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Merge pull request 'bunch of small fixes' (#127) from make_actually_work into master
Merge pull request 'bunch of small fixes' (#127) from make_actually_work into master
Reviewed-on: #127pull/129/head
jake
2 years ago
55 changed files with 1140 additions and 686 deletions
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6Cargo.lock
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2Cargo.toml
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6src/bin/main.rs
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31src/common/mainloop/client.rs
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96src/entity/character.rs
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9src/entity/gateway/entitygateway.rs
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17src/entity/gateway/inmemory.rs
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9src/entity/gateway/postgres/migrations/V0004__meseta.sql
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4src/entity/gateway/postgres/migrations/V0005__trade.sql
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3src/entity/gateway/postgres/migrations/V0007__player_keyconfig.sql
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5src/entity/gateway/postgres/migrations/V0008__playtime_not_null.sql
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3src/entity/gateway/postgres/migrations/V0009__no_player_keyconfig.sql
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2src/entity/gateway/postgres/migrations/V0010__char_create_timestamp.sql
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18src/entity/gateway/postgres/models.rs
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67src/entity/gateway/postgres/postgres.rs
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2src/entity/item/mag.rs
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4src/lib.rs
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16src/login/character.rs
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2src/login/login.rs
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6src/patch/patch.rs
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6src/ship/client.rs
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88src/ship/drops/mod.rs
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90src/ship/drops/rare_drop_table.rs
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90src/ship/items/actions.rs
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76src/ship/items/apply_item.rs
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20src/ship/items/bank.rs
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6src/ship/items/floor.rs
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42src/ship/items/inventory.rs
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32src/ship/items/state.rs
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40src/ship/items/tasks.rs
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26src/ship/location.rs
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11src/ship/map/enemy.rs
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134src/ship/map/maps.rs
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6src/ship/map/mod.rs
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11src/ship/packet/builder/lobby.rs
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13src/ship/packet/builder/room.rs
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2src/ship/packet/handler/auth.rs
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10src/ship/packet/handler/communication.rs
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53src/ship/packet/handler/direct_message.rs
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16src/ship/packet/handler/lobby.rs
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36src/ship/packet/handler/message.rs
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41src/ship/packet/handler/quest.rs
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41src/ship/packet/handler/room.rs
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18src/ship/packet/handler/settings.rs
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26src/ship/packet/handler/trade.rs
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65src/ship/room.rs
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44src/ship/ship.rs
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3tests/common.rs
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29tests/test_character.rs
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133tests/test_exp_gain.rs
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210tests/test_item_drop.rs
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87tests/test_item_use.rs
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2tests/test_rooms.rs
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3tests/test_shops.rs
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6tests/test_trade.rs
@ -1,5 +1,5 @@ |
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create table trades ( |
create table trades ( |
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id serial primary key not null, |
id serial primary key not null, |
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character1 integer references character (id) not null, |
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character2 integer references character (id) not null, |
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character1 integer references player_character (id) not null, |
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character2 integer references player_character (id) not null |
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); |
); |
@ -0,0 +1,3 @@ |
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alter table player_character |
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add keyboard_config bytea not null, |
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add gamepad_config bytea not null; |
@ -0,0 +1,5 @@ |
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alter table player_character |
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drop column playtime; |
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alter table player_character |
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add playtime integer not null; |
@ -0,0 +1,3 @@ |
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alter table player_character |
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drop column keyboard_config, |
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drop column gamepad_config; |
@ -0,0 +1,2 @@ |
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alter table player_character |
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add created_at timestamptz default current_timestamp not null; |
@ -0,0 +1,210 @@ |
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::character::SectionID;
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use elseware::common::leveltable::CharacterLevelTable;
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use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
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use elseware::ship::room::{Episode, Difficulty};
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use elseware::ship::monster::MonsterType;
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use elseware::ship::location::RoomId;
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use elseware::ship::drops::{DropTable, MonsterDropStats, MonsterDropType};
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use elseware::ship::drops::rare_drop_table::{RareDropTable, RareDropRate, RareDropItem};
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use elseware::ship::map::{Maps, MapVariant, MapArea, MapVariantMode, MapEnemy};
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use elseware::entity::item::weapon::WeaponType;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_enemy_drops_item() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
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Vec::new(),
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)
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}))
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.drop_table_builder(Box::new(|episode, difficulty, section_id| {
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DropTable::builder()
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.monster_stat(MonsterType::Hildebear, MonsterDropStats {
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dar: 100,
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drop_type: MonsterDropType::Weapon,
