Browse Source

remove some redundant files

pull/135/head
jake 12 months ago
committed by andy
parent
commit
f0f1b55a38
  1. 178
      client/src/client.rs
  2. 179
      client/src/lib.rs
  3. 677
      location/src/lib.rs
  4. 676
      location/src/location.rs
  5. 328
      quests/src/lib.rs
  6. 328
      quests/src/quests.rs
  7. 273
      room/src/lib.rs
  8. 272
      room/src/room.rs
  9. 132
      trade/src/lib.rs
  10. 132
      trade/src/trade.rs

178
client/src/client.rs

@ -1,178 +0,0 @@
use std::collections::HashMap;
use async_std::sync::{Arc, RwLock, RwLockReadGuard};
use futures::future::BoxFuture;
use libpso::packet::ship::*;
use libpso::packet::login::Session;
use networking::serverstate::ClientId;
use entity::account::{UserAccountEntity, UserSettingsEntity};
use entity::character::CharacterEntity;
use entity::item;
use items;
use maps::area::MapArea;
use shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
#[derive(thiserror::Error, Debug)]
pub enum ClientError {
#[error("not found {0}")]
NotFound(ClientId),
}
#[derive(Clone, Default)]
pub struct Clients(Arc<RwLock<HashMap<ClientId, RwLock<ClientState>>>>);
impl Clients {
pub async fn add(&mut self, client_id: ClientId, client_state: ClientState) {
self.0
.write()
.await
.insert(client_id, RwLock::new(client_state));
}
pub async fn remove(&mut self, client_id: &ClientId) -> Option<ClientState> {
Some(self.0
.write()
.await
.remove(client_id)?
.into_inner())
}
pub async fn with<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b ClientState) -> BoxFuture<'b, T> + Send + 'a,
{
let clients = self.0
.read()
.await;
let client = clients
.get(&client_id)
.ok_or(ClientError::NotFound(client_id))?
.read()
.await;
Ok(func(&client).await)
}
pub async fn with_many<'a, T, F, const N: usize>(&'a self, client_ids: [ClientId; N], func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce([RwLockReadGuard<'b, ClientState>; N]) -> BoxFuture<'b, T> + Send + 'a,
{
let clients = self.0
.read()
.await;
let mut client_states: [std::mem::MaybeUninit<RwLockReadGuard<ClientState>>; N] = unsafe {
std::mem::MaybeUninit::uninit().assume_init()
};
for (cindex, client_id) in client_ids.iter().enumerate() {
let c = clients
.get(client_id)
.ok_or(ClientError::NotFound(*client_id))?
.read()
.await;
client_states[cindex].write(c);
}
let client_states = unsafe {
// TODO: this should just be a normal transmute but due to compiler limitations it
// does not yet work with const generics
// https://github.com/rust-lang/rust/issues/61956
std::mem::transmute_copy::<_, [RwLockReadGuard<ClientState>; N]>(&client_states)
};
Ok(func(client_states).await)
}
pub async fn with_mut<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b mut ClientState) -> BoxFuture<'b, T> + Send + 'a,
{
let clients = self.0
.read()
.await;
let mut client = clients
.get(&client_id)
.ok_or(ClientError::NotFound(client_id))?
.write()
.await;
Ok(func(&mut client).await)
}
}
#[derive(Debug, Clone, Copy)]
pub struct ItemDropLocation {
pub map_area: MapArea,
pub x: f32,
pub z: f32,
pub item_id: items::ClientItemId,
}
pub struct LoadingQuest {
pub header_bin: Option<QuestHeader>,
pub header_dat: Option<QuestHeader>,
}
pub struct ClientState {
pub user: UserAccountEntity,
pub settings: UserSettingsEntity,
pub character: CharacterEntity,
_session: Session,
//guildcard: GuildCard,
pub block: usize,
pub item_drop_location: Option<ItemDropLocation>,
pub done_loading_quest: bool,
pub area: Option<MapArea>,
pub x: f32,
pub y: f32,
pub z: f32,
pub weapon_shop: Vec<WeaponShopItem>,
pub tool_shop: Vec<ToolShopItem>,
pub armor_shop: Vec<ArmorShopItem>,
pub tek: Option<(items::ClientItemId, item::weapon::TekSpecialModifier, item::weapon::TekPercentModifier, i32)>,
pub character_playtime: chrono::Duration,
pub log_on_time: chrono::DateTime<chrono::Utc>,
}
impl ClientState {
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState {
let character_playtime = chrono::Duration::seconds(character.playtime as i64);
ClientState {
user,
settings,
character,
_session: session,
block: 0,
item_drop_location: None,
done_loading_quest: false,
area: None,
x: 0.0,
y: 0.0,
z: 0.0,
weapon_shop: Vec::new(),
tool_shop: Vec::new(),
armor_shop: Vec::new(),
tek: None,
character_playtime,
log_on_time: chrono::Utc::now(),
}
}
pub fn update_playtime(&mut self) {
let additional_playtime = chrono::Utc::now() - self.log_on_time;
self.character.playtime = (self.character_playtime + additional_playtime).num_seconds() as u32;
}
}

179
client/src/lib.rs

@ -1,3 +1,178 @@
pub mod client;
use std::collections::HashMap;
use async_std::sync::{Arc, RwLock, RwLockReadGuard};
use futures::future::BoxFuture;
use libpso::packet::ship::*;
use libpso::packet::login::Session;
use networking::serverstate::ClientId;
use entity::account::{UserAccountEntity, UserSettingsEntity};
use entity::character::CharacterEntity;
use entity::item;
use items;
use maps::area::MapArea;
use shops::{WeaponShopItem, ToolShopItem, ArmorShopItem};
#[derive(thiserror::Error, Debug)]
pub enum ClientError {
#[error("not found {0}")]
NotFound(ClientId),
}
#[derive(Clone, Default)]
pub struct Clients(Arc<RwLock<HashMap<ClientId, RwLock<ClientState>>>>);
impl Clients {
pub async fn add(&mut self, client_id: ClientId, client_state: ClientState) {
self.0
.write()
.await
.insert(client_id, RwLock::new(client_state));
}
pub async fn remove(&mut self, client_id: &ClientId) -> Option<ClientState> {
Some(self.0
.write()
.await
.remove(client_id)?
.into_inner())
}
pub async fn with<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b ClientState) -> BoxFuture<'b, T> + Send + 'a,
{
let clients = self.0
.read()
.await;
let client = clients
.get(&client_id)
.ok_or(ClientError::NotFound(client_id))?
.read()
.await;
Ok(func(&client).await)
}
pub async fn with_many<'a, T, F, const N: usize>(&'a self, client_ids: [ClientId; N], func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce([RwLockReadGuard<'b, ClientState>; N]) -> BoxFuture<'b, T> + Send + 'a,
{
let clients = self.0
.read()
.await;
let mut client_states: [std::mem::MaybeUninit<RwLockReadGuard<ClientState>>; N] = unsafe {
std::mem::MaybeUninit::uninit().assume_init()
};
for (cindex, client_id) in client_ids.iter().enumerate() {
let c = clients
.get(client_id)
.ok_or(ClientError::NotFound(*client_id))?
.read()
.await;
client_states[cindex].write(c);
}
let client_states = unsafe {
// TODO: this should just be a normal transmute but due to compiler limitations it
// does not yet work with const generics
// https://github.com/rust-lang/rust/issues/61956
std::mem::transmute_copy::<_, [RwLockReadGuard<ClientState>; N]>(&client_states)
};
Ok(func(client_states).await)
}
pub async fn with_mut<'a, T, F>(&'a self, client_id: ClientId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b mut ClientState) -> BoxFuture<'b, T> + Send + 'a,
{
let clients = self.0
.read()
.await;
let mut client = clients
.get(&client_id)
.ok_or(ClientError::NotFound(client_id))?
.write()
.await;
Ok(func(&mut client).await)
}
}
#[derive(Debug, Clone, Copy)]
pub struct ItemDropLocation {
pub map_area: MapArea,
pub x: f32,
pub z: f32,
pub item_id: items::ClientItemId,
}
pub struct LoadingQuest {
pub header_bin: Option<QuestHeader>,
pub header_dat: Option<QuestHeader>,
}
pub struct ClientState {
pub user: UserAccountEntity,
pub settings: UserSettingsEntity,
pub character: CharacterEntity,
_session: Session,
//guildcard: GuildCard,
pub block: usize,
pub item_drop_location: Option<ItemDropLocation>,
pub done_loading_quest: bool,
pub area: Option<MapArea>,
pub x: f32,
pub y: f32,
pub z: f32,
pub weapon_shop: Vec<WeaponShopItem>,
pub tool_shop: Vec<ToolShopItem>,
pub armor_shop: Vec<ArmorShopItem>,
pub tek: Option<(items::ClientItemId, item::weapon::TekSpecialModifier, item::weapon::TekPercentModifier, i32)>,
pub character_playtime: chrono::Duration,
pub log_on_time: chrono::DateTime<chrono::Utc>,
}
impl ClientState {
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState {
let character_playtime = chrono::Duration::seconds(character.playtime as i64);
ClientState {
user,
settings,
character,
_session: session,
block: 0,
item_drop_location: None,
done_loading_quest: false,
area: None,
x: 0.0,
y: 0.0,
z: 0.0,
weapon_shop: Vec::new(),
tool_shop: Vec::new(),
armor_shop: Vec::new(),
tek: None,
character_playtime,
log_on_time: chrono::Utc::now(),
}
}
pub fn update_playtime(&mut self) {
let additional_playtime = chrono::Utc::now() - self.log_on_time;
self.character.playtime = (self.character_playtime + additional_playtime).num_seconds() as u32;
}
}
pub use client::*;

