Browse Source
Merge pull request 'properly pick up stacks and a ton of tests' (#160) from properly_pick_up_stacks into master
pbs
Merge pull request 'properly pick up stacks and a ton of tests' (#160) from properly_pick_up_stacks into master
pbs
jake
5 years ago
12 changed files with 829 additions and 99 deletions
-
13Cargo.toml
-
46src/bin/main.rs
-
6src/entity/account.rs
-
2src/entity/character.rs
-
18src/entity/gateway/inmemory.rs
-
2src/entity/item/mod.rs
-
2src/entity/item/tool.rs
-
13src/lib.rs
-
105src/ship/items.rs
-
2src/ship/packet/handler/direct_message.rs
-
36src/ship/ship.rs
-
683tests/test_item_pickup.rs
@ -0,0 +1,13 @@ |
|||||
|
#![allow(incomplete_features)]
|
||||
|
#![feature(const_generics)]
|
||||
|
#![feature(maybe_uninit_extra)]
|
||||
|
#![feature(const_in_array_repeat_expressions)]
|
||||
|
#![feature(drain_filter)]
|
||||
|
|
||||
|
|
||||
|
|
||||
|
pub mod common;
|
||||
|
pub mod entity;
|
||||
|
pub mod patch;
|
||||
|
pub mod login;
|
||||
|
pub mod ship;
|
@ -0,0 +1,683 @@ |
|||||
|
use std::time::SystemTime;
|
||||
|
|
||||
|
use elseware::common::serverstate::{ClientId, ServerState};
|
||||
|
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
|
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
|
||||
|
use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
|
||||
|
//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
|
||||
|
use elseware::entity::item;
|
||||
|
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
|
||||
|
use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
|
||||
|
|
||||
|
use libpso::packet::ship::*;
|
||||
|
use libpso::packet::messages::*;
|
||||
|
use libpso::packet::login::{Login, Session};
|
||||
|
use libpso::{utf8_to_array, utf8_to_utf16_array};
|
||||
|
|
||||
|
|
||||
|
pub fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str) -> (UserAccountEntity, CharacterEntity) {
|
||||
|
let new_user = NewUserAccountEntity {
|
||||
|
username: username.into(),
|
||||
|
password: bcrypt::hash(password, 5).unwrap(),
|
||||
|
guildcard: 1,
|
||||
|
team_id: None,
|
||||
|
banned: false,
|
||||
|
muted_until: SystemTime::now(),
|
||||
|
created_at: SystemTime::now(),
|
||||
|
flags: 0,
|
||||
|
};
|
||||
|
|
||||
|
let user = entity_gateway.create_user(new_user).unwrap();
|
||||
|
let new_settings = NewUserSettingsEntity::new(user.id);
|
||||
|
let _settings = entity_gateway.create_user_settings(new_settings).unwrap();
|
||||
|
let new_character = NewCharacterEntity::new(user.id);
|
||||
|
let character = entity_gateway.create_character(new_character).unwrap();
|
||||
|
|
||||
|
(user, character)
|
||||
|
}
|
||||
|
|
||||
|
pub fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
|
||||
|
let username = username.to_string();
|
||||
|
let password = password.to_string();
|
||||
|
ship.handle(id, &RecvShipPacket::Login(Login {
|
||||
|
tag: 0,
|
||||
|
guildcard: 0,
|
||||
|
version: 0,
|
||||
|
unknown1: [0; 6],
|
||||
|
team: 0,
|
||||
|
username: utf8_to_array!(username, 16),
|
||||
|
unknown2: [0; 32],
|
||||
|
password: utf8_to_array!(password, 16),
|
||||
|
unknown3: [0; 40],
|
||||
|
hwinfo: [0; 8],
|
||||
|
session: Session::new(),
|
||||
|
})).unwrap().for_each(drop);
|
||||
|
}
|
||||
|
|
||||
|
pub fn join_lobby<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
|
||||
|
ship.handle(id, &RecvShipPacket::CharData(CharData {
|
||||
|
_unknown: [0; 0x828]
|
||||
|
})).unwrap().for_each(drop);
|
||||
|
}
|
||||
|
|
||||
|
pub fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
|
||||
|
ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
|
||||
|
unknown: [0; 2],
|
||||
|
name: utf8_to_utf16_array!(name, 16),
|
||||
|
password: utf8_to_utf16_array!(password, 16),
|
||||
|
difficulty: 0,
|
||||
|
battle: 0,
|
||||
|
challenge: 0,
|
||||
|
episode: 1,
|
||||
|
single_player: 0,
|
||||
|
padding: [0; 3],
|
||||
|
})).unwrap().for_each(drop);
|
||||
|
ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).unwrap().for_each(drop);
|
||||
|
}
|
||||
|
|
||||
|
pub fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
|
||||
|
ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
|
||||
|
menu: ROOM_MENU_ID,
|
||||
|
item: room_id,
|
||||
|
})).unwrap().for_each(drop);
|
||||
|
}
|
||||
|
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: item::tool::ToolType::Monomate
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char1.id,
|
||||
|
slot: 0,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
|
||||
|
