for example 6 - 7 currently sets it to 0, when it should instead leave it at 6
http://git.sharnoth.com/jake/elseware/src/commit/d66a90c4cf7f712ea31bd835d8a24a1ec6eedfb2/src/entity/item/mag.rs#L1015-L1033
current functionality is to clamp it down:
for example 6 - 7 currently sets it to 0, when it should instead leave it at 6
this might already be handled.
if an item decreases a mag's stats, it will only happen if the amount to decrease <= current value (based on gc)
is this about stopping a mag from de-leveling? cause thats already in
If a mag has 6 exp in the Def and you feed it an item that removes more than 6 exp it will remain at 6 exp.
d66a90c4cf/src/entity/item/mag.rs (L1015-L1033)
current functionality is to clamp it down:
for example 6 - 7 currently sets it to 0, when it should instead leave it at 6
#140