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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use libpso::packet::ship::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_guildcard_add_friend() {
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let mut entity_gateway = InMemoryGateway::default();
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let (user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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// Accept friend request from "Test Char 2"
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ship.handle(ClientId(1), &RecvShipPacket::GuildcardAccept(GuildcardAccept {
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id: 2,
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name: [84, 101, 115, 116, 32, 67, 104, 97, 114, 32, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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team: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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desc: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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one: 1,
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language: 0,
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section_id: 0,
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class: 0,
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})).await.unwrap().for_each(drop);
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let friendlist = entity_gateway.get_guild_card_data_by_user(&user1).await.unwrap();
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assert!(friendlist.guildcard_data.friends[0].name == [84, 101, 115, 116, 32, 67, 104, 97, 114, 32, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
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}
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/*
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TODO: actually write these tests at some point. also add a test for transmute/repr(C)?
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#[async_std::test]
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async fn test_guildcard_block_rival() {}
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#[async_std::test]
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async fn test_guildcard_write_comment() {}
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#[async_std::test]
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async fn test_player_chat() {}
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#[async_std::test]
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async fn test_update_infoboard() {}
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*/
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