jake
|
91a92870dc
|
use the correct structure this time
|
2 years ago |
jake
|
1f5e94ccfb
|
make CharacterLevelTable a global const lookup table cause whynot
|
2 years ago |
jake
|
bbc1919309
|
Merge pull request 'clone entitygateway more' (#117) from clone_gateway_more into master
Reviewed-on: #117
|
2 years ago |
jake
|
e5ff75e367
|
clippy
|
2 years ago |
jake
|
16a4653360
|
pass EntityGateway clones rather than letting functions borrow
|
2 years ago |
jake
|
d6c2e289ff
|
use async mutexes in inmemorygateway and reimplement inmemorygateway transactions
|
2 years ago |
jake
|
c87b6e7fad
|
Merge pull request 'character playtime' (#116) from character_playtime into master
Reviewed-on: #116
|
2 years ago |
jake
|
4788f707ed
|
track character playtime
|
2 years ago |
jake
|
7219481aa2
|
Merge pull request 'roominfo' (#112) from roominfo into master
Reviewed-on: #112
|
2 years ago |
andy
|
95b0760e6a
|
Merge branch 'master' into roominfo
|
2 years ago |
andy
|
ee8c80f42f
|
rebasing onto the last refactor ever
|
2 years ago |
andy
|
b80e308cf2
|
room tab info page 1
|
2 years ago |
jake
|
0cd92fd4ac
|
put proper error strings on this struct
|
2 years ago |
jake
|
286b728441
|
split actions into actions+tasks
|
2 years ago |
jake
|
919d509c3a
|
move bank code out of state
|
2 years ago |
jake
|
be5c3ff633
|
move floor code out of state
|
2 years ago |
jake
|
3babc6f4bd
|
move inventory code out of state
|
2 years ago |
jake
|
8f72c6074b
|
move ItemStateAction to its own file
|
2 years ago |
jake
|
2771f5692a
|
missed a thing
|
2 years ago |
jake
|
fae1ffe55b
|
appease clippy, the tyrant
|
2 years ago |
jake
|
5976030970
|
remove old item manager code
|
2 years ago |
jake
|
9c878ed484
|
refactor tekking
|
2 years ago |
jake
|
b0b34b6616
|
add postgres trade stuff
|
2 years ago |
jake
|
ff072ca026
|
enemy drop refactor
|
2 years ago |
jake
|
2775f81cc9
|
fix some meseta-taking things
|
2 years ago |
jake
|
5f4325429e
|
trade refactor
|
2 years ago |
jake
|
6bacdd4fe3
|
selling items
|
2 years ago |
jake
|
eb9fdb485b
|
buy items from shop
|
2 years ago |
jake
|
d3d8d766b8
|
magstuff
|
2 years ago |
jake
|
5be796cb5c
|
clean these functions up a bit
|
2 years ago |
jake
|
4e88f684c5
|
bare minimum item usage stuff
|
2 years ago |
jake
|
657dabca27
|
fix item pickup tests
|
2 years ago |
jake
|
6306120692
|
spacing
|
3 years ago |
jake
|
95195d07e4
|
sort inventory
|
3 years ago |
jake
|
b473af7680
|
I am dumb
|
3 years ago |
jake
|
cf09433df2
|
equipping!
|
3 years ago |
jake
|
7807cf2b27
|
spacing
|
3 years ago |
jake
|
03df819a04
|
bank itemstate stuff
|
3 years ago |
jake
|
4ccdf579bd
|
make inmemorytransaction actually work
|
3 years ago |
jake
|
94c50c011d
|
entitygateway stuff should take &BankName not BankName
|
3 years ago |
jake
|
bd35481c28
|
the start of a long process of replacing ItemManager
|
3 years ago |
jake
|
1f7086396e
|
wtf happened here
|
3 years ago |
jake
|
646f75d00d
|
move partial drops over to item_state
|
3 years ago |
jake
|
9a2d1945af
|
I was wondering why nightly a week ago was letting me get away with this
|
3 years ago |
jake
|
bd6b8effcd
|
reorder function
|
3 years ago |
jake
|
8c403f0d0e
|
missed fixing these
|
3 years ago |
jake
|
810d8269af
|
move drop item over to item_state
|
3 years ago |
jake
|
acdf960d4b
|
add/move stuff around for itemstate
|
3 years ago |
jake
|
b8de2ea8e6
|
add item_state to ShipState
|
3 years ago |
jake
|
1eae3795af
|
add character_id to ItemNote::PlayerDrop
|
3 years ago |