send the exp to the client maybe
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				| @ -3,7 +3,6 @@ use crate::common::leveltable::CharacterStats; | ||||
| use crate::entity::character::CharacterEntity; | ||||
| use crate::ship::items::CharacterInventory; | ||||
| 
 | ||||
| // TODO: exp
 | ||||
| pub struct CharacterBytesBuilder<'a> { | ||||
|     character: Option<&'a CharacterEntity>, | ||||
|     stats: Option<&'a CharacterStats>, | ||||
| @ -70,6 +69,7 @@ impl<'a> CharacterBytesBuilder<'a> { | ||||
|             config: character.config.as_bytes(), | ||||
|             techniques: character.techs.as_bytes(), | ||||
|             meseta: character.meseta, | ||||
|             exp: character.exp, | ||||
|             ..character::Character::default() | ||||
|         } | ||||
|     } | ||||
|  | ||||
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