2 Commits (2570749fbb54daec91a173b295c14b254f349d9c)

Author SHA1 Message Date
jake d73a07391b break out the rest of everything into its own crate 1 year ago
jake 622c6e598d break out entity and maps into separate crates 1 year ago
jake bbaf39fa0b rename default_map_variants 2 years ago
jake 33b80d7235 mapbuilder trait -> just a function 2 years ago
jake 08efcce6f7 mapbuilder 2 years ago
jake d671a8ae42 map+flatten->flat_map 2 years ago
jake 6ced59a730 holidays! (with rappies) 2 years ago
jake ed9f951bca cleanup rare enemy generation 2 years ago
jake fdce44cdd8 refactor the rest of the fucking code 2 years ago
jake ea4c085dfd satiate the clip's hunger for properness 3 years ago
andy 3faca14883 andy vs. clippy round 4 and some cleanup 4 years ago
andy b8534eb520 push slime clones 4 years ago
andy 309b97cbc2 clean up and set rare monster appear rate to 1/512 4 years ago
andy 5c49ded823 add best quest. add rare monsters to quests. dont use the same seed for random numbers if you want different results 4 years ago
andy 14e14639c8 more testing/debugging. align monster appearance between client and server. 4 years ago
andy 39660f0cb8 load rare monster config file each time a room is created 4 years ago
andy 7c7cf95942 various config files 4 years ago
andy e2d45f1599 rare monsters get 4 years ago
jake 1b506e014f clean up last of normal warnings 4 years ago
jake 03906a7f0a lint src/ship/map/* 4 years ago
jake f8d249380c remove unused use statements 5 years ago
jake 6a8fccd360 split map.rs into a module 5 years ago