677
location/src/lib.rs

@ -1,3 +1,676 @@
pub mod location;
#![allow(dead_code, unused_must_use)]
use std::collections::HashMap;
use std::time::SystemTime;
use thiserror::Error;
use networking::serverstate::ClientId;
pub use location::*;
use async_std::sync::{Arc, RwLock};
use futures::{stream, StreamExt};
use std::pin::pin;
pub const MAX_ROOMS: usize = 128;
pub enum AreaType {
Room,
Lobby,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct LobbyId(pub usize);
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
pub struct RoomId(pub usize);
impl LobbyId {
pub fn id(&self) -> u8 {
self.0 as u8
}
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum CreateRoomError {
#[error("no open slots")]
NoOpenSlots,
#[error("client already in area")]
ClientInAreaAlready,
#[error("join error")]
JoinError,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum JoinRoomError {
#[error("room does not exist")]
RoomDoesNotExist,
#[error("room is full")]
RoomFull,
#[error("client already in area")]
ClientInAreaAlready,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum JoinLobbyError {
#[error("lobby does not exist")]
LobbyDoesNotExist,
#[error("lobby is full")]
LobbyFull,
#[error("client already in area")]
ClientInAreaAlready,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetAreaError {
#[error("not in a room")]
NotInRoom,
#[error("not in a lobby")]
NotInLobby,
#[error("get area: invalid client")]
InvalidClient,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum ClientRemovalError {
#[error("client removal: client not in area")]
ClientNotInArea,
#[error("client removal: invalid area")]
InvalidArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetClientsError {
#[error("invalid client")]
InvalidClient,
#[error("invalid area")]
InvalidArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetNeighborError {
#[error("get neighbor: invalid client")]
InvalidClient,
#[error("get neighbor: invalid area")]
InvalidArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetLeaderError {
#[error("get leader: invalid client")]
InvalidClient,
#[error("get leader: invalid area")]
InvalidArea,
#[error("get leader: client not in area")]
NoClientInArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum ClientLocationError {
#[error("create room error {0}")]
CreateRoomError(#[from] CreateRoomError),
#[error("join room error {0}")]
JoinRoomError(#[from] JoinRoomError),
#[error("join lobby error {0}")]
JoinLobbyError(#[from] JoinLobbyError),
#[error("get area error {0}")]
GetAreaError(#[from] GetAreaError),
#[error("client removal error {0}")]
ClientRemovalError(#[from] ClientRemovalError),
#[error("get clients error {0}")]
GetClientsError(#[from] GetClientsError),
#[error("get neighbor error {0}")]
GetNeighborError(#[from] GetNeighborError),
#[error("get leader error {0}")]
GetLeaderError(#[from] GetLeaderError)
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct LocalClientId(usize);
impl LocalClientId {
pub fn id(&self) -> u8 {
self.0 as u8
}
}
impl PartialEq<u8> for LocalClientId {
fn eq(&self, other: &u8) -> bool {
self.0 == *other as usize
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct AreaClient {
pub client: ClientId,
pub local_client: LocalClientId,
time_join: SystemTime,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
struct Lobby([Option<AreaClient>; 12]);
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
struct Room([Option<AreaClient>; 4]);
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum RoomLobby {
Room(RoomId),
Lobby(LobbyId),
}
#[derive(Clone, Debug)]
pub struct ClientLocation {
lobbies: [Arc<RwLock<Lobby>>; 15],
rooms: [Arc<RwLock<Option<Room>>>; MAX_ROOMS],
client_location: Arc<RwLock<HashMap<ClientId, RoomLobby>>>,
}
impl Default for ClientLocation {
fn default() -> ClientLocation {
ClientLocation {
lobbies: core::array::from_fn(|_| Arc::new(RwLock::new(Lobby([None; 12])))),
rooms: core::array::from_fn(|_| Arc::new(RwLock::new(None))),
client_location: Arc::new(RwLock::new(HashMap::new())),
}
}
}
impl ClientLocation {
pub async fn add_client_to_lobby(&self, id: ClientId, lobby_id: LobbyId) -> Result<(), JoinLobbyError> {
{
let lobby = self.lobbies
.get(lobby_id.0)
.ok_or(JoinLobbyError::LobbyDoesNotExist)?
.read()
.await;
if lobby.0.iter().all(|c| c.is_some()) {
return Err(JoinLobbyError::LobbyFull);
}
}
self.remove_client_from_area(id).await;
let mut lobby = self.lobbies
.get(lobby_id.0)
.ok_or(JoinLobbyError::LobbyDoesNotExist)?
.write()
.await;
let (index, empty_slot) = lobby.0.iter_mut()
.enumerate()
.find(|(_, k)| k.is_none())
.ok_or(JoinLobbyError::LobbyFull)?;
*empty_slot = Some(AreaClient {
client: id,
local_client: LocalClientId(index),
time_join: SystemTime::now(),
});
self.client_location
.write()
.await
.insert(id, RoomLobby::Lobby(lobby_id));
Ok(())
}
pub async fn add_client_to_next_available_lobby(&self, id: ClientId, lobby: LobbyId) -> Result<LobbyId, JoinLobbyError> {
pin!(stream::iter(0..15)
.filter_map(|lobby_index| async move {
let new_lobby = LobbyId((lobby.0 + lobby_index) % 15);
Some((new_lobby, self.add_client_to_lobby(id, new_lobby).await.ok()?))
}))
.next()
.await
.map(|l| l.0)
.ok_or(JoinLobbyError::LobbyFull)
}
pub async fn create_new_room(&mut self, id: ClientId) -> Result<RoomId, CreateRoomError> {
let (index, empty_slot) = Box::pin(stream::iter(self.rooms.iter())
.enumerate()
.filter(|(_, r)| async {r.read().await.is_none()}))
.next()
.await
.ok_or(CreateRoomError::NoOpenSlots)?;
*empty_slot.write().await = Some(Room([None; 4]));
self.add_client_to_room(id, RoomId(index))
.await
.map_err(|_err| CreateRoomError::JoinError)?;
Ok(RoomId(index))
}
pub async fn add_client_to_room(&mut self, id: ClientId, room: RoomId) -> Result<(), JoinRoomError> {
let mut r = self.rooms.get(room.0)
.ok_or(JoinRoomError::RoomDoesNotExist)?
.as_ref()
.write()
.await;
let r = r.as_mut()
.ok_or(JoinRoomError::RoomDoesNotExist)?;
let (index, empty_slot) = r.0.iter_mut()
.enumerate()
.find(|(_, k)| k.is_none())
.ok_or(JoinRoomError::RoomFull)?;
*empty_slot = Some(AreaClient {
client: id,
local_client: LocalClientId(index),
time_join: SystemTime::now(),
});
self.remove_client_from_area(id).await;
self.client_location
.write()
.await
.insert(id, RoomLobby::Room(room));
Ok(())
}
pub async fn get_all_clients_by_client(&self, id: ClientId) -> Result<Vec<AreaClient>, GetNeighborError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetNeighborError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
Ok(self.get_clients_in_room(*room).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.collect())
},
RoomLobby::Lobby(lobby) => {
Ok(self.get_clients_in_lobby(*lobby).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.collect())
}
}
}
pub async fn get_client_neighbors(&self, id: ClientId) -> Result<Vec<AreaClient>, GetNeighborError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetNeighborError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
Ok(self.get_clients_in_room(*room).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.filter(|c| c.client != id)
.collect())
},
RoomLobby::Lobby(lobby) => {
Ok(self.get_clients_in_lobby(*lobby).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.filter(|c| c.client != id)
.collect())
}
}
}
pub async fn get_room_leader(&self, room: RoomId) -> Result<AreaClient, GetLeaderError> {
let r = self.rooms[room.0]
.as_ref()
.read()
.await
.ok_or(GetLeaderError::InvalidArea)?;
let mut r = r
.0
.iter()
.flatten()
.collect::<Vec<_>>();
r.sort_by_key(|k| k.time_join);
let c = r.get(0)
.ok_or(GetLeaderError::NoClientInArea)?;
Ok(**c)
}
pub async fn get_lobby_leader(&self, lobby: LobbyId) -> Result<AreaClient, GetLeaderError> {
let l = self.lobbies[lobby.0]
.read()
.await;
let mut l = l
.0
.iter()
.flatten()
.collect::<Vec<_>>();
l.sort_by_key(|k| k.time_join);
let c = l.get(0).ok_or(GetLeaderError::NoClientInArea)?;
Ok(**c)
}
pub async fn get_area_leader(&self, roomlobby: RoomLobby) -> Result<AreaClient, GetLeaderError> {
match roomlobby {
RoomLobby::Room(room) => {
self.get_room_leader(room).await
},
RoomLobby::Lobby(lobby) => {
self.get_lobby_leader(lobby).await
}
}
}
pub async fn get_leader_by_client(&self, id: ClientId) -> Result<AreaClient, GetLeaderError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetLeaderError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
self.get_room_leader(*room).await
},
RoomLobby::Lobby(lobby) => {
self.get_lobby_leader(*lobby).await
}
}
}
pub async fn get_clients_in_lobby(&self, lobby: LobbyId) -> Result<Vec<AreaClient>, GetClientsError> {
Ok(self.lobbies
.get(lobby.0)
.ok_or(GetClientsError::InvalidArea)?
.read()
.await
.0
.iter()
.filter_map(|client| {
client.map(|c| {
c
})
}).collect())
}
pub async fn get_clients_in_room(&self, room: RoomId) -> Result<Vec<AreaClient>, GetClientsError> {
Ok(self.rooms.get(room.0)
.ok_or(GetClientsError::InvalidArea)?
.as_ref()
.read()
.await
.ok_or(GetClientsError::InvalidArea)?
.0
.iter()
.filter_map(|client| {
client.map(|c| {
c
})
}).collect())
}
pub async fn get_local_client(&self, id: ClientId) -> Result<AreaClient, GetClientsError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetClientsError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
self.get_clients_in_room(*room)
.await
.map_err(|_| GetClientsError::InvalidArea)?
.into_iter()
.find(|c| c.client == id)
.ok_or(GetClientsError::InvalidClient)
},
RoomLobby::Lobby(lobby) => {
self.get_clients_in_lobby(*lobby)
.await
.map_err(|_| GetClientsError::InvalidArea)?
.into_iter()
.find(|c| c.client == id)
.ok_or(GetClientsError::InvalidClient)
}
}
}
pub async fn get_area(&self, id: ClientId) -> Result<RoomLobby, GetAreaError> {
self.client_location
.read()
.await
.get(&id)
.ok_or(GetAreaError::InvalidClient)
.map(Clone::clone)
}
pub async fn get_room(&self, id: ClientId) -> Result<RoomId, GetAreaError> {
if let RoomLobby::Room(room) = self.client_location.read().await.get(&id).ok_or(GetAreaError::InvalidClient)? {
Ok(*room)
}
else {
Err(GetAreaError::NotInRoom)
}
}
pub async fn get_lobby(&self, id: ClientId) -> Result<LobbyId, GetAreaError> {
if let RoomLobby::Lobby(lobby) = self.client_location.read().await.get(&id).ok_or(GetAreaError::InvalidClient)? {
Ok(*lobby)
}
else {
Err(GetAreaError::NotInLobby)
}
}
pub async fn remove_client_from_area(&self, id: ClientId) -> Result<(), ClientRemovalError> {
fn remove_client<const N: usize>(id: ClientId, client_list : &mut [Option<AreaClient>; N]) {
client_list
.iter_mut()
.filter(|client| {
client.map_or(false, |c| {
c.client == id
})
})
.for_each(|client| {
*client = None
});
}
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(ClientRemovalError::ClientNotInArea)?;
match area {
RoomLobby::Room(room) => {
let mut r = self.rooms.get(room.0)
.ok_or(ClientRemovalError::InvalidArea)?
.as_ref()
.write()
.await;
if let Some(r) = r.as_mut() {
remove_client(id, &mut r.0)
}
else {
return Err(ClientRemovalError::InvalidArea)
}
},
RoomLobby::Lobby(lobby) => {
remove_client(id, &mut self.lobbies[lobby.0].write().await.0)
}
};
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[async_std::test]
async fn test_add_client_to_lobby() {
let cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(13), LobbyId(1)).await.unwrap();
cl.add_client_to_lobby(ClientId(14), LobbyId(0)).await.unwrap();
assert!(cl.get_clients_in_lobby(LobbyId(0)).await.into_iter().flatten().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(12), LocalClientId(0)),
(ClientId(14), LocalClientId(1)),
]);
}
#[async_std::test]
async fn test_add_client_to_full_lobby() {
let cl = ClientLocation::default();
for i in 0..12 {
cl.add_client_to_lobby(ClientId(i), LobbyId(0)).await.unwrap();
}
assert!(cl.add_client_to_lobby(ClientId(99), LobbyId(0)).await == Err(JoinLobbyError::LobbyFull));
}
#[async_std::test]
async fn test_add_client_to_next_available_lobby() {
let cl = ClientLocation::default();
for lobby in 1..4 {
for i in 0..12 {
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby)).await.unwrap();
}
}
assert!(cl.add_client_to_next_available_lobby(ClientId(99), LobbyId(1)).await == Ok(LobbyId(4)));
}
#[async_std::test]
async fn test_add_to_lobby_when_all_are_full() {
let cl = ClientLocation::default();
for lobby in 0..15 {
for i in 0..12 {
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby)).await.unwrap();
}
}
assert_eq!(cl.add_client_to_next_available_lobby(ClientId(99), LobbyId(1)).await, Err(JoinLobbyError::LobbyFull));
}
#[async_std::test]
async fn test_new_room() {
let mut cl = ClientLocation::default();
assert!(cl.create_new_room(ClientId(12)).await == Ok(RoomId(0)));
}
#[async_std::test]
async fn test_add_client_to_room() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(12)).await.unwrap();
assert!(cl.add_client_to_room(ClientId(234), room).await == Ok(()));
assert!(cl.get_clients_in_room(room).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(12), LocalClientId(0)),
(ClientId(234), LocalClientId(1)),
]);
}
#[async_std::test]
async fn test_no_new_room_slots() {
let mut cl = ClientLocation::default();
for i in 0..128 {
cl.create_new_room(ClientId(i)).await;
}
assert!(cl.create_new_room(ClientId(234)).await == Err(CreateRoomError::NoOpenSlots));
}
#[async_std::test]
async fn test_joining_full_room() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(0)).await.unwrap();
assert!(cl.add_client_to_room(ClientId(1), room).await == Ok(()));
assert!(cl.add_client_to_room(ClientId(2), room).await == Ok(()));
assert!(cl.add_client_to_room(ClientId(3), room).await == Ok(()));
assert!(cl.add_client_to_room(ClientId(234), room).await == Err(JoinRoomError::RoomFull));
}
#[async_std::test]
async fn test_adding_client_to_room_removes_from_lobby() {
let mut cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(23), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(51), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await;
let room = cl.create_new_room(ClientId(51)).await.unwrap();
assert!(cl.add_client_to_room(ClientId(93), room).await == Ok(()));
assert!(cl.get_clients_in_lobby(LobbyId(0)).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(23), LocalClientId(1)),
(ClientId(12), LocalClientId(3)),
]);
assert!(cl.get_clients_in_room(room).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(51), LocalClientId(0)),
(ClientId(93), LocalClientId(1)),
]);
}
#[async_std::test]
async fn test_getting_neighbors() {
let cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(23), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(51), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await.unwrap();
assert!(cl.get_client_neighbors(ClientId(23)).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(93), LocalClientId(0)),
(ClientId(51), LocalClientId(2)),
(ClientId(12), LocalClientId(3)),
]);
}
#[async_std::test]
async fn test_failing_to_join_lobby_does_not_remove_from_current_area() {
let cl = ClientLocation::default();
for i in 0..12 {
cl.add_client_to_lobby(ClientId(i), LobbyId(0)).await.unwrap();
}
assert!(cl.add_client_to_lobby(ClientId(99), LobbyId(1)).await.is_ok());
assert!(cl.add_client_to_lobby(ClientId(99), LobbyId(0)).await.is_err());
assert_eq!(cl.get_clients_in_lobby(LobbyId(0)).await.unwrap().len(), 12);
assert_eq!(
cl.get_clients_in_lobby(LobbyId(1)).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>(),
vec![(ClientId(99), LocalClientId(0))]
);
}
#[async_std::test]
async fn test_get_leader() {
let cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(23), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(51), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await;
assert!(cl.get_leader_by_client(ClientId(51)).await.map(|c| (c.client, c.local_client)) == Ok((ClientId(93), LocalClientId(0))));
}
#[async_std::test]
async fn test_remove_client_from_room() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(51)).await.unwrap();
cl.add_client_to_room(ClientId(93), room).await;
cl.add_client_to_room(ClientId(23), room).await;
cl.remove_client_from_area(ClientId(51)).await;
cl.add_client_to_room(ClientId(12), room).await;
assert!(cl.get_clients_in_room(room).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(12), LocalClientId(0)),
(ClientId(93), LocalClientId(1)),
(ClientId(23), LocalClientId(2)),
]);
}
#[async_std::test]
async fn test_leader_changes_on_leader_leaving() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(51)).await.unwrap();
cl.add_client_to_room(ClientId(93), room).await.unwrap();
cl.add_client_to_room(ClientId(23), room).await.unwrap();
cl.remove_client_from_area(ClientId(51)).await.unwrap();
cl.add_client_to_room(ClientId(12), room).await.unwrap();
cl.remove_client_from_area(ClientId(23)).await.unwrap();
cl.add_client_to_room(ClientId(99), room).await.unwrap();
assert!(cl.get_leader_by_client(ClientId(12)).await.map(|c| (c.client, c.local_client)) == Ok((ClientId(93), LocalClientId(1))));
}
}

