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prevent exp steal from bosses and friends

expsteal
andy 3 years ago
parent
commit
ed550842f6
  1. 2
      src/entity/item/weapon.rs
  2. 134
      src/ship/packet/handler/message.rs
  3. 70
      tests/test_exp_gain.rs

2
src/entity/item/weapon.rs

@ -1423,7 +1423,7 @@ impl WeaponType {
}
pub fn special_penalty(&self) -> f32 {
match(self) {
match self {
WeaponType::Saber => 0.0,
WeaponType::Brand => 0.0,
WeaponType::Buster => 0.0,

134
src/ship/packet/handler/message.rs

@ -402,11 +402,9 @@ where
Ok(Box::new(None.into_iter()))
}
// TODO: multihit weapon penalty?
// TODO: restrict stealable exp to 100%
// TODO: track stealable exp per client
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
// TODO: reject bosses
// TODO: use real errors (Idunnoman)
// TODO: create InventoryError::CannotGetItemHandle or something
pub async fn player_steals_exp<EG> (id: ClientId,
@ -430,79 +428,83 @@ where
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
let monster = room.maps.enemy_by_id(expsteal.enemy_id as usize)?;
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
if monster.monster.is_boss() {
Ok(Box::new(None.into_iter())) // should this be an error?
} else {
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
} else {
0.0
}
} else {
0.0
}
} else {
0.0
};
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?.item;
let special_exp_ratio: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
};
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?.item;
let special_exp_ratio: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
let weapon_special_reduction: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 0.0,
}
};
let weapon_special_reduction: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 0.0,
}
};
let exp_gain = ((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32;
let exp_gain = ((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up = before_level != after_level;
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_gain;
entity_gateway.save_character(&client.character).await?;
client.character.exp += exp_gain;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
Ok(exp_pkts)
}
}

70
tests/test_exp_gain.rs

@ -667,17 +667,79 @@ async fn test_exp_steal_multihit_penalty() {
}
#[async_std::test]
async fn test_exp_steal_doesnt_exceed_100p() {
assert!(false)
async fn test_cannot_steal_exp_from_boss() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Dragon {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 0);
}
#[async_std::test]
async fn test_each_client_can_steal_full_exp_from_same_enemy() {
async fn test_exp_steal_doesnt_exceed_100p() {
assert!(false)
}
#[async_std::test]
async fn test_cannot_steal_exp_from_boss() {
async fn test_each_client_can_steal_full_exp_from_same_enemy() {
assert!(false)
}
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