterEntity>,
stats: Option<&'a CharacterStats>, stats: Option<&'a CharacterStats>,
level: Option<u32>, level: Option<u32>,
inventory: Option<&'a ActiveInventory>, inventory: Option<&'a ActiveInventory>,
@ -97,7 +97,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
} }
} }
pub fn character(self, character: &'a Character) -> FullCharacterBytesBuilder<'a> {
pub fn character(self, character: &'a CharacterEntity) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder { FullCharacterBytesBuilder {
character: Some(character), character: Some(character),
..self ..self

73
src/ship/items.rs

@ -3,8 +3,8 @@ use std::collections::HashMap;
use libpso::character::character::InventoryItem; use libpso::character::character::InventoryItem;
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::character::Character;
use crate::entity::item::{Item, ItemId, ItemDetail, ItemLocation};
use crate::entity::character::CharacterEntity;
use crate::entity::item::{ItemEntity, ItemId, ItemDetail, ItemLocation};
use crate::entity::item::weapon::Weapon; use crate::entity::item::weapon::Weapon;
use crate::entity::item::armor::Armor; use crate::entity::item::armor::Armor;
use crate::entity::item::shield::Shield; use crate::entity::item::shield::Shield;
@ -15,8 +15,8 @@ use crate::entity::item::mag::Mag;
#[derive(Debug, PartialEq)] #[derive(Debug, PartialEq)]
pub enum StackedItem { pub enum StackedItem {
Individual(Item),
Stacked(Vec<Item>),
Individual(ItemEntity),
Stacked(Vec<ItemEntity>),
} }
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)] #[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
@ -68,12 +68,12 @@ impl ActiveInventory {
// does this do anything? // does this do anything?
inventory[index].equipped = match item.item { inventory[index].equipped = match item.item {
StackedItem::Individual(Item {location: ItemLocation::Inventory{ equipped: true, ..}, ..}) => 1,
StackedItem::Individual(ItemEntity {location: ItemLocation::Inventory{ equipped: true, ..}, ..}) => 1,
_ => 0, _ => 0,
}; };
// because this actually equips the item // because this actually equips the item
inventory[index].flags |= match item.item { inventory[index].flags |= match item.item {
StackedItem::Individual(Item {location: ItemLocation::Inventory{ equipped: true, ..}, ..}) => 8,
StackedItem::Individual(ItemEntity {location: ItemLocation::Inventory{ equipped: true, ..}, ..}) => 8,
_ => 0, _ => 0,
}; };
inventory inventory
@ -102,7 +102,7 @@ fn inventory_item_index(item: &StackedItem) -> usize {
} }
} }
fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
fn stack_items(items: Vec<ItemEntity>) -> Vec<StackedItem> {
let mut stacks = HashMap::new(); let mut stacks = HashMap::new();
for item in items { for item in items {
@ -151,7 +151,7 @@ impl ActiveItemDatabase {
// deactivate item // deactivate item
pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &Character) -> ActiveInventory {
pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> ActiveInventory {
let items = entity_gateway.get_items_by_character(&character); let items = entity_gateway.get_items_by_character(&character);
let inventory_items = items.into_iter() let inventory_items = items.into_iter()
.filter(|item| { .filter(|item| {
@ -172,14 +172,15 @@ impl ActiveItemDatabase {
#[cfg(test)] #[cfg(test)]
mod test { mod test {
use super::*; use super::*;
use crate::entity::character::CharacterEntityId;
use crate::entity::item; use crate::entity::item;
use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation};
use crate::entity::item::{ItemEntity, ItemDetail, ItemEntityId, ItemLocation};
#[test] #[test]
fn test_stack_items() { fn test_stack_items() {
let item1 = Item {
id: ItemEntityId(1),
let item1 = ItemEntity {
id: Some(ItemEntityId(1)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 0, index: 0,
equipped: false, equipped: false,
}, },
@ -191,10 +192,10 @@ mod test {
tekked: true, tekked: true,
}) })
}; };
let item2 = Item {
id: ItemEntityId(2),
let item2 = ItemEntity {
id: Some(ItemEntityId(2)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 1, index: 1,
equipped: false, equipped: false,
}, },
@ -202,10 +203,10 @@ mod test {
tool: item::tool::ToolType::Monofluid, tool: item::tool::ToolType::Monofluid,
}) })
}; };
let item3 = Item {
id: ItemEntityId(3),
let item3 = ItemEntity {
id: Some(ItemEntityId(3)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 2, index: 2,
equipped: false, equipped: false,
}, },
@ -217,10 +218,10 @@ mod test {
tekked: true, tekked: true,
}) })
}; };
let item4 = Item {
id: ItemEntityId(4),
let item4 = ItemEntity {
id: Some(ItemEntityId(4)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 1, index: 1,
equipped: false, equipped: false,
}, },
@ -228,10 +229,10 @@ mod test {
tool: item::tool::ToolType::Monofluid, tool: item::tool::ToolType::Monofluid,
}) })
}; };
let item5 = Item {
id: ItemEntityId(5),
let item5 = ItemEntity {
id: Some(ItemEntityId(5)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 1, index: 1,
equipped: false, equipped: false,
}, },
@ -239,10 +240,10 @@ mod test {
tool: item::tool::ToolType::Monofluid, tool: item::tool::ToolType::Monofluid,
}) })
}; };
let item6 = Item {
id: ItemEntityId(6),
let item6 = ItemEntity {
id: Some(ItemEntityId(6)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 3, index: 3,
equipped: false, equipped: false,
}, },
@ -254,10 +255,10 @@ mod test {
tekked: true, tekked: true,
}) })
}; };
let item7 = Item {
id: ItemEntityId(7),
let item7 = ItemEntity {
id: Some(ItemEntityId(7)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 4, index: 4,
equipped: false, equipped: false,
}, },
@ -265,10 +266,10 @@ mod test {
tool: item::tool::ToolType::Monomate, tool: item::tool::ToolType::Monomate,
}) })
}; };
let item8 = Item {
id: ItemEntityId(8),
let item8 = ItemEntity {
id: Some(ItemEntityId(8)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 4, index: 4,
equipped: false, equipped: false,
}, },
@ -276,10 +277,10 @@ mod test {
tool: item::tool::ToolType::Monomate, tool: item::tool::ToolType::Monomate,
}) })
}; };
let item9 = Item {
id: ItemEntityId(9),
let item9 = ItemEntity {
id: Some(ItemEntityId(9)),
location: ItemLocation::Inventory { location: ItemLocation::Inventory {
character_id: 0,
character_id: CharacterEntityId(0),
index: 4, index: 4,
equipped: false, equipped: false,
}, },

