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fix problem where item drops were not pickup-able

pull/127/head
jake 1 year ago
parent
commit
f5fea8540e
  1. 2
      src/ship/packet/handler/direct_message.rs
  2. 136
      tests/test_item_drop.rs

2
src/ship/packet/handler/direct_message.rs

@ -117,7 +117,7 @@ where
z: request_item.z,
item: item_drop,
};
let character_id = clients.with(id, |client| Box::pin(async move {
let character_id = clients.with(area_client.client, |client| Box::pin(async move {
client.character.id
})).await?;

136
tests/test_item_drop.rs

@ -71,6 +71,140 @@ async fn test_enemy_drops_item() {
},
_ => panic!(),
}
}
#[async_std::test]
async fn test_enemy_drops_item_for_two_players() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.map_builder(Box::new(|_room_mode, _event| {
Maps::new(
vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
Vec::new(),
)
}))
.drop_table_builder(Box::new(|episode, difficulty, section_id| {
DropTable::builder()
.monster_stat(MonsterType::Hildebear, MonsterDropStats {
dar: 100,
drop_type: MonsterDropType::Weapon,
min_meseta: 0,
max_meseta: 0,
})
.rare_table(RareDropTable::builder()
.rate(MonsterType::Hildebear, RareDropRate {
rate: 1.0,
item: RareDropItem::Weapon(WeaponType::DarkFlow)
})
.build(episode, difficulty, section_id))
.build(episode, difficulty, section_id)
}))
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
let pkt = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
client: 0,
target: 0,
map_area: 2,
pt_index: 0,
enemy_id: 0,
x: 0.0,
z: 0.0,
y: 0.0,
})))).await.unwrap();
assert_eq!(pkt[0].0, ClientId(1));
match &pkt[0].1 {
SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
assert_eq!(item_drop.item_id, 0x810001);
assert_eq!(item_drop.item_bytes[1], 0x9D);
},
_ => panic!(),
}
assert_eq!(pkt[1].0, ClientId(2));
match &pkt[1].1 {
SendShipPacket::Message(Message{msg: GameMessage::ItemDrop(item_drop)}) => {
assert_eq!(item_drop.item_id, 0x810002);
assert_eq!(item_drop.item_bytes[1], 0x9D);
},
_ => panic!(),
}
}
#[async_std::test]
async fn test_enemy_drops_item_for_two_players_and_pick_up() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.map_builder(Box::new(|_room_mode, _event| {
Maps::new(
vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
Vec::new(),
)
}))
.drop_table_builder(Box::new(|episode, difficulty, section_id| {
DropTable::builder()
.monster_stat(MonsterType::Hildebear, MonsterDropStats {
dar: 100,
drop_type: MonsterDropType::Weapon,
min_meseta: 0,
max_meseta: 0,
})
.rare_table(RareDropTable::builder()
.rate(MonsterType::Hildebear, RareDropRate {
rate: 1.0,
item: RareDropItem::Weapon(WeaponType::DarkFlow)
})
.build(episode, difficulty, section_id))
.build(episode, difficulty, section_id)
}))
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
join_room(&mut ship, ClientId(2), 0).await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem {
client: 0,
target: 0,
map_area: 2,
pt_index: 0,
enemy_id: 0,
x: 0.0,
z: 0.0,
y: 0.0,
})))).await.unwrap();
ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x810002,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x810001,
map_area: 0,
unknown: [0; 3]
})))).await.unwrap();
}
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