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
|
||||
|
for _ in 0..5 {
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: tool
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char2.id,
|
||||
|
slot: slot,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
}
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
unknown1: 0,
|
||||
|
area: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
x: 0.0,
|
||||
|
y: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
|
assert!(p1_inventory.count() == 1);
|
||||
|
let inventory_item = p1_inventory.slot(0).unwrap();
|
||||
|
assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]));
|
||||
|
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_pick_up_item_stack_of_items_not_already_held() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: item::tool::ToolType::Monomate
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char2.id,
|
||||
|
slot: 0,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
unknown1: 0,
|
||||
|
area: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
x: 0.0,
|
||||
|
y: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
|
assert!(p1_inventory.count() == 1);
|
||||
|
let inventory_item = p1_inventory.slot(0).unwrap();
|
||||
|
assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
|
||||
|
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_pick_up_meseta_when_inventory_full() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
for slot in 0..30 {
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Weapon(
|
||||
|
item::weapon::Weapon {
|
||||
|
weapon: item::weapon::WeaponType::Saber,
|
||||
|
grind: 0,
|
||||
|
special: None,
|
||||
|
attrs: [None, None, None],
|
||||
|
tekked: true,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char1.id,
|
||||
|
slot: slot,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
|
||||
|
char2.meseta = 300;
|
||||
|
entity_gateway.save_character(&char2);
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
map_area: 0,
|
||||
|
x: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
amount: 23,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xF0000001,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
|
assert!(p1_inventory.count() == 30);
|
||||
|
|
||||
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
|
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
|
assert!(c1.character.meseta == 23);
|
||||
|
assert!(c2.character.meseta == 277);
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
for slot in 0..29 {
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Weapon(
|
||||
|
item::weapon::Weapon {
|
||||
|
weapon: item::weapon::WeaponType::Saber,
|
||||
|
grind: 0,
|
||||
|
special: None,
|
||||
|
attrs: [None, None, None],
|
||||
|
tekked: true,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char1.id,
|
||||
|
slot: slot,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: item::tool::ToolType::Monomate,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char1.id,
|
||||
|
slot: 29,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: item::tool::ToolType::Monomate,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char2.id,
|
||||
|
slot: 0,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
unknown1: 0,
|
||||
|
area: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
x: 0.0,
|
||||
|
y: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
|
assert!(p1_inventory.count() == 30);
|
||||
|
|
||||
|
|
||||
|
let monomates = p1_inventory.slot(29).unwrap();
|
||||
|
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
for slot in 0..30 {
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Weapon(
|
||||
|
item::weapon::Weapon {
|
||||
|
weapon: item::weapon::WeaponType::Saber,
|
||||
|
grind: 0,
|
||||
|
special: None,
|
||||
|
attrs: [None, None, None],
|
||||
|
tekked: true,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char1.id,
|
||||
|
slot: slot,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Weapon(
|
||||
|
item::weapon::Weapon {
|
||||
|
weapon: item::weapon::WeaponType::Handgun,
|
||||
|
grind: 0,
|
||||
|
special: None,
|
||||
|
attrs: [None, None, None],
|
||||
|
tekked: true,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char2.id,
|
||||
|
slot: 0,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
}
|
||||
|
);
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
unknown1: 0,
|
||||
|
area: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
x: 0.0,
|
||||
|
y: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
