jake
5 years ago
3 changed files with 262 additions and 227 deletions
@ -1,2 +1,3 @@ |
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pub mod auth;
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pub mod auth;
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pub mod lobby;
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pub mod lobby;
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pub mod room;
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@ -0,0 +1,253 @@ |
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use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use libpso::character::character;
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use crate::ship::room;
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pub fn create_room(id: ClientId,
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create_room: &CreateRoom,
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client_location: &mut ClientLocation,
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clients: &mut HashMap<ClientId, ClientState>,
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rooms: &mut Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = client_location.get_area(id).unwrap();
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let area_client = client_location.get_local_client(id).unwrap();
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let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
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let room_id = client_location.create_new_room(id).unwrap();
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let client = clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
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let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
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room.bursting = true;
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let players = [PlayerHeader {
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tag: 0x10000,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
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let join_room = JoinRoom {
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flag: 1,
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maps: room.maps.map_headers(),
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players: players,
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client: 0,
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leader: 0,
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one: 1,
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difficulty: create_room.difficulty,
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battle: create_room.battle,
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event: 0,
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section: 0, // TODO
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challenge: create_room.challenge,
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random_seed: 23, // TODO
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episode: create_room.episode,
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one2: 1,
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single_player: create_room.single_player,
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unknown: 0,
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};
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rooms[room_id.0] = Some(room);
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let leader = client_location.get_area_leader(area);
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
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match leader {
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Ok(leader) => Box::new(result.chain(lobby_neighbors
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.into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
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}))),
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Err(_) => Box::new(result)
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}
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}
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pub fn room_name_request(id: ClientId,
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client_location: &ClientLocation,
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rooms: &Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = client_location.get_area(id).unwrap();
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match area {
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RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
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RoomLobby::Lobby(_) => panic!()
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}
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}
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pub fn join_room(id: ClientId,
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pkt: &MenuSelect,
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client_location: &mut ClientLocation,
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clients: &mut HashMap<ClientId, ClientState>,
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level_table: &CharacterLevelTable,
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rooms: &mut Rooms)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let original_area = client_location.get_area(id).unwrap();
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let original_neighbors = client_location.get_client_neighbors(id).unwrap();
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let room = rooms.get(pkt.item as usize)
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
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if room.bursting {
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return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
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}
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let room_id = RoomId(pkt.item as usize);
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let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
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let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let player_headers = all_clients.iter()
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.enumerate()
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.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
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let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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acc[i] = PlayerHeader {
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tag: 0x100,
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guildcard: header_client.user.id.0,
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_unknown1: [0,0,0, c.local_client.id() as u32, 0],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
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_unknown2: 2,
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};
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acc
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});
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_room = JoinRoom {
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flag: all_clients.len() as u32,
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maps: room.map_headers(),
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players: player_headers,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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difficulty: room.mode.difficulty().into(),
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battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
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event: 0,
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section: room.section_id.into(),
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challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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one2: 1,
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single_player: 0, // TODO
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unknown: 0,
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};
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let add_to = AddToRoom {
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flag: 0x10000,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 0, // TODO: ??????????
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lobby: 0xff,
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block: 0,
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event: 0,
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padding: 1,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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tag: 0x10000,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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},
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inventory: character::Inventory {
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item_count: 0,
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hp_mats_used: 0,
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tp_mats_used: 0,
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language: 0,
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items: [character::InventoryItem::default(); 30], // TOOD: this should be something
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},
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character: c,
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},
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};
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
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.into_iter()
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.chain(original_room_clients.clone().into_iter()
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.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
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);
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let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
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room.bursting = true;
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if let Ok(leader) = client_location.get_area_leader(original_area) {
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let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
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Ok(result.chain(original_neighbors.into_iter()
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.map(|c| (c.client, leave_lobby.clone()))).collect())
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}
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else {
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Ok(result.collect())
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}
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}
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pub fn done_bursting(id: ClientId,
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client_location: &ClientLocation,
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rooms: &mut Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let area = client_location.get_area(id).unwrap();
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if let RoomLobby::Room(room_id) = area {
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let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
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room.bursting = false;
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}
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Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
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.map(move |client| {
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vec![
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(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
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]
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}).flatten())
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}
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pub fn request_room_list(id: ClientId,
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client_location: &ClientLocation,
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rooms: &Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let active_room_list = rooms.iter()
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.enumerate()
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.filter_map(|(i, r)| {
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r.as_ref().map(|room| {
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RoomList {
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menu_id: ROOM_MENU_ID,
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item_id: i as u32,
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difficulty: room.get_difficulty_for_room_list(),
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players: client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
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name: libpso::utf8_to_utf16_array!(room.name, 16),
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episode: room.get_episode_for_room_list(),
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flags: room.get_flags_for_room_list(),
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}
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})
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});
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let baseroom: RoomList = RoomList {
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menu_id: ROOM_MENU_ID,
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item_id: ROOM_MENU_ID,
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difficulty: 0x00,
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players: 0x00,
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name: libpso::utf8_to_utf16_array!("Room list menu", 16),
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episode: 0,
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flags: 0,
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};
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Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
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baseroom,
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rooms: active_room_list.collect()
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}))].into_iter())
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}
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pub fn cool_62(id: ClientId,
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cool_62: &Like62ButCooler,
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client_location: &ClientLocation)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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let target = cool_62.flag as u8;
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let cool_62 = cool_62.clone();
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Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
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.filter(move |client| client.local_client.id() == target)
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.map(move |client| {
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(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
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}))
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}
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