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flip4clip

expsteal
andy 2 years ago
parent
commit
f6cc869cdc
  1. 155
      src/ship/packet/handler/message.rs

155
src/ship/packet/handler/message.rs

@ -406,6 +406,7 @@ where
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
// TODO: use real errors (Idunnoman)
// TODO: create InventoryError::CannotGetItemHandle or something
#[allow(clippy::too_many_arguments)]
pub async fn player_steals_exp<EG> (id: ClientId,
expsteal: &ExperienceSteal,
entity_gateway: &mut EG,
@ -433,87 +434,87 @@ where
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
let remaining_exp = monster_stats.exp - monster.stolen_exp[area_client.local_client.id() as usize];
if remaining_exp <= 0 {
Ok(Box::new(None.into_iter()))
} else {
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
if remaining_exp > 0 {
let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3
} else {
0.0
}
} else {
0.0
};
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?.item;
let special_exp_ratio: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
let weapon_special_reduction: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 1.0, // unreachable?
}
};
let exp_earned = std::cmp::min(
((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32,
remaining_exp);
monster.steal_exp(exp_earned, area_client.local_client.id() as usize);
println!("monster info: {:?}", monster);
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_earned);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_earned;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
} else {
0.0
};
let equipped_weapon_handle = item_manager
.get_character_inventory_mut(&client.character)?
.get_equipped_weapon_handle()
.ok_or(ItemManagerError::CannotGetIndividualItem)?;
let equipped_weapon = &equipped_weapon_handle
.item()
.ok_or(ItemManagerError::Idunnoman)?
.individual()
.ok_or(ItemManagerError::Idunnoman)?.item;
let special_exp_ratio: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => match weapon.special {
Some(WeaponSpecial::Masters) => 0.08,
Some(WeaponSpecial::Lords) => 0.10,
Some(WeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
ItemDetail::ESWeapon(esweapon) => match esweapon.special {
Some(ESWeaponSpecial::Kings) => 0.12,
_ => 0.0, // TODO: error - stealing exp with wrong special
},
_ => 0.0, // TODO: error - stealing exp without a weapon!!
}
};
let weapon_special_reduction: f32 = {
match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 1.0, // unreachable?
}
};
let exp_earned = std::cmp::min(
((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32,
remaining_exp);
monster.steal_exp(exp_earned, area_client.local_client.id() as usize);
println!("monster info: {:?}", monster);
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_earned);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
}));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up = before_level != after_level;
if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
})))
}
client.character.exp += exp_earned;
entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts)
Ok(Box::new(None.into_iter()))
}
}
}
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