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@ -406,6 +406,7 @@ where |
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// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
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// TODO: use real errors (Idunnoman)
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// TODO: create InventoryError::CannotGetItemHandle or something
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#[allow(clippy::too_many_arguments)]
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pub async fn player_steals_exp<EG> (id: ClientId,
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expsteal: &ExperienceSteal,
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entity_gateway: &mut EG,
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@ -433,9 +434,7 @@ where |
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let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
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let remaining_exp = monster_stats.exp - monster.stolen_exp[area_client.local_client.id() as usize];
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if remaining_exp <= 0 {
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Ok(Box::new(None.into_iter()))
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} else {
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if remaining_exp > 0 {
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let char_special_modifier: f32 = if client.character.char_class.is_android() {
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if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
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0.3
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@ -514,6 +513,8 @@ where |
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entity_gateway.save_character(&client.character).await?;
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Ok(exp_pkts)
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} else {
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Ok(Box::new(None.into_iter()))
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}
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}
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}
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