|
assert!(p1_inventory.count() == 30);
|
||||
|
let floor_item = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
|
||||
|
assert!(floor_item.item_id == ClientItemId(0x210000));
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_can_not_drop_more_meseta_than_is_held() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
|
||||
|
char1.meseta = 300;
|
||||
|
entity_gateway.save_character(&char1);
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
map_area: 0,
|
||||
|
x: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
amount: 301,
|
||||
|
}))));
|
||||
|
assert!(split_attempt.is_err());
|
||||
|
|
||||
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
|
assert!(c1.character.meseta == 300);
|
||||
|
assert!(ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).is_err())
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
for _ in 0..6 {
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: item::tool::ToolType::Monomate,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char1.id,
|
||||
|
slot: 0,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
for _ in 0..6 {
|
||||
|
entity_gateway.create_item(
|
||||
|
item::NewItemEntity {
|
||||
|
item: item::ItemDetail::Tool(
|
||||
|
item::tool::Tool {
|
||||
|
tool: item::tool::ToolType::Monomate,
|
||||
|
}
|
||||
|
),
|
||||
|
location: item::ItemLocation::Inventory {
|
||||
|
character_id: char2.id,
|
||||
|
slot: 0,
|
||||
|
equipped: false,
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
unknown1: 0,
|
||||
|
area: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
x: 0.0,
|
||||
|
y: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0x210000,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
|
||||
|
let monomates = p1_inventory.slot(0).unwrap();
|
||||
|
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
||||
|
let floor_monomates = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
|
||||
|
assert!(floor_monomates.item == FloorItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_can_not_pick_up_meseta_when_full() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
char1.meseta = 999999;
|
||||
|
entity_gateway.save_character(&char1);
|
||||
|
char2.meseta = 300;
|
||||
|
entity_gateway.save_character(&char2);
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
map_area: 0,
|
||||
|
x: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
amount: 23,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xF0000001,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
|
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
|
assert!(c1.character.meseta == 999999);
|
||||
|
assert!(c2.character.meseta == 277);
|
||||
|
|
||||
|
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).unwrap();
|
||||
|
assert!(floor_meseta.item == FloorItemType::Meseta(item::Meseta(23)));
|
||||
|
}
|
||||
|
|
||||
|
#[test]
|
||||
|
fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
||||
|
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
|
||||
|
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
|
||||
|
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
|
||||
|
|
||||
|
char1.meseta = 999998;
|
||||
|
entity_gateway.save_character(&char1);
|
||||
|
char2.meseta = 300;
|
||||
|
entity_gateway.save_character(&char2);
|
||||
|
|
||||
|
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
|
log_in_char(&mut ship, ClientId(1), "a1", "a");
|
||||
|
log_in_char(&mut ship, ClientId(2), "a2", "a");
|
||||
|
|
||||
|
join_lobby(&mut ship, ClientId(1));
|
||||
|
join_lobby(&mut ship, ClientId(2));
|
||||
|
|
||||
|
create_room(&mut ship, ClientId(1), "room", "");
|
||||
|
join_room(&mut ship, ClientId(2), 0);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
map_area: 0,
|
||||
|
x: 0.0,
|
||||
|
z: 0.0,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xFFFFFFFF,
|
||||
|
amount: 23,
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
|
client: 0,
|
||||
|
target: 0,
|
||||
|
item_id: 0xF0000001,
|
||||
|
area: 0,
|
||||
|
unknown: [0; 3]
|
||||
|
})))).unwrap().for_each(drop);
|
||||
|
|
||||
|
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
|
let c2 = ship.clients.get(&ClientId(2)).unwrap();
|
||||
|
assert!(c1.character.meseta == 999999);
|
||||
|
assert!(c2.character.meseta == 277);
|
||||
|
|
||||
|
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001));
|
||||
|
assert!(floor_meseta.is_err());
|
||||
|
}
|
Write
Preview
Loading…
Cancel
Save
Reference in new issue