57
src/ship/ship.rs

@ -10,15 +10,16 @@ use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher; use libpso::crypto::bb::PSOBBCipher;
use libpso::character::character; use libpso::character::character;
use libpso::packet::ship::{ROOM_MENU_ID}; use libpso::packet::ship::{ROOM_MENU_ID};
use libpso::{utf8_to_array, utf8_to_utf16_array};
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
use crate::common::leveltable::CharacterLevelTable; use crate::common::leveltable::CharacterLevelTable;
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM, GuildCard};
use crate::entity::character::Character;
use crate::entity::item::{ItemLocation, Item};
use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::character::CharacterEntity;
use crate::entity::item::{ItemLocation, ItemEntity};
use crate::login::login::get_login_status; use crate::login::login::get_login_status;
use crate::ship::location::{ClientLocation, LobbyId, RoomId, AreaType, MAX_ROOMS}; use crate::ship::location::{ClientLocation, LobbyId, RoomId, AreaType, MAX_ROOMS};
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
@ -118,25 +119,24 @@ impl SendServerPacket for SendShipPacket {
} }
struct ClientState { struct ClientState {
user: UserAccount,
settings: UserSettings,
character: Character,
user: UserAccountEntity,
settings: UserSettingsEntity,
character: CharacterEntity,
session: Session, session: Session,
guildcard: GuildCard,
//guildcard: GuildCard,
inventory: items::ActiveInventory, inventory: items::ActiveInventory,
//bank: Bank, //bank: Bank,
block: u32, block: u32,
} }
impl ClientState { impl ClientState {
fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session, guildcard: GuildCard) -> ClientState {
fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
ClientState { ClientState {
user: user, user: user,
settings: settings, settings: settings,
character: character, character: character,
session: session, session: session,
inventory: inventory, inventory: inventory,
guildcard: guildcard,
//bank: bank, //bank: bank,
block: 1, block: 1,
} }
@ -171,7 +171,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
Ok(match get_login_status(&self.entity_gateway, pkt) { Ok(match get_login_status(&self.entity_gateway, pkt) {
Ok(user) => { Ok(user) => {
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.id as u32;
response.guildcard = user.id.unwrap().0 as u32;
response.team_id = user.team_id.map_or(31, |ti| ti) as u32; response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
let characters = self.entity_gateway.get_characters_by_user(&user); let characters = self.entity_gateway.get_characters_by_user(&user);
let character = characters let character = characters
@ -181,11 +181,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
.clone(); .clone();
let settings = self.entity_gateway.get_user_settings_by_user(&user) let settings = self.entity_gateway.get_user_settings_by_user(&user)
.ok_or(ShipError::ClientNotFound(id))?; .ok_or(ShipError::ClientNotFound(id))?;
let guildcard = self.entity_gateway.get_guild_card_by_character(&character)
.ok_or(ShipError::ClientNotFound(id))?;
let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character); let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session, guildcard));
self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))] vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
}, },
Err(err) => { Err(err) => {
@ -235,7 +233,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
PlayerInfo { PlayerInfo {
header: PlayerHeader { header: PlayerHeader {
tag: 0x100, tag: 0x100,
guildcard: client.user.id,
guildcard: client.user.id.unwrap().0,
