use skin, not costume, for mag colors
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@ -250,7 +250,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
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synchro: 20,
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iq: 0,
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photon_blast: [None; 3],
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color: character.appearance.costume as u8,
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color: (character.appearance.skin % 18) as u8,
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}),
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location: ItemLocation::Inventory {
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character_id: character.id,
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