676
location/src/location.rs

@ -1,676 +0,0 @@
#![allow(dead_code, unused_must_use)]
use std::collections::HashMap;
use std::time::SystemTime;
use thiserror::Error;
use networking::serverstate::ClientId;
use async_std::sync::{Arc, RwLock};
use futures::{stream, StreamExt};
use std::pin::pin;
pub const MAX_ROOMS: usize = 128;
pub enum AreaType {
Room,
Lobby,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct LobbyId(pub usize);
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
pub struct RoomId(pub usize);
impl LobbyId {
pub fn id(&self) -> u8 {
self.0 as u8
}
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum CreateRoomError {
#[error("no open slots")]
NoOpenSlots,
#[error("client already in area")]
ClientInAreaAlready,
#[error("join error")]
JoinError,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum JoinRoomError {
#[error("room does not exist")]
RoomDoesNotExist,
#[error("room is full")]
RoomFull,
#[error("client already in area")]
ClientInAreaAlready,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum JoinLobbyError {
#[error("lobby does not exist")]
LobbyDoesNotExist,
#[error("lobby is full")]
LobbyFull,
#[error("client already in area")]
ClientInAreaAlready,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetAreaError {
#[error("not in a room")]
NotInRoom,
#[error("not in a lobby")]
NotInLobby,
#[error("get area: invalid client")]
InvalidClient,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum ClientRemovalError {
#[error("client removal: client not in area")]
ClientNotInArea,
#[error("client removal: invalid area")]
InvalidArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetClientsError {
#[error("invalid client")]
InvalidClient,
#[error("invalid area")]
InvalidArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetNeighborError {
#[error("get neighbor: invalid client")]
InvalidClient,
#[error("get neighbor: invalid area")]
InvalidArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum GetLeaderError {
#[error("get leader: invalid client")]
InvalidClient,
#[error("get leader: invalid area")]
InvalidArea,
#[error("get leader: client not in area")]
NoClientInArea,
}
#[derive(Error, Debug, PartialEq, Eq)]
pub enum ClientLocationError {
#[error("create room error {0}")]
CreateRoomError(#[from] CreateRoomError),
#[error("join room error {0}")]
JoinRoomError(#[from] JoinRoomError),
#[error("join lobby error {0}")]
JoinLobbyError(#[from] JoinLobbyError),
#[error("get area error {0}")]
GetAreaError(#[from] GetAreaError),
#[error("client removal error {0}")]
ClientRemovalError(#[from] ClientRemovalError),
#[error("get clients error {0}")]
GetClientsError(#[from] GetClientsError),
#[error("get neighbor error {0}")]
GetNeighborError(#[from] GetNeighborError),
#[error("get leader error {0}")]
GetLeaderError(#[from] GetLeaderError)
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct LocalClientId(usize);
impl LocalClientId {
pub fn id(&self) -> u8 {
self.0 as u8
}
}
impl PartialEq<u8> for LocalClientId {
fn eq(&self, other: &u8) -> bool {
self.0 == *other as usize
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct AreaClient {
pub client: ClientId,
pub local_client: LocalClientId,
time_join: SystemTime,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
struct Lobby([Option<AreaClient>; 12]);
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
struct Room([Option<AreaClient>; 4]);
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum RoomLobby {
Room(RoomId),
Lobby(LobbyId),
}
#[derive(Clone, Debug)]
pub struct ClientLocation {
lobbies: [Arc<RwLock<Lobby>>; 15],
rooms: [Arc<RwLock<Option<Room>>>; MAX_ROOMS],
client_location: Arc<RwLock<HashMap<ClientId, RoomLobby>>>,
}
impl Default for ClientLocation {
fn default() -> ClientLocation {
ClientLocation {
lobbies: core::array::from_fn(|_| Arc::new(RwLock::new(Lobby([None; 12])))),
rooms: core::array::from_fn(|_| Arc::new(RwLock::new(None))),
client_location: Arc::new(RwLock::new(HashMap::new())),
}
}
}
impl ClientLocation {
pub async fn add_client_to_lobby(&self, id: ClientId, lobby_id: LobbyId) -> Result<(), JoinLobbyError> {
{
let lobby = self.lobbies
.get(lobby_id.0)
.ok_or(JoinLobbyError::LobbyDoesNotExist)?
.read()
.await;
if lobby.0.iter().all(|c| c.is_some()) {
return Err(JoinLobbyError::LobbyFull);
}
}
self.remove_client_from_area(id).await;
let mut lobby = self.lobbies
.get(lobby_id.0)
.ok_or(JoinLobbyError::LobbyDoesNotExist)?
.write()
.await;
let (index, empty_slot) = lobby.0.iter_mut()
.enumerate()
.find(|(_, k)| k.is_none())
.ok_or(JoinLobbyError::LobbyFull)?;
*empty_slot = Some(AreaClient {
client: id,
local_client: LocalClientId(index),
time_join: SystemTime::now(),
});
self.client_location
.write()
.await
.insert(id, RoomLobby::Lobby(lobby_id));
Ok(())
}
pub async fn add_client_to_next_available_lobby(&self, id: ClientId, lobby: LobbyId) -> Result<LobbyId, JoinLobbyError> {
pin!(stream::iter(0..15)
.filter_map(|lobby_index| async move {
let new_lobby = LobbyId((lobby.0 + lobby_index) % 15);
Some((new_lobby, self.add_client_to_lobby(id, new_lobby).await.ok()?))
}))
.next()
.await
.map(|l| l.0)
.ok_or(JoinLobbyError::LobbyFull)
}
pub async fn create_new_room(&mut self, id: ClientId) -> Result<RoomId, CreateRoomError> {
let (index, empty_slot) = Box::pin(stream::iter(self.rooms.iter())
.enumerate()
.filter(|(_, r)| async {r.read().await.is_none()}))
.next()
.await
.ok_or(CreateRoomError::NoOpenSlots)?;
*empty_slot.write().await = Some(Room([None; 4]));
self.add_client_to_room(id, RoomId(index))
.await
.map_err(|_err| CreateRoomError::JoinError)?;
Ok(RoomId(index))
}
pub async fn add_client_to_room(&mut self, id: ClientId, room: RoomId) -> Result<(), JoinRoomError> {
let mut r = self.rooms.get(room.0)
.ok_or(JoinRoomError::RoomDoesNotExist)?
.as_ref()
.write()
.await;
let r = r.as_mut()
.ok_or(JoinRoomError::RoomDoesNotExist)?;
let (index, empty_slot) = r.0.iter_mut()
.enumerate()
.find(|(_, k)| k.is_none())
.ok_or(JoinRoomError::RoomFull)?;
*empty_slot = Some(AreaClient {
client: id,
local_client: LocalClientId(index),
time_join: SystemTime::now(),
});
self.remove_client_from_area(id).await;
self.client_location
.write()
.await
.insert(id, RoomLobby::Room(room));
Ok(())
}
pub async fn get_all_clients_by_client(&self, id: ClientId) -> Result<Vec<AreaClient>, GetNeighborError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetNeighborError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
Ok(self.get_clients_in_room(*room).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.collect())
},
RoomLobby::Lobby(lobby) => {
Ok(self.get_clients_in_lobby(*lobby).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.collect())
}
}
}
pub async fn get_client_neighbors(&self, id: ClientId) -> Result<Vec<AreaClient>, GetNeighborError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetNeighborError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
Ok(self.get_clients_in_room(*room).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.filter(|c| c.client != id)
.collect())
},
RoomLobby::Lobby(lobby) => {
Ok(self.get_clients_in_lobby(*lobby).await.map_err(|_| GetNeighborError::InvalidArea)?
.into_iter()
.filter(|c| c.client != id)
.collect())
}
}
}
pub async fn get_room_leader(&self, room: RoomId) -> Result<AreaClient, GetLeaderError> {
let r = self.rooms[room.0]
.as_ref()
.read()
.await
.ok_or(GetLeaderError::InvalidArea)?;
let mut r = r
.0
.iter()
.flatten()
.collect::<Vec<_>>();
r.sort_by_key(|k| k.time_join);
let c = r.get(0)
.ok_or(GetLeaderError::NoClientInArea)?;
Ok(**c)
}
pub async fn get_lobby_leader(&self, lobby: LobbyId) -> Result<AreaClient, GetLeaderError> {
let l = self.lobbies[lobby.0]
.read()
.await;
let mut l = l
.0
.iter()
.flatten()
.collect::<Vec<_>>();
l.sort_by_key(|k| k.time_join);
let c = l.get(0).ok_or(GetLeaderError::NoClientInArea)?;
Ok(**c)
}
pub async fn get_area_leader(&self, roomlobby: RoomLobby) -> Result<AreaClient, GetLeaderError> {
match roomlobby {
RoomLobby::Room(room) => {
self.get_room_leader(room).await
},
RoomLobby::Lobby(lobby) => {
self.get_lobby_leader(lobby).await
}
}
}
pub async fn get_leader_by_client(&self, id: ClientId) -> Result<AreaClient, GetLeaderError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetLeaderError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
self.get_room_leader(*room).await
},
RoomLobby::Lobby(lobby) => {
self.get_lobby_leader(*lobby).await
}
}
}