_unknown1: [0; 5], _unknown1: [0; 5],
client_id: room_client.index as u32, client_id: room_client.index as u32,
name: c.name, name: c.name,
@ -291,7 +289,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
playerinfo: PlayerInfo { playerinfo: PlayerInfo {
header: PlayerHeader { header: PlayerHeader {
tag: 0x100, tag: 0x100,
guildcard: client.user.id,
guildcard: client.user.id.unwrap().0,
_unknown1: [0; 5], _unknown1: [0; 5],
client_id: client_id as u32, client_id: client_id as u32,
name: c.name, name: c.name,
@ -331,22 +329,21 @@ impl<EG: EntityGateway> ShipServerState<EG> {
fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let cmsg = msg.clone(); let cmsg = msg.clone();
let client = self.clients.get_mut(&id).unwrap(); let client = self.clients.get_mut(&id).unwrap();
let gc = self.entity_gateway.get_guild_card_by_character(&client.character).unwrap();
match &cmsg.msg { match &cmsg.msg {
GameMessage::GuildcardSend(GuildcardSend) => {
GameMessage::GuildcardSend(guildcard_send) => {
let out_msg = DirectMessage{ let out_msg = DirectMessage{
flag: cmsg.flag, flag: cmsg.flag,
msg: GameMessage::GuildcardRecv(GuildcardRecv { msg: GameMessage::GuildcardRecv(GuildcardRecv {
client: 141,
target: 8,
guildcard: gc.guildcard.guildcard,
name: gc.guildcard.name,
team: gc.guildcard.team,
desc: gc.guildcard.desc,
client: guildcard_send.client,
target: guildcard_send.target,
guildcard: client.user.id.unwrap().0,
name: utf8_to_utf16_array!(client.character.name, 0x18),
team: [0; 0x10], // TODO: teams not yet implemented
desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
one: 1, one: 1,
language: gc.guildcard.language,
section_id: gc.guildcard.section_id,
class: gc.guildcard.class,
language: 0, // TODO: add language flag to character
section_id: client.character.section_id.into(),
class: client.character.char_class.into(),
}), }),
}; };
Box::new(self.client_location.get_area_by_user(id).clients().iter() Box::new(self.client_location.get_area_by_user(id).clients().iter()
@ -368,7 +365,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> { fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let cmsg = PlayerChat::new(client.user.id, msg.message.clone());
let cmsg = PlayerChat::new(client.user.id.unwrap().0, msg.message.clone());
Ok(Box::new(self.client_location.get_area_by_user(id).clients().iter() Ok(Box::new(self.client_location.get_area_by_user(id).clients().iter()
.map(move |client| { .map(move |client| {
@ -395,7 +392,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
let players = [PlayerHeader { let players = [PlayerHeader {
tag: 0x00010000, tag: 0x00010000,
guildcard: client.user.id,
guildcard: client.user.id.unwrap().0,
_unknown1: [0; 5], _unknown1: [0; 5],
client_id: 0, client_id: 0,
name: libpso::utf8_to_utf16_array!(client.character.name, 16), name: libpso::utf8_to_utf16_array!(client.character.name, 16),
@ -437,7 +434,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.config.update(update_config); client.character.config.update(update_config);
self.entity_gateway.set_character(&client.character);
self.entity_gateway.set_character(&mut client.character);
Box::new(None.into_iter()) Box::new(None.into_iter())
} }
@ -463,7 +460,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap(); let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
client.character.info_board.update_infoboard(new_infoboard); client.character.info_board.update_infoboard(new_infoboard);
self.entity_gateway.set_character(&client.character);
self.entity_gateway.set_character(&mut client.character);
Box::new(None.into_iter()) Box::new(None.into_iter())
} }

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