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@ -81,7 +81,7 @@ async fn test_character_levels_up() { |
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last_hitter: 1,
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last_hitter: 1,
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})))).await.unwrap();
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})))).await.unwrap();
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assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 2, ..})})));
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assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 1, ..})})));
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let leveltable = CharacterLevelTable::default();
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let leveltable = CharacterLevelTable::default();
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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@ -118,7 +118,7 @@ async fn test_character_levels_up_multiple_times() { |
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last_hitter: 1,
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last_hitter: 1,
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})))).await.unwrap();
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})))).await.unwrap();
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assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 8, ..})})));
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assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 7, ..})})));
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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assert!(3000 == client.character.exp);
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assert!(3000 == client.character.exp);
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