pub async fn get_clients_in_lobby(&self, lobby: LobbyId) -> Result<Vec<AreaClient>, GetClientsError> {
Ok(self.lobbies
.get(lobby.0)
.ok_or(GetClientsError::InvalidArea)?
.read()
.await
.0
.iter()
.filter_map(|client| {
client.map(|c| {
c
})
}).collect())
}
pub async fn get_clients_in_room(&self, room: RoomId) -> Result<Vec<AreaClient>, GetClientsError> {
Ok(self.rooms.get(room.0)
.ok_or(GetClientsError::InvalidArea)?
.as_ref()
.read()
.await
.ok_or(GetClientsError::InvalidArea)?
.0
.iter()
.filter_map(|client| {
client.map(|c| {
c
})
}).collect())
}
pub async fn get_local_client(&self, id: ClientId) -> Result<AreaClient, GetClientsError> {
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(GetClientsError::InvalidClient)?;
match area {
RoomLobby::Room(room) => {
self.get_clients_in_room(*room)
.await
.map_err(|_| GetClientsError::InvalidArea)?
.into_iter()
.find(|c| c.client == id)
.ok_or(GetClientsError::InvalidClient)
},
RoomLobby::Lobby(lobby) => {
self.get_clients_in_lobby(*lobby)
.await
.map_err(|_| GetClientsError::InvalidArea)?
.into_iter()
.find(|c| c.client == id)
.ok_or(GetClientsError::InvalidClient)
}
}
}
pub async fn get_area(&self, id: ClientId) -> Result<RoomLobby, GetAreaError> {
self.client_location
.read()
.await
.get(&id)
.ok_or(GetAreaError::InvalidClient)
.map(Clone::clone)
}
pub async fn get_room(&self, id: ClientId) -> Result<RoomId, GetAreaError> {
if let RoomLobby::Room(room) = self.client_location.read().await.get(&id).ok_or(GetAreaError::InvalidClient)? {
Ok(*room)
}
else {
Err(GetAreaError::NotInRoom)
}
}
pub async fn get_lobby(&self, id: ClientId) -> Result<LobbyId, GetAreaError> {
if let RoomLobby::Lobby(lobby) = self.client_location.read().await.get(&id).ok_or(GetAreaError::InvalidClient)? {
Ok(*lobby)
}
else {
Err(GetAreaError::NotInLobby)
}
}
pub async fn remove_client_from_area(&self, id: ClientId) -> Result<(), ClientRemovalError> {
fn remove_client<const N: usize>(id: ClientId, client_list : &mut [Option<AreaClient>; N]) {
client_list
.iter_mut()
.filter(|client| {
client.map_or(false, |c| {
c.client == id
})
})
.for_each(|client| {
*client = None
});
}
let area = self.client_location
.read()
.await;
let area = area
.get(&id)
.ok_or(ClientRemovalError::ClientNotInArea)?;
match area {
RoomLobby::Room(room) => {
let mut r = self.rooms.get(room.0)
.ok_or(ClientRemovalError::InvalidArea)?
.as_ref()
.write()
.await;
if let Some(r) = r.as_mut() {
remove_client(id, &mut r.0)
}
else {
return Err(ClientRemovalError::InvalidArea)
}
},
RoomLobby::Lobby(lobby) => {
remove_client(id, &mut self.lobbies[lobby.0].write().await.0)
}
};
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[async_std::test]
async fn test_add_client_to_lobby() {
let cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(13), LobbyId(1)).await.unwrap();
cl.add_client_to_lobby(ClientId(14), LobbyId(0)).await.unwrap();
assert!(cl.get_clients_in_lobby(LobbyId(0)).await.into_iter().flatten().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(12), LocalClientId(0)),
(ClientId(14), LocalClientId(1)),
]);
}
#[async_std::test]
async fn test_add_client_to_full_lobby() {
let cl = ClientLocation::default();
for i in 0..12 {
cl.add_client_to_lobby(ClientId(i), LobbyId(0)).await.unwrap();
}
assert!(cl.add_client_to_lobby(ClientId(99), LobbyId(0)).await == Err(JoinLobbyError::LobbyFull));
}
#[async_std::test]
async fn test_add_client_to_next_available_lobby() {
let cl = ClientLocation::default();
for lobby in 1..4 {
for i in 0..12 {
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby)).await.unwrap();
}
}
assert!(cl.add_client_to_next_available_lobby(ClientId(99), LobbyId(1)).await == Ok(LobbyId(4)));
}
#[async_std::test]
async fn test_add_to_lobby_when_all_are_full() {
let cl = ClientLocation::default();
for lobby in 0..15 {
for i in 0..12 {
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby)).await.unwrap();
}
}
assert_eq!(cl.add_client_to_next_available_lobby(ClientId(99), LobbyId(1)).await, Err(JoinLobbyError::LobbyFull));
}
#[async_std::test]
async fn test_new_room() {
let mut cl = ClientLocation::default();
assert!(cl.create_new_room(ClientId(12)).await == Ok(RoomId(0)));
}
#[async_std::test]
async fn test_add_client_to_room() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(12)).await.unwrap();
assert!(cl.add_client_to_room(ClientId(234), room).await == Ok(()));
assert!(cl.get_clients_in_room(room).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(12), LocalClientId(0)),
(ClientId(234), LocalClientId(1)),
]);
}
#[async_std::test]
async fn test_no_new_room_slots() {
let mut cl = ClientLocation::default();
for i in 0..128 {
cl.create_new_room(ClientId(i)).await;
}
assert!(cl.create_new_room(ClientId(234)).await == Err(CreateRoomError::NoOpenSlots));
}
#[async_std::test]
async fn test_joining_full_room() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(0)).await.unwrap();
assert!(cl.add_client_to_room(ClientId(1), room).await == Ok(()));
assert!(cl.add_client_to_room(ClientId(2), room).await == Ok(()));
assert!(cl.add_client_to_room(ClientId(3), room).await == Ok(()));
assert!(cl.add_client_to_room(ClientId(234), room).await == Err(JoinRoomError::RoomFull));
}
#[async_std::test]
async fn test_adding_client_to_room_removes_from_lobby() {
let mut cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(23), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(51), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await;
let room = cl.create_new_room(ClientId(51)).await.unwrap();
assert!(cl.add_client_to_room(ClientId(93), room).await == Ok(()));
assert!(cl.get_clients_in_lobby(LobbyId(0)).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(23), LocalClientId(1)),
(ClientId(12), LocalClientId(3)),
]);
assert!(cl.get_clients_in_room(room).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(51), LocalClientId(0)),
(ClientId(93), LocalClientId(1)),
]);
}
#[async_std::test]
async fn test_getting_neighbors() {
let cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(23), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(51), LobbyId(0)).await.unwrap();
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await.unwrap();
assert!(cl.get_client_neighbors(ClientId(23)).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(93), LocalClientId(0)),
(ClientId(51), LocalClientId(2)),
(ClientId(12), LocalClientId(3)),
]);
}
#[async_std::test]
async fn test_failing_to_join_lobby_does_not_remove_from_current_area() {
let cl = ClientLocation::default();
for i in 0..12 {
cl.add_client_to_lobby(ClientId(i), LobbyId(0)).await.unwrap();
}
assert!(cl.add_client_to_lobby(ClientId(99), LobbyId(1)).await.is_ok());
assert!(cl.add_client_to_lobby(ClientId(99), LobbyId(0)).await.is_err());
assert_eq!(cl.get_clients_in_lobby(LobbyId(0)).await.unwrap().len(), 12);
assert_eq!(
cl.get_clients_in_lobby(LobbyId(1)).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>(),
vec![(ClientId(99), LocalClientId(0))]
);
}
#[async_std::test]
async fn test_get_leader() {
let cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(23), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(51), LobbyId(0)).await;
cl.add_client_to_lobby(ClientId(12), LobbyId(0)).await;
assert!(cl.get_leader_by_client(ClientId(51)).await.map(|c| (c.client, c.local_client)) == Ok((ClientId(93), LocalClientId(0))));
}
#[async_std::test]
async fn test_remove_client_from_room() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(51)).await.unwrap();
cl.add_client_to_room(ClientId(93), room).await;
cl.add_client_to_room(ClientId(23), room).await;
cl.remove_client_from_area(ClientId(51)).await;
cl.add_client_to_room(ClientId(12), room).await;
assert!(cl.get_clients_in_room(room).await.unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
(ClientId(12), LocalClientId(0)),
(ClientId(93), LocalClientId(1)),
(ClientId(23), LocalClientId(2)),
]);
}
#[async_std::test]
async fn test_leader_changes_on_leader_leaving() {
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(51)).await.unwrap();
cl.add_client_to_room(ClientId(93), room).await.unwrap();
cl.add_client_to_room(ClientId(23), room).await.unwrap();
cl.remove_client_from_area(ClientId(51)).await.unwrap();
cl.add_client_to_room(ClientId(12), room).await.unwrap();
cl.remove_client_from_area(ClientId(23)).await.unwrap();
cl.add_client_to_room(ClientId(99), room).await.unwrap();
assert!(cl.get_leader_by_client(ClientId(12)).await.map(|c| (c.client, c.local_client)) == Ok((ClientId(93), LocalClientId(1))));
}
}

