set `bursting` flag when piping? #55

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opened 4 years ago by andy · 1 comments
andy commented 4 years ago
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does the client halt and catch fire if someone joins the room while it's warping?

does the client halt and catch fire if someone joins the room while it's warping?
jake added the
nice to have
label 3 years ago
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based on the stuff @reason has been doing on unseen this seems pretty safe?

Though it seems the data sent is for room state at that time which may have some issues if people actually play free roam? I suspect that all the state change packets would just get queued up and the problem would resolve itself

based on the stuff @reason has been doing on unseen this seems pretty safe? Though it seems the data sent is for room state at that time which may have some issues if people actually play free roam? I suspect that all the state change packets would just get queued up and the problem would resolve itself
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