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sorting test. need to rename the test file

pbs
andy 4 years ago
parent
commit
fd1e3697fc
  1. 72
      tests/test_item_equip.rs

72
tests/test_item_equip.rs

@ -216,3 +216,75 @@ async fn test_unequip_armor_with_units() {
assert!(unit1_equipped == false); assert!(unit1_equipped == false);
assert!(unit2_equipped == false); assert!(unit2_equipped == false);
} }
#[async_std::test]
async fn test_sort_items() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Armor(
item::armor::Armor{
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 4,
modifiers: Vec::new(),
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: true,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Unit(
item::unit::Unit{
unit: item::unit::UnitType::KnightPower,
modifier: None,
armor_slot: 0,
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 1,
equipped: false,
}
}).await;
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Unit(
item::unit::Unit{
unit: item::unit::UnitType::KnightPower,
modifier: Some(item::unit::UnitModifier::Plus),
armor_slot: 0,
}),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 2,
equipped: false,
}
}).await;
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::SortItems(SortItems {
client: 255,
target: 255,
item_ids: [0x10001u32, 0x10002, 0x10000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF],
})))).await.unwrap().for_each(drop);
let items = entity_gateway.get_items_by_character(&char1).await;
assert!(items[2].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
}
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