328
quests/src/lib.rs

@ -1,4 +1,328 @@
pub mod quests;
use log::warn;
use std::collections::{HashMap, BTreeMap, BTreeSet};
use std::fs::File;
use std::io::{Read, Write, Cursor, Seek, SeekFrom};
use std::path::PathBuf;
use std::convert::TryInto;
use async_std::sync::Arc;
use thiserror::Error;
use serde::{Serialize, Deserialize};
use ages_prs::{LegacyPrsDecoder, LegacyPrsEncoder};
use byteorder::{LittleEndian, ReadBytesExt};
use libpso::util::array_to_utf16;
use maps::area::{MapArea, MapAreaError};
use maps::object::MapObject;
use maps::enemy::MapEnemy;
use maps::maps::{objects_from_stream, enemy_data_from_stream};
use maps::room::{Episode, RoomMode};
use maps::area::{MapAreaLookup, MapAreaLookupBuilder};
pub use quests::*;
#[derive(Debug, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct QuestCategory {
index: usize,
pub name: String,
pub description: String,
}
#[derive(Debug, Serialize, Deserialize, Hash)]
struct QuestListEntry {
bin: String,
dat: String,
}
#[derive(Debug, Serialize, Deserialize, Hash)]
struct QuestListCategory {
list_order: usize,
description: String,
quests: Vec<QuestListEntry>,
}
#[derive(Debug, Serialize, Deserialize)]
struct QuestListConfig {
questlist: HashMap<String, Vec<QuestListEntry>>,
}
#[derive(Error, Debug)]
#[error("")]
pub enum ParseDatError {
IoError(#[from] std::io::Error),
MapError(#[from] MapAreaError),
UnknownDatHeader(u32),
CouldNotDetermineEpisode,
InvalidMapAreaId(u16),
}
const DAT_OBJECT_HEADER_ID: u32 = 1;
const DAT_ENEMY_HEADER_ID: u32 = 2;
const DAT_WAVE_HEADER_ID: u32 = 3;
enum DatBlock {
Object(Vec<Option<MapObject>>),
Enemy(Vec<Option<MapEnemy>>),
Wave,
}
fn read_dat_section_header<T: Read + Seek>(cursor: &mut T, episode: &Episode, map_areas: &MapAreaLookup) -> Result<DatBlock, ParseDatError> {
let header = cursor.read_u32::<LittleEndian>()?;
let _offset = cursor.read_u32::<LittleEndian>()?;
let area = cursor.read_u16::<LittleEndian>()?;
let _unknown1 = cursor.read_u16::<LittleEndian>()?;
let length = cursor.read_u32::<LittleEndian>()?;
let map_area = map_areas.get_area_map(area).map_err(|_| ParseDatError::InvalidMapAreaId(area))?;
match header {
DAT_OBJECT_HEADER_ID => {
let mut obj_data = vec![0u8; length as usize];
cursor.read_exact(&mut obj_data)?;
let mut obj_cursor = Cursor::new(obj_data);
let objects = objects_from_stream(&mut obj_cursor, episode, &map_area);
Ok(DatBlock::Object(objects))
},
DAT_ENEMY_HEADER_ID => {
let mut enemy_data = vec![0u8; length as usize];
cursor.read_exact(&mut enemy_data)?;
let mut enemy_cursor = Cursor::new(enemy_data);
let enemies = enemy_data_from_stream(&mut enemy_cursor, &map_area, episode);
Ok(DatBlock::Enemy(enemies))
},
DAT_WAVE_HEADER_ID => {
cursor.seek(SeekFrom::Current(length as i64))?;
Ok(DatBlock::Wave)
},
_ => Err(ParseDatError::UnknownDatHeader(header))
}
}
fn quest_episode(bin: &[u8]) -> Option<Episode> {
for bytes in bin.windows(3) {
// set_episode
if bytes[0] == 0xF8 && bytes[1] == 0xBC {
return Episode::from_quest(bytes[2])
}
}
None
}
fn map_area_mappings(bin: &[u8]) -> MapAreaLookup {
let mut map_areas = MapAreaLookupBuilder::default();
for bytes in bin.windows(4) {
// BB_Map_Designate
if bytes[0] == 0xF9 && bytes[1] == 0x51 {
//return Some(Episode::from_quest(bytes[2]).ok()?)
let floor_value = bytes[2] as u16;
if let Some(map_area) = MapArea::from_bb_map_designate(bytes[3]) {
map_areas = map_areas.add(floor_value, map_area);
}
}
}
map_areas.build()
}
#[allow(clippy::type_complexity)]
fn parse_dat(dat: &[u8], episode: &Episode, map_areas: &MapAreaLookup) -> Result<(Vec<Option<MapEnemy>>, Vec<Option<MapObject>>), ParseDatError> {
let mut cursor = Cursor::new(dat);
let header_iter = std::iter::from_fn(move || {
match read_dat_section_header(&mut cursor, episode, map_areas) {
Ok(dat_block) => Some(dat_block),
Err(err) => {
warn!("unknown header in dat: {:?}", err);
None
}
}
});
Ok(header_iter.fold((Vec::new(), Vec::new()), |(mut enemies, mut objects), dat_block| {
match dat_block {
DatBlock::Object(mut objs) => {
objects.append(&mut objs)
},
DatBlock::Enemy(mut enemy) => {
enemies.append(&mut enemy)
},
_ => {}
}
(enemies, objects)
}))
}
#[derive(Error, Debug)]
pub enum QuestLoadError {
#[error("io error {0}")]
IoError(#[from] std::io::Error),
#[error("parse dat error {0}")]
ParseDatError(#[from] ParseDatError),
#[error("could not read metadata")]
CouldNotReadMetadata,
#[error("could not load config file")]
CouldNotLoadConfigFile,
}
#[derive(Debug, Clone)]
pub struct Quest {
pub name: String,
pub description: String,
pub full_description: String,
pub language: u16,
pub id: u16,
pub bin_blob: Arc<Vec<u8>>,
pub dat_blob: Arc<Vec<u8>>,
pub enemies: Vec<Option<MapEnemy>>, // TODO: Arc?
pub objects: Vec<Option<MapObject>>, // TODO: Arc?
pub map_areas: MapAreaLookup, // TODO: Arc?
}
impl Quest {
fn from_bin_dat(bin: Vec<u8>, dat: Vec<u8>) -> Result<Quest, QuestLoadError> {
let id = u16::from_le_bytes(bin[16..18].try_into().map_err(|_| QuestLoadError::CouldNotReadMetadata)?);
let language = u16::from_le_bytes(bin[18..20].try_into().map_err(|_| QuestLoadError::CouldNotReadMetadata)?);
let name = array_to_utf16(&bin[24..88]);
let description = array_to_utf16(&bin[88..334]);
let full_description = array_to_utf16(&bin[334..920]);
let episode = quest_episode(&bin).ok_or(ParseDatError::CouldNotDetermineEpisode)?;
let map_areas = map_area_mappings(&bin);
let (enemies, objects) = parse_dat(&dat, &episode, &map_areas)?;
let mut prs_bin = LegacyPrsEncoder::new(Vec::new());
prs_bin.write_all(&bin)?;
let mut prs_dat = LegacyPrsEncoder::new(Vec::new());
prs_dat.write_all(&dat)?;
Ok(Quest {
name,
description,
full_description,
id,
language,
bin_blob: Arc::new(prs_bin.into_inner().map_err(|_| QuestLoadError::CouldNotReadMetadata)?),
dat_blob: Arc::new(prs_dat.into_inner().map_err(|_| QuestLoadError::CouldNotReadMetadata)?),
enemies,
objects,
map_areas,
})
}
}
// QuestCollection
pub type QuestList = BTreeMap<QuestCategory, Vec<Quest>>;
pub fn load_quest(bin_path: PathBuf, dat_path: PathBuf, quest_path: PathBuf) -> Option<Quest> {
let dat_file = File::open(quest_path.join(dat_path.clone()))
.map_err(|err| {
warn!("could not load quest file {:?}: {:?}", dat_path, err)
}).ok()?;
let bin_file = File::open(quest_path.join(bin_path.clone()))
.map_err(|err| {
warn!("could not load quest file {:?}: {:?}", bin_path, err)
}).ok()?;
let mut dat_prs = LegacyPrsDecoder::new(dat_file);
let mut bin_prs = LegacyPrsDecoder::new(bin_file);
let mut dat = Vec::new();
let mut bin = Vec::new();
dat_prs.read_to_end(&mut dat).ok()?;
bin_prs.read_to_end(&mut bin).ok()?;
let quest = Quest::from_bin_dat(bin, dat).map_err(|err| {
warn!("could not parse quest file {:?}/{:?}: {:?}", bin_path, dat_path, err)
}).ok()?;
Some(quest)
}
pub fn load_quests_path(mut quest_path: PathBuf) -> Result<QuestList, QuestLoadError> {
let mut f = File::open(quest_path.clone()).map_err(|_| QuestLoadError::CouldNotLoadConfigFile)?;
let mut s = String::new();
f.read_to_string(&mut s)?;
quest_path.pop(); // remove quests.toml from the path
let mut used_quest_ids = BTreeSet::new();
let ql: BTreeMap<String, QuestListCategory> = toml::from_str(s.as_str()).map_err(|_| QuestLoadError::CouldNotLoadConfigFile)?;
Ok(ql.into_iter().map(|(category, category_details)| {
(
QuestCategory {
index: category_details.list_order,
name: category,
description: category_details.description,
},
category_details.quests
.into_iter()
.filter_map(|quest| {
load_quest(quest.bin.into(), quest.dat.into(), quest_path.to_path_buf())
.and_then(|quest | {
if used_quest_ids.contains(&quest.id) {
warn!("quest id already exists: {}", quest.id);
return None;
}
used_quest_ids.insert(quest.id);
Some(quest)
})
})
.collect()
)
}).collect())
}
pub fn load_standard_quests(mode: RoomMode) -> Result<QuestList, QuestLoadError> {
match mode {
RoomMode::Single {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "single", "quests.toml"]))
},
RoomMode::Multi {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "multi", "quests.toml"]))
},
_ => {
Ok(BTreeMap::new())
}
}
}
pub fn load_government_quests(mode: RoomMode) -> Result<QuestList, QuestLoadError> {
match mode {
RoomMode::Single {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "government", "quests.toml"]))
},
RoomMode::Multi {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "government", "quests.toml"]))
},
_ => {
Ok(BTreeMap::new())
}
}
}
#[cfg(test)]
mod tests {
use super::*;
// the quest phantasmal world 4 uses the tower map twice, to do this it had to remap
// one of the other maps to be a second tower
#[test]
fn test_quest_with_remapped_floors() {
let pw4 = load_quest("q236-ext-bb.bin".into(), "q236-ext-bb.dat".into(), "data/quests/bb/ep2/multi".into()).unwrap();
let enemies_not_in_tower = pw4.enemies.iter()
.filter(|enemy| {
enemy.is_some()
})
.filter(|enemy| {
enemy.unwrap().map_area != MapArea::Tower
});
assert!(enemies_not_in_tower.count() == 0);
}
}