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min_meseta: 0,
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max_meseta: 0,
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})
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.rare_table(RareDropTable::builder()
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.rate(MonsterType::Hildebear, RareDropRate {
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rate: 1.0,
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item: RareDropItem::Weapon(WeaponType::DarkFlow)
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})
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.build(episode, difficulty, section_id))
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.build(episode, difficulty, section_id)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let pkt = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
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client: 0,
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target: 0,
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map_area: 2,
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pt_index: 0,
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enemy_id: 0,
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x: 0.0,
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z: 0.0,
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y: 0.0,
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})))).await.unwrap();
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match &pkt[0].1 {
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SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
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assert_eq!(item_drop.item_id, 0x810001);
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assert_eq!(item_drop.item_bytes[1], 0x9D);
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},
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_ => panic!(),
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}
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}
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#[async_std::test]
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async fn test_enemy_drops_item_for_two_players() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
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Vec::new(),
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)
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}))
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.drop_table_builder(Box::new(|episode, difficulty, section_id| {
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DropTable::builder()
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.monster_stat(MonsterType::Hildebear, MonsterDropStats {
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dar: 100,
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drop_type: MonsterDropType::Weapon,
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min_meseta: 0,
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max_meseta: 0,
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})
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.rare_table(RareDropTable::builder()
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.rate(MonsterType::Hildebear, RareDropRate {
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rate: 1.0,
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item: RareDropItem::Weapon(WeaponType::DarkFlow)
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})
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.build(episode, difficulty, section_id))
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.build(episode, difficulty, section_id)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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let pkt = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
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client: 0,
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target: 0,
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map_area: 2,
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pt_index: 0,
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enemy_id: 0,
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x: 0.0,
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z: 0.0,
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y: 0.0,
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})))).await.unwrap();
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assert_eq!(pkt[0].0, ClientId(1));
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match &pkt[0].1 {
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SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
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assert_eq!(item_drop.item_id, 0x810001);
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assert_eq!(item_drop.item_bytes[1], 0x9D);
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},
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_ => panic!(),
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}
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assert_eq!(pkt[1].0, ClientId(2));
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match &pkt[1].1 {
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SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
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assert_eq!(item_drop.item_id, 0x810002);
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assert_eq!(item_drop.item_bytes[1], 0x9D);
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},
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_ => panic!(),
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}
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}
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#[async_std::test]
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async fn test_enemy_drops_item_for_two_players_and_pick_up() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
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Vec::new(),
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)
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}))
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.drop_table_builder(Box::new(|episode, difficulty, section_id| {
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DropTable::builder()
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.monster_stat(MonsterType::Hildebear, MonsterDropStats {
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dar: 100,
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drop_type: MonsterDropType::Weapon,
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min_meseta: 0,
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max_meseta: 0,
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})
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.rare_table(RareDropTable::builder()
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.rate(MonsterType::Hildebear, RareDropRate {
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rate: 1.0,
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item: RareDropItem::Weapon(WeaponType::DarkFlow)
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})
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.build(episode, difficulty, section_id))
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.build(episode, difficulty, section_id)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
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client: 0,
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target: 0,
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map_area: 2,
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pt_index: 0,
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enemy_id: 0,
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x: 0.0,
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z: 0.0,
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y: 0.0,
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x810002,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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target: 0,
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item_id: 0x810001,
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map_area: 0,
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unknown: [0; 3]
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})))).await.unwrap();
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|
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}
|
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