based on the stuff @reason has been doing on unseen this seems pretty safe?
Though it seems the data sent is for room state at that time which may have some issues if people actually play free roam? I suspect that all the state change packets would just get queued up and the problem would resolve itself
based on the stuff @reason has been doing on unseen this seems pretty safe?
Though it seems the data sent is for room state at that time which may have some issues if people actually play free roam? I suspect that all the state change packets would just get queued up and the problem would resolve itself
does the client halt and catch fire if someone joins the room while it's warping?
based on the stuff @reason has been doing on unseen this seems pretty safe?
Though it seems the data sent is for room state at that time which may have some issues if people actually play free roam? I suspect that all the state change packets would just get queued up and the problem would resolve itself