328
quests/src/quests.rs

@ -1,328 +0,0 @@
use log::warn;
use std::collections::{HashMap, BTreeMap, BTreeSet};
use std::fs::File;
use std::io::{Read, Write, Cursor, Seek, SeekFrom};
use std::path::PathBuf;
use std::convert::TryInto;
use async_std::sync::Arc;
use thiserror::Error;
use serde::{Serialize, Deserialize};
use ages_prs::{LegacyPrsDecoder, LegacyPrsEncoder};
use byteorder::{LittleEndian, ReadBytesExt};
use libpso::util::array_to_utf16;
use maps::area::{MapArea, MapAreaError};
use maps::object::MapObject;
use maps::enemy::MapEnemy;
use maps::maps::{objects_from_stream, enemy_data_from_stream};
use maps::room::{Episode, RoomMode};
use maps::area::{MapAreaLookup, MapAreaLookupBuilder};
#[derive(Debug, Serialize, Deserialize, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct QuestCategory {
index: usize,
pub name: String,
pub description: String,
}
#[derive(Debug, Serialize, Deserialize, Hash)]
struct QuestListEntry {
bin: String,
dat: String,
}
#[derive(Debug, Serialize, Deserialize, Hash)]
struct QuestListCategory {
list_order: usize,
description: String,
quests: Vec<QuestListEntry>,
}
#[derive(Debug, Serialize, Deserialize)]
struct QuestListConfig {
questlist: HashMap<String, Vec<QuestListEntry>>,
}
#[derive(Error, Debug)]
#[error("")]
pub enum ParseDatError {
IoError(#[from] std::io::Error),
MapError(#[from] MapAreaError),
UnknownDatHeader(u32),
CouldNotDetermineEpisode,
InvalidMapAreaId(u16),
}
const DAT_OBJECT_HEADER_ID: u32 = 1;
const DAT_ENEMY_HEADER_ID: u32 = 2;
const DAT_WAVE_HEADER_ID: u32 = 3;
enum DatBlock {
Object(Vec<Option<MapObject>>),
Enemy(Vec<Option<MapEnemy>>),
Wave,
}
fn read_dat_section_header<T: Read + Seek>(cursor: &mut T, episode: &Episode, map_areas: &MapAreaLookup) -> Result<DatBlock, ParseDatError> {
let header = cursor.read_u32::<LittleEndian>()?;
let _offset = cursor.read_u32::<LittleEndian>()?;
let area = cursor.read_u16::<LittleEndian>()?;
let _unknown1 = cursor.read_u16::<LittleEndian>()?;
let length = cursor.read_u32::<LittleEndian>()?;
let map_area = map_areas.get_area_map(area).map_err(|_| ParseDatError::InvalidMapAreaId(area))?;
match header {
DAT_OBJECT_HEADER_ID => {
let mut obj_data = vec![0u8; length as usize];
cursor.read_exact(&mut obj_data)?;
let mut obj_cursor = Cursor::new(obj_data);
let objects = objects_from_stream(&mut obj_cursor, episode, &map_area);
Ok(DatBlock::Object(objects))
},
DAT_ENEMY_HEADER_ID => {
let mut enemy_data = vec![0u8; length as usize];
cursor.read_exact(&mut enemy_data)?;
let mut enemy_cursor = Cursor::new(enemy_data);
let enemies = enemy_data_from_stream(&mut enemy_cursor, &map_area, episode);
Ok(DatBlock::Enemy(enemies))
},
DAT_WAVE_HEADER_ID => {
cursor.seek(SeekFrom::Current(length as i64))?;
Ok(DatBlock::Wave)
},
_ => Err(ParseDatError::UnknownDatHeader(header))
}
}
fn quest_episode(bin: &[u8]) -> Option<Episode> {
for bytes in bin.windows(3) {
// set_episode
if bytes[0] == 0xF8 && bytes[1] == 0xBC {
return Episode::from_quest(bytes[2])
}
}
None
}
fn map_area_mappings(bin: &[u8]) -> MapAreaLookup {
let mut map_areas = MapAreaLookupBuilder::default();
for bytes in bin.windows(4) {
// BB_Map_Designate
if bytes[0] == 0xF9 && bytes[1] == 0x51 {
//return Some(Episode::from_quest(bytes[2]).ok()?)
let floor_value = bytes[2] as u16;
if let Some(map_area) = MapArea::from_bb_map_designate(bytes[3]) {
map_areas = map_areas.add(floor_value, map_area);
}
}
}
map_areas.build()
}
#[allow(clippy::type_complexity)]
fn parse_dat(dat: &[u8], episode: &Episode, map_areas: &MapAreaLookup) -> Result<(Vec<Option<MapEnemy>>, Vec<Option<MapObject>>), ParseDatError> {
let mut cursor = Cursor::new(dat);
let header_iter = std::iter::from_fn(move || {
match read_dat_section_header(&mut cursor, episode, map_areas) {
Ok(dat_block) => Some(dat_block),
Err(err) => {
warn!("unknown header in dat: {:?}", err);
None
}
}
});
Ok(header_iter.fold((Vec::new(), Vec::new()), |(mut enemies, mut objects), dat_block| {
match dat_block {
DatBlock::Object(mut objs) => {
objects.append(&mut objs)
},
DatBlock::Enemy(mut enemy) => {
enemies.append(&mut enemy)
},
_ => {}
}
(enemies, objects)
}))
}
#[derive(Error, Debug)]
pub enum QuestLoadError {
#[error("io error {0}")]
IoError(#[from] std::io::Error),
#[error("parse dat error {0}")]
ParseDatError(#[from] ParseDatError),
#[error("could not read metadata")]
CouldNotReadMetadata,
#[error("could not load config file")]
CouldNotLoadConfigFile,
}
#[derive(Debug, Clone)]
pub struct Quest {
pub name: String,
pub description: String,
pub full_description: String,
pub language: u16,
pub id: u16,
pub bin_blob: Arc<Vec<u8>>,
pub dat_blob: Arc<Vec<u8>>,
pub enemies: Vec<Option<MapEnemy>>, // TODO: Arc?
pub objects: Vec<Option<MapObject>>, // TODO: Arc?
pub map_areas: MapAreaLookup, // TODO: Arc?
}
impl Quest {
fn from_bin_dat(bin: Vec<u8>, dat: Vec<u8>) -> Result<Quest, QuestLoadError> {
let id = u16::from_le_bytes(bin[16..18].try_into().map_err(|_| QuestLoadError::CouldNotReadMetadata)?);
let language = u16::from_le_bytes(bin[18..20].try_into().map_err(|_| QuestLoadError::CouldNotReadMetadata)?);
let name = array_to_utf16(&bin[24..88]);
let description = array_to_utf16(&bin[88..334]);
let full_description = array_to_utf16(&bin[334..920]);
let episode = quest_episode(&bin).ok_or(ParseDatError::CouldNotDetermineEpisode)?;
let map_areas = map_area_mappings(&bin);
let (enemies, objects) = parse_dat(&dat, &episode, &map_areas)?;
let mut prs_bin = LegacyPrsEncoder::new(Vec::new());
prs_bin.write_all(&bin)?;
let mut prs_dat = LegacyPrsEncoder::new(Vec::new());
prs_dat.write_all(&dat)?;
Ok(Quest {
name,
description,
full_description,
id,
language,
bin_blob: Arc::new(prs_bin.into_inner().map_err(|_| QuestLoadError::CouldNotReadMetadata)?),
dat_blob: Arc::new(prs_dat.into_inner().map_err(|_| QuestLoadError::CouldNotReadMetadata)?),
enemies,
objects,
map_areas,
})
}
}
// QuestCollection
pub type QuestList = BTreeMap<QuestCategory, Vec<Quest>>;
pub fn load_quest(bin_path: PathBuf, dat_path: PathBuf, quest_path: PathBuf) -> Option<Quest> {
let dat_file = File::open(quest_path.join(dat_path.clone()))
.map_err(|err| {
warn!("could not load quest file {:?}: {:?}", dat_path, err)
}).ok()?;
let bin_file = File::open(quest_path.join(bin_path.clone()))
.map_err(|err| {
warn!("could not load quest file {:?}: {:?}", bin_path, err)
}).ok()?;
let mut dat_prs = LegacyPrsDecoder::new(dat_file);
let mut bin_prs = LegacyPrsDecoder::new(bin_file);
let mut dat = Vec::new();
let mut bin = Vec::new();
dat_prs.read_to_end(&mut dat).ok()?;
bin_prs.read_to_end(&mut bin).ok()?;
let quest = Quest::from_bin_dat(bin, dat).map_err(|err| {
warn!("could not parse quest file {:?}/{:?}: {:?}", bin_path, dat_path, err)
}).ok()?;
Some(quest)
}
pub fn load_quests_path(mut quest_path: PathBuf) -> Result<QuestList, QuestLoadError> {
let mut f = File::open(quest_path.clone()).map_err(|_| QuestLoadError::CouldNotLoadConfigFile)?;
let mut s = String::new();
f.read_to_string(&mut s)?;
quest_path.pop(); // remove quests.toml from the path
let mut used_quest_ids = BTreeSet::new();
let ql: BTreeMap<String, QuestListCategory> = toml::from_str(s.as_str()).map_err(|_| QuestLoadError::CouldNotLoadConfigFile)?;
Ok(ql.into_iter().map(|(category, category_details)| {
(
QuestCategory {
index: category_details.list_order,
name: category,
description: category_details.description,
},
category_details.quests
.into_iter()
.filter_map(|quest| {
load_quest(quest.bin.into(), quest.dat.into(), quest_path.to_path_buf())
.and_then(|quest | {
if used_quest_ids.contains(&quest.id) {
warn!("quest id already exists: {}", quest.id);
return None;
}
used_quest_ids.insert(quest.id);
Some(quest)
})
})
.collect()
)
}).collect())
}
pub fn load_standard_quests(mode: RoomMode) -> Result<QuestList, QuestLoadError> {
match mode {
RoomMode::Single {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "single", "quests.toml"]))
},
RoomMode::Multi {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "multi", "quests.toml"]))
},
_ => {
Ok(BTreeMap::new())
}
}
}
pub fn load_government_quests(mode: RoomMode) -> Result<QuestList, QuestLoadError> {
match mode {
RoomMode::Single {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "government", "quests.toml"]))
},
RoomMode::Multi {episode, .. } => {
load_quests_path(PathBuf::from_iter(["data", "quests", "bb", &episode.to_string(), "government", "quests.toml"]))
},
_ => {
Ok(BTreeMap::new())
}
}
}
#[cfg(test)]
mod tests {
use super::*;
// the quest phantasmal world 4 uses the tower map twice, to do this it had to remap
// one of the other maps to be a second tower
#[test]
fn test_quest_with_remapped_floors() {
let pw4 = load_quest("q236-ext-bb.bin".into(), "q236-ext-bb.dat".into(), "data/quests/bb/ep2/multi".into()).unwrap();
let enemies_not_in_tower = pw4.enemies.iter()
.filter(|enemy| {
enemy.is_some()
})
.filter(|enemy| {
enemy.unwrap().map_area != MapArea::Tower
});
assert!(enemies_not_in_tower.count() == 0);
}
}

273
room/src/lib.rs

@ -1,3 +1,272 @@
pub mod room;
use std::collections::HashMap;
use std::convert::{From, Into};
use async_std::sync::{Arc, RwLock, RwLockReadGuard};
use futures::future::BoxFuture;
use futures::stream::{FuturesOrdered, Stream};
pub use room::*;
use thiserror::Error;
use rand::Rng;
use maps::maps::Maps;
use drops::DropTable;
use entity::character::SectionID;
use entity::room::{RoomEntityId, RoomEntityMode};
use maps::monster::{load_monster_stats_table, MonsterType, MonsterStats};
use maps::area::MapAreaLookup;
use quests;
use maps::Holiday;
use location::{MAX_ROOMS, RoomId};
use maps::room::{Episode, Difficulty, RoomMode};
#[derive(Error, Debug)]
pub enum RoomError {
#[error("invalid room id {0}")]
Invalid(u32),
}
#[derive(Clone)]
pub struct Rooms([Arc<RwLock<Option<RoomState>>>; MAX_ROOMS]);
impl Default for Rooms {
fn default() -> Rooms {
Rooms(core::array::from_fn(|_| Arc::new(RwLock::new(None))))
}
}
impl Rooms {
pub async fn add(&self, room_id: RoomId, room: RoomState) -> Result<(), anyhow::Error> {
*self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await = Some(room);
Ok(())
}
pub async fn remove(&self, room_id: RoomId) {
if let Some(room) = self.0.get(room_id.0) {
*room
.write()
.await = None;
}
}
pub async fn exists(&self, room_id: RoomId) -> bool {
match self.0.get(room_id.0) {
Some(room) => {
room
.read()
.await
.is_some()
},
None => false,
}
}
pub async fn with<'a, T, F>(&'a self, room_id: RoomId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b RoomState) -> BoxFuture<'b, T> + Send + 'a
{
let room = self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.read()
.await;
if let Some(room) = room.as_ref() {
Ok(func(room).await)
}
else {
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
pub async fn with_mut<'a, T, F>(&'a self, room_id: RoomId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b mut RoomState) -> BoxFuture<'b, T> + Send + 'a
{
let mut room = self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await;
if let Some(room) = room.as_mut() {
Ok(func(room).await)
}
else {
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
pub async fn get(&self, room_id: RoomId) -> RwLockReadGuard<Option<RoomState>> {
self.0
.get(room_id.0)
.unwrap()
.read()
.await
}
pub fn stream(&self) -> impl Stream<Item = RwLockReadGuard<Option<RoomState>>> {
self.0
.iter()
.map(|room| async move {
room
.read()
.await
})
.collect::<FuturesOrdered<_>>()
}
}
#[derive(Debug, Error)]
#[error("")]
pub enum RoomCreationError {
InvalidMode,
InvalidEpisode(u8),
InvalidDifficulty(u8),
CouldNotLoadMonsterStats(RoomMode),
CouldNotLoadQuests,
}
pub enum QuestCategoryType {
Standard,
Government,
}
impl From<usize> for QuestCategoryType {
fn from(f: usize) -> QuestCategoryType {
match f {
0 => QuestCategoryType::Standard,
_ => QuestCategoryType::Government,
}
}
}
impl From<u32> for QuestCategoryType {
fn from(f: u32) -> QuestCategoryType {
match f {
0 => QuestCategoryType::Standard,
_ => QuestCategoryType::Government,
}
}
}
impl QuestCategoryType {
pub fn value(&self) -> usize {
match self {
QuestCategoryType::Standard => 0,
QuestCategoryType::Government => 1,
}
}
}
pub struct RoomState {
pub room_id: RoomEntityId,
pub mode: RoomMode,
pub name: String,
pub password: [u16; 16],
pub maps: Maps,
pub drop_table: Box<DropTable>,
pub section_id: SectionID,
pub random_seed: u32,
pub bursting: bool,
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
pub map_areas: MapAreaLookup,
pub quest_group: QuestCategoryType,
pub standard_quests: quests::QuestList,
pub government_quests: quests::QuestList,
// enemy info
}
impl RoomState {
pub fn get_flags_for_room_list(&self) -> u8 {
let mut flags = 0u8;
match self.mode {
RoomMode::Single {..} => {flags += 0x04}
RoomMode::Battle {..} => {flags += 0x10},
RoomMode::Challenge {..} => {flags += 0x20},
_ => {flags += 0x40},
};
if self.password[0] > 0 {
flags += 0x02;
}
flags
}
pub fn get_episode_for_room_list(&self) -> u8 {
let episode: u8 = self.mode.episode().into();
match self.mode {
RoomMode::Single {..} => episode + 0x10,
_ => episode + 0x40,
}
}
pub fn get_difficulty_for_room_list(&self) -> u8 {
let difficulty: u8 = self.mode.difficulty().into();
difficulty + 0x22
}
pub fn quests(&self) -> &quests::QuestList {
match self.quest_group {
QuestCategoryType::Standard => &self.standard_quests,
QuestCategoryType::Government => &self.government_quests,
}
}
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
pub fn new (room_id: RoomEntityId,
mode: RoomEntityMode,
episode: Episode,
difficulty: Difficulty,
section_id: SectionID,
name: String,
password: [u16; 16],
event: Holiday,
map_builder: Arc<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> DropTable + Send + Sync>>,
) -> Result<RoomState, anyhow::Error> {
let mode = match mode {
RoomEntityMode::Single => RoomMode::Single {
episode,
difficulty,
},
RoomEntityMode::Multi => RoomMode::Multi {
episode,
difficulty,
},
RoomEntityMode::Challenge => RoomMode::Challenge {
episode,
},
RoomEntityMode::Battle => RoomMode::Battle {
episode,
difficulty,
},
};
Ok(RoomState {
room_id,
monster_stats: Box::new(load_monster_stats_table(&mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(mode))?),
mode,
random_seed: rand::thread_rng().gen(),
name,
password,
maps: map_builder(mode, event),
section_id,
drop_table: Box::new(drop_table_builder(episode, difficulty, section_id)),
bursting: false,
map_areas: MapAreaLookup::new(&episode),
quest_group: QuestCategoryType::Standard,
standard_quests: quests::load_standard_quests(mode)?,
government_quests: quests::load_government_quests(mode)?,
})
}
}

272
room/src/room.rs

@ -1,272 +0,0 @@
use std::collections::HashMap;
use std::convert::{From, Into};
use async_std::sync::{Arc, RwLock, RwLockReadGuard};
use futures::future::BoxFuture;
use futures::stream::{FuturesOrdered, Stream};
use thiserror::Error;
use rand::Rng;
use maps::maps::Maps;
use drops::DropTable;
use entity::character::SectionID;
use entity::room::{RoomEntityId, RoomEntityMode};
use maps::monster::{load_monster_stats_table, MonsterType, MonsterStats};
use maps::area::MapAreaLookup;
use quests;
use maps::Holiday;
use location::{MAX_ROOMS, RoomId};
use maps::room::{Episode, Difficulty, RoomMode};
#[derive(Error, Debug)]
pub enum RoomError {
#[error("invalid room id {0}")]
Invalid(u32),
}
#[derive(Clone)]
pub struct Rooms([Arc<RwLock<Option<RoomState>>>; MAX_ROOMS]);
impl Default for Rooms {
fn default() -> Rooms {
Rooms(core::array::from_fn(|_| Arc::new(RwLock::new(None))))
}
}
impl Rooms {
pub async fn add(&self, room_id: RoomId, room: RoomState) -> Result<(), anyhow::Error> {
*self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await = Some(room);
Ok(())
}
pub async fn remove(&self, room_id: RoomId) {
if let Some(room) = self.0.get(room_id.0) {
*room
.write()
.await = None;
}
}
pub async fn exists(&self, room_id: RoomId) -> bool {
match self.0.get(room_id.0) {
Some(room) => {
room
.read()
.await
.is_some()
},
None => false,
}
}
pub async fn with<'a, T, F>(&'a self, room_id: RoomId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b RoomState) -> BoxFuture<'b, T> + Send + 'a
{
let room = self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.read()
.await;
if let Some(room) = room.as_ref() {
Ok(func(room).await)
}
else {
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
pub async fn with_mut<'a, T, F>(&'a self, room_id: RoomId, func: F) -> Result<T, anyhow::Error>
where
T: Send,
F: for<'b> FnOnce(&'b mut RoomState) -> BoxFuture<'b, T> + Send + 'a
{
let mut room = self.0
.get(room_id.0)
.ok_or(RoomError::Invalid(room_id.0 as u32))?
.write()
.await;
if let Some(room) = room.as_mut() {
Ok(func(room).await)
}
else {
Err(RoomError::Invalid(room_id.0 as u32).into())
}
}
pub async fn get(&self, room_id: RoomId) -> RwLockReadGuard<Option<RoomState>> {
self.0
.get(room_id.0)
.unwrap()
.read()
.await
}
pub fn stream(&self) -> impl Stream<Item = RwLockReadGuard<Option<RoomState>>> {
self.0
.iter()
.map(|room| async move {
room
.read()
.await
})
.collect::<FuturesOrdered<_>>()
}
}
#[derive(Debug, Error)]
#[error("")]
pub enum RoomCreationError {
InvalidMode,
InvalidEpisode(u8),
InvalidDifficulty(u8),
CouldNotLoadMonsterStats(RoomMode),
CouldNotLoadQuests,
}
pub enum QuestCategoryType {
Standard,
Government,
}
impl From<usize> for QuestCategoryType {
fn from(f: usize) -> QuestCategoryType {
match f {
0 => QuestCategoryType::Standard,
_ => QuestCategoryType::Government,
}
}
}
impl From<u32> for QuestCategoryType {
fn from(f: u32) -> QuestCategoryType {
match f {
0 => QuestCategoryType::Standard,
_ => QuestCategoryType::Government,
}
}
}
impl QuestCategoryType {
pub fn value(&self) -> usize {
match self {
QuestCategoryType::Standard => 0,
QuestCategoryType::Government => 1,
}
}
}
pub struct RoomState {
pub room_id: RoomEntityId,
pub mode: RoomMode,
pub name: String,
pub password: [u16; 16],
pub maps: Maps,
pub drop_table: Box<DropTable>,
pub section_id: SectionID,
pub random_seed: u32,
pub bursting: bool,
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
pub map_areas: MapAreaLookup,
pub quest_group: QuestCategoryType,
pub standard_quests: quests::QuestList,
pub government_quests: quests::QuestList,
// enemy info
}
impl RoomState {
pub fn get_flags_for_room_list(&self) -> u8 {
let mut flags = 0u8;
match self.mode {
RoomMode::Single {..} => {flags += 0x04}
RoomMode::Battle {..} => {flags += 0x10},
RoomMode::Challenge {..} => {flags += 0x20},
_ => {flags += 0x40},
};
if self.password[0] > 0 {
flags += 0x02;
}
flags
}
pub fn get_episode_for_room_list(&self) -> u8 {
let episode: u8 = self.mode.episode().into();
match self.mode {
RoomMode::Single {..} => episode + 0x10,
_ => episode + 0x40,
}
}
pub fn get_difficulty_for_room_list(&self) -> u8 {
let difficulty: u8 = self.mode.difficulty().into();
difficulty + 0x22
}
pub fn quests(&self) -> &quests::QuestList {
match self.quest_group {
QuestCategoryType::Standard => &self.standard_quests,
QuestCategoryType::Government => &self.government_quests,
}
}
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
pub fn new (room_id: RoomEntityId,
mode: RoomEntityMode,
episode: Episode,
difficulty: Difficulty,
section_id: SectionID,
name: String,
password: [u16; 16],
event: Holiday,
map_builder: Arc<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> DropTable + Send + Sync>>,
) -> Result<RoomState, anyhow::Error> {
let mode = match mode {
RoomEntityMode::Single => RoomMode::Single {
episode,
difficulty,
},
RoomEntityMode::Multi => RoomMode::Multi {
episode,
difficulty,
},
RoomEntityMode::Challenge => RoomMode::Challenge {
episode,
},
RoomEntityMode::Battle => RoomMode::Battle {
episode,
difficulty,
},
};
Ok(RoomState {
room_id,
monster_stats: Box::new(load_monster_stats_table(&mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(mode))?),
mode,
random_seed: rand::thread_rng().gen(),
name,
password,
maps: map_builder(mode, event),
section_id,
drop_table: Box::new(drop_table_builder(episode, difficulty, section_id)),
bursting: false,
map_areas: MapAreaLookup::new(&episode),
quest_group: QuestCategoryType::Standard,
standard_quests: quests::load_standard_quests(mode)?,
government_quests: quests::load_government_quests(mode)?,
})
}
}

132
trade/src/lib.rs

@ -1,4 +1,132 @@
pub mod trade;
use std::collections::HashMap;
use networking::serverstate::ClientId;
use items;
use async_std::sync::{Arc, Mutex, MutexGuard};
use futures::future::{Future, OptionFuture};
use items::trade::TradeItem;
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum TradeStatus {
SentRequest,
ReceivedRequest,
Trading,
Confirmed,
FinalConfirm,
ItemsChecked,
TradeComplete,
}
pub use trade::*;
#[derive(Debug, Clone)]
pub struct ClientTradeState {
client: ClientId,
other_client: ClientId,
pub items: Vec<TradeItem>,
pub meseta: usize,
pub status: TradeStatus,
}
impl ClientTradeState {
pub fn client(&self) -> ClientId {
self.client
}
pub fn other_client(&self) -> ClientId {
self.other_client
}
}
#[derive(thiserror::Error, Debug)]
pub enum TradeStateError {
#[error("client not in trade {0}")]
ClientNotInTrade(ClientId),
#[error("mismatched trade {0} {1}")]
MismatchedTrade(ClientId, ClientId),
}
#[derive(Default, Debug, Clone)]
pub struct TradeState {
trades: HashMap<ClientId, Arc<Mutex<ClientTradeState>>>,
}
impl TradeState {
pub fn new_trade(&mut self, sender: &ClientId, receiver: &ClientId) {
let state = ClientTradeState {
client: *sender,
other_client: *receiver,
items: Default::default(),
meseta: 0,
status: TradeStatus::SentRequest,
};
self.trades.insert(*sender, Arc::new(Mutex::new(state)));
let state = ClientTradeState {
client: *receiver,
other_client: *sender,
items: Default::default(),
meseta: 0,
status: TradeStatus::ReceivedRequest,
};
self.trades.insert(*receiver, Arc::new(Mutex::new(state)));
}
pub fn in_trade(&self, client: &ClientId) -> bool {
self.trades.contains_key(client)
}
/*
pub async fn with<'a, T, F, Fut> (&'a self, client: &ClientId, func: F) -> Result<T, TradeStateError>
where
F: FnOnce(MutexGuard<'a, ClientTradeState>, MutexGuard<'a, ClientTradeState>) -> Fut + 'a,
Fut: Future<Output=T>
{
let c1 = self.trades.get(client).ok_or(TradeStateError::ClientNotInTrade(*client))?.lock().await;
let c2 = self.trades.get(&c1.other_client).ok_or(TradeStateError::ClientNotInTrade(c1.other_client))?.lock().await;
// sanity check
if c1.client != c2.other_client {
return Err(TradeStateError::MismatchedTrade(c1.client, c2.client));
}
Ok(func(c1, c2).await)
}
*/
pub async fn with<'a, T, F, Fut> (&'a self, client: &ClientId, func: F) -> Result<T, TradeStateError>
where
T: Send,
//F: for<'b> FnOnce(&'b mut ClientTradeState, &'b mut ClientTradeState) -> BoxFuture<'b, T> + Send + 'a
//F: for<'b> FnOnce(&'b mut ClientTradeState, &'b mut ClientTradeState) -> Fut + Send + 'a,
F: FnOnce(MutexGuard<'a, ClientTradeState>, MutexGuard<'a, ClientTradeState>) -> Fut + 'a,
Fut: Future<Output = T>,
{
let c1 = self.trades
.get(client)
.ok_or(TradeStateError::ClientNotInTrade(*client))?
.lock()
.await;
let c2 = self.trades
.get(&c1.other_client)
.ok_or(TradeStateError::ClientNotInTrade(c1.other_client))?
.lock()
.await;
if c1.client != c2.other_client {
return Err(TradeStateError::MismatchedTrade(c1.client, c2.client));
}
Ok(func(c1, c2).await)
}
// TODO: is it possible for this to not return Options?
pub async fn remove_trade(&mut self, client: &ClientId) -> (Option<ClientTradeState>, Option<ClientTradeState>) {
let c1 = OptionFuture::from(self.trades.remove(client).map(|c| async move {c.lock().await.clone()} )).await;
let c2 = if let Some(ref state) = c1 {
OptionFuture::from(self.trades.remove(&state.other_client).map(|c| async move {c.lock().await.clone()})).await
}
else {
None
};
(c1, c2)
}
}

132
trade/src/trade.rs

@ -1,132 +0,0 @@
use std::collections::HashMap;
use networking::serverstate::ClientId;
use items;
use async_std::sync::{Arc, Mutex, MutexGuard};
use futures::future::{Future, OptionFuture};
use items::trade::TradeItem;
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum TradeStatus {
SentRequest,
ReceivedRequest,
Trading,
Confirmed,
FinalConfirm,
ItemsChecked,
TradeComplete,
}
#[derive(Debug, Clone)]
pub struct ClientTradeState {
client: ClientId,
other_client: ClientId,
pub items: Vec<TradeItem>,
pub meseta: usize,
pub status: TradeStatus,
}
impl ClientTradeState {
pub fn client(&self) -> ClientId {
self.client
}
pub fn other_client(&self) -> ClientId {
self.other_client
}
}
#[derive(thiserror::Error, Debug)]
pub enum TradeStateError {
#[error("client not in trade {0}")]
ClientNotInTrade(ClientId),
#[error("mismatched trade {0} {1}")]
MismatchedTrade(ClientId, ClientId),
}
#[derive(Default, Debug, Clone)]
pub struct TradeState {
trades: HashMap<ClientId, Arc<Mutex<ClientTradeState>>>,
}
impl TradeState {
pub fn new_trade(&mut self, sender: &ClientId, receiver: &ClientId) {
let state = ClientTradeState {
client: *sender,
other_client: *receiver,
items: Default::default(),
meseta: 0,
status: TradeStatus::SentRequest,
};
self.trades.insert(*sender, Arc::new(Mutex::new(state)));
let state = ClientTradeState {
client: *receiver,
other_client: *sender,
items: Default::default(),
meseta: 0,
status: TradeStatus::ReceivedRequest,
};
self.trades.insert(*receiver, Arc::new(Mutex::new(state)));
}
pub fn in_trade(&self, client: &ClientId) -> bool {
self.trades.contains_key(client)
}
/*
pub async fn with<'a, T, F, Fut> (&'a self, client: &ClientId, func: F) -> Result<T, TradeStateError>
where
F: FnOnce(MutexGuard<'a, ClientTradeState>, MutexGuard<'a, ClientTradeState>) -> Fut + 'a,
Fut: Future<Output=T>
{
let c1 = self.trades.get(client).ok_or(TradeStateError::ClientNotInTrade(*client))?.lock().await;
let c2 = self.trades.get(&c1.other_client).ok_or(TradeStateError::ClientNotInTrade(c1.other_client))?.lock().await;
// sanity check
if c1.client != c2.other_client {
return Err(TradeStateError::MismatchedTrade(c1.client, c2.client));
}
Ok(func(c1, c2).await)
}
*/
pub async fn with<'a, T, F, Fut> (&'a self, client: &ClientId, func: F) -> Result<T, TradeStateError>
where
T: Send,
//F: for<'b> FnOnce(&'b mut ClientTradeState, &'b mut ClientTradeState) -> BoxFuture<'b, T> + Send + 'a
//F: for<'b> FnOnce(&'b mut ClientTradeState, &'b mut ClientTradeState) -> Fut + Send + 'a,
F: FnOnce(MutexGuard<'a, ClientTradeState>, MutexGuard<'a, ClientTradeState>) -> Fut + 'a,
Fut: Future<Output = T>,
{
let c1 = self.trades
.get(client)
.ok_or(TradeStateError::ClientNotInTrade(*client))?
.lock()
.await;
let c2 = self.trades
.get(&c1.other_client)
.ok_or(TradeStateError::ClientNotInTrade(c1.other_client))?
.lock()
.await;
if c1.client != c2.other_client {
return Err(TradeStateError::MismatchedTrade(c1.client, c2.client));
}
Ok(func(c1, c2).await)
}
// TODO: is it possible for this to not return Options?
pub async fn remove_trade(&mut self, client: &ClientId) -> (Option<ClientTradeState>, Option<ClientTradeState>) {
let c1 = OptionFuture::from(self.trades.remove(client).map(|c| async move {c.lock().await.clone()} )).await;
let c2 = if let Some(ref state) = c1 {
OptionFuture::from(self.trades.remove(&state.other_client).map(|c| async move {c.lock().await.clone()})).await
}
else {
None
};
(c1, c2)
}
}
Loading…